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Super Mario Galaxy 2: Difference between revisions
(→Framebuffer Errors: This error occurs even with anti-aliasing completely disabled) |
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===Framebuffer Errors=== | ===Framebuffer Errors=== | ||
Using | Using the Direct3d plug-in sometimes results in framebuffer related errors. | ||
===Music Cuts Out=== | ===Music Cuts Out=== |
Revision as of 11:13, 25 May 2010
Super Mario Galaxy 2 | |
---|---|
Developer(s) | Nintendo EAD Tokyo |
Publisher(s) | Nintendo |
Series | Mario |
Platform(s) | Wii |
Genre(s) | Platform |
Mode(s) | Single-player, two player co-op |
Input methods | Wii Remote, Nunchuk |
Compatibility | 4 Playable |
GameIDs | |
See also... |
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Super Mario Galaxy 2 is a platforming video game developed by Nintendo for the Wii. It was first announced at E3 2009, and is the sequel to Super Mario Galaxy. It was released in North America on May 23, 2010. The game's levels are galaxies filled with minor planets and worlds. While its gameplay is based on that of its predecessor, the game was updated with gravity effects and new power-ups. It is the fourth original 3D platformer in the Mario series, after Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy.
Problems
Freeze After Grand Star Levels
Dolphin will freeze on the completion of Grand Star levels. To prevent this: uncheck ALL sound options in the HLE DSP plugin, play the entire grand star level, save, change the sound back to normal.
Framebuffer Errors
Using the Direct3d plug-in sometimes results in framebuffer related errors.
Music Cuts Out
Background music cuts out after a few minutes of play.
Frame Limiting
One should use the "Use FPS for Limiting" option for this game.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Scaled EFB Copy | On | /wo some textures are not rendered properly |
Disable Fog | Off |