Super Mario Galaxy 2: Difference between revisions
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== Configuration == | == Configuration == | ||
{{Config | {{Config | ||
|gfxbackend = DirectX9 or DirectX 11 | |gfxbackend = DirectX9 or DirectX 11 | ||
|gfxbackendnotes = Framebuffer errors effect many configurations when using OpenGL | |gfxbackendnotes = Framebuffer errors effect many configurations when using OpenGL | ||
| | |skipcpuefbaccess = Off | ||
|skipcpuefbaccessnotes = Enables collecting star bits | |||
| | |||
|efbscaledcopy = On | |efbscaledcopy = On | ||
|efbscaledcopynotes = | |efbscaledcopynotes = Fixes texture rendering issues | ||
|dspengine = LLE | |dspengine = LLE | ||
|dspenginenotes = Avoids music cut off and prevents freeze after Grand Star Levels | |dspenginenotes = Avoids music cut off and prevents freeze after Grand Star Levels | ||
}} | }} | ||
Revision as of 09:51, 17 August 2011
Super Mario Galaxy 2 | |
---|---|
Developer(s) | Nintendo EAD Tokyo |
Publisher(s) | Nintendo |
Series | Mario |
Platform(s) | Wii |
Genre(s) | Platform |
Mode(s) | Single-player, two player co-op |
Input methods | Wii Remote, Nunchuk |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Search Dolphin Forums |
Super Mario Galaxy 2 is a platforming video game developed by Nintendo for the Wii. It was first announced at E3 2009, and is the sequel to Super Mario Galaxy. It was released in North America on May 23, 2010. The game's levels are galaxies filled with minor planets and worlds. While its gameplay is based on that of its predecessor, the game was updated with gravity effects and new power-ups. It is the fourth original 3D platformer in the Mario series, after Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy.
Problems
Freeze After Grand Star Levels
Dolphin will freeze on the completion of Grand Star levels, there are three solutions to prevent this:
Use DSP-LLE or select Xaudio2 as backend, disable music and throttle and play the level without using save states or Select "no audio output" as backend.
Framebuffer Errors
Framebuffer errors are occurring with the OpenGL plug-in on:
- nVidia cards
- ATI cards with anti-aliasing options enabled
Use the DX9 or DX11 plug-in to avoid such.
Music Cuts Out
Background music cuts out after a few minutes of play, as a consequence, it appears that the end credits of the game do not play, making it impossible to create a cleared gamesave. Use the DSP LLE plug-in to correct this.
Frame Limiting
One should use the "Use FPS for Limiting" option for this game.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Video Backend | DirectX9 or DirectX 11 | Framebuffer errors effect many configurations when using OpenGL |
Scaled EFB Copy | On | Fixes texture rendering issues |
Skip EFB Access from CPU | Off | Enables collecting star bits |
Audio
Config | Setting | Notes |
---|---|---|
DSP Emulator Engine | LLE | Avoids music cut off and prevents freeze after Grand Star Levels |
Version Compatibility
The graph below charts the compatibility with Super Mario Galaxy 2 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Template:Test EntryTemplate:Test EntryTemplate:Test EntryTemplate:Test EntryTemplate:Test EntryTemplate:Test EntryTemplate:Test EntryTemplate:Test EntryTemplate:Test EntryTest Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
Gameplay Videos
- Nintendo EAD Tokyo (Developer)
- Nintendo (Publisher)
- Mario (Series)
- Pages with redlink series
- Platform (Genre)
- Single-player (Game mode)
- Co-op (Game mode)
- Wii Remote (Input supported)
- Nunchuk (Input supported)
- 4 stars (Rating)
- Video Backend (Config Required)
- Scaled EFB Copy (Config Required)
- Skip EFB Access from CPU (Config Required)
- DSP Emulator Engine (Config Required)
- Untested
- Action-adventure games
- Wii games
- Platform games