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We've already had 11238 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: October 2019 Progress Report.
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Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin.
Super Mario Galaxy 2
|Super Mario Galaxy 2|
|Developer(s)||Nintendo EAD Tokyo|
|Mode(s)||Single-player, two player co-op|
|Input methods||Wii Remote, Nunchuk|
|GameIDs||SB4W01, SB4J01, SB4P01, SB4E01, SB4K01|
Super Mario Galaxy 2 is a platforming video game developed by Nintendo for the Wii. It was first announced at E3 2009, and is the sequel to Super Mario Galaxy. It was released in North America on May 23, 2010. The game's levels are galaxies filled with minor planets and worlds. While its gameplay is based on that of its predecessor, the game was updated with gravity effects and new power-ups. It is the fourth original 3D platformer in the Mario series, after Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy.
Freeze After Grand Star Levels
Dolphin will freeze on the completion of Grand Star levels. To prevent this: uncheck ALL sound options in the HLE DSP plugin, play the entire grand star level, save, change the sound back to normal.
Framebuffer errors are occurring with the Direct3d plug-in (in releases including, r5460) on:
- Nvidia cards
- ATI cards /w anti-aliasing options enabled
Use the OpenGL plug-in to avoid such. Disabling "Use Native Mips" has also been reported to correct the issue, but that has not been confirmed.
Music Cuts Out
Background music cuts out after a few minutes of play.
One should use the "Use FPS for Limiting" option for this game.
Only configuration options for the best compatibility where they deviate from defaults are listed.
|On||/wo some textures are not rendered properly|