Super Mario Strikers: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image         = [[File:Super Mario Strikers.jpg|300px|Super Mario Strikers]]
|image     = [[File:Super Mario Strikers.jpg|300px]]
|developer     = Next Level Games
|developer = Next Level Games
|publisher     = Nintendo
|publisher = Nintendo
|released     = {{vgrelease|EU=November 18, 2005}}{{vgrelease|NA=December 5, 2005}}{{vgrelease|JP=January 19, 2006|AUS=April 6, 2006}}
|series    = Mario Strikers
|series        = ''Mario Strikers''
|released = {{vgrelease|EU=November 18, 2005|NA|December 5, 2005}}{{vgrelease|JP=January 19, 2006|AUS=April 6, 2006}}
|genre         = Sports, Soccer
|genre     = Sports, Soccer
|modes         = Single-player, Multiplayer (4)
|modes     = Single-player, Multiplayer (4)
|input         = GameCube Controller
|input     = GameCube Controller
|forumlink     = http://forums.dolphin-emu.org/Thread-gc-super-mario-strikers
|forumlink = http://forums.dolphin-emu.org/Thread-gc-super-mario-strikers
}}
}}


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== Emulation Information ==
== Emulation Information ==
{{Problems/WidescreenGCN}}
{{Problems/GC Widescreen Auto}}


== Problems ==
== Problems ==
=== Missing Load Animation ===
{{Problems|{{#vardefineecho:problems|
The loading animation requires RealXFB to display properly. Refer to the video and image below for comparison.
=== Incorrect Loading Animation ===
 
Prior to {{revision|5.0-5874}}, the loading animation requires RealXFB to display properly. After {{revision|5.0-5874}}, the loading screen requires XFB to texture only to be disabled to display properly.
{{VideoGallery
{{YouTube|YvzzeomJ_t8|Missing Load Animation No XFB at 1.47sec|br}}
|vid1=YvzzeomJ_t8|cap1=Missing Load Animation No XFB at 1.47sec}}{{image
}}}}
}}
=== {{s}} Weapon/Bowser Shadows {{/s}} ===
Many of the non-character dynamic objects will have flickering shadows.  They require zfreeze to display correctly, a feature that Dolphin currently does not emulate. See {{issue|6423}}. Fixed by {{revision|4.0-5279}}.


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config  
{{Config
|xfb2texonly = Off
|xfb2texonlynotes = Show loading animations
}}
}}


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{{testing/entry|revision=7442|OS=Windows 7|CPU=Intel Core i5 @ 2.8GHz|GPU=NVIDIA GeForce GTX 470|result=Runs Perfect but has some Sound Problems|tester=Dario64}}
{{testing/entry|revision=7442|OS=Windows 7|CPU=Intel Core i5 @ 2.8GHz|GPU=NVIDIA GeForce GTX 470|result=Runs Perfect but has some Sound Problems|tester=Dario64}}
{{testing/entry|revision=3.0-374|OS=Mac OS X 10.7.2|CPU=Intel Core i7-2675QM @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Solid framerate. Works fine.|tester=jedivulcan}}
{{testing/entry|revision=3.0-374|OS=Mac OS X 10.7.2|CPU=Intel Core i7-2675QM @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Solid framerate. Works fine.|tester=jedivulcan}}
{{testing/entry|revision=3.0-776|OS= elementary OS|CPU=Intel Core i3-330m|GPU=NVIDIA GeForce GT 330m|result=Runs great, sound has hiccups.|tester=Krummer}}
{{testing/entry|revision=3.0-776|OS=elementary OS|CPU=Intel Core i3-330m|GPU=NVIDIA GeForce GT 330m|result=Runs great, sound has hiccups.|tester=Krummer}}
{{testing/entry|revision=3.5-290|OS=Windows 7|CPU=Intel Core i3-2350 @ 2.3GHz|GPU=NVIDIA GeForce 410M|result=Runs excellent, just a few audio glitches (minor).|tester=Dratal}}
{{testing/entry|revision=3.5-290|OS=Windows 7|CPU=Intel Core i3-2350 @ 2.3GHz|GPU=NVIDIA GeForce 410M|result=Runs excellent, just a few audio glitches (minor).|tester=Dratal}}
{{testing/entry|revision=3.5-1387|OS=Windows 8|CPU=AMD Phenom II X4 965 @ 3.4GHz|GPU=AMD Radeon HD 6850|result=Constant 60FPS, but some audio glitches.|tester=}}
{{testing/entry|revision=3.5-1387|OS=Windows 8|CPU=AMD Phenom II X4 965 @ 3.4GHz|GPU=AMD Radeon HD 6850|result=Constant 60FPS, but some audio glitches.|tester=}}
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{{testing/entry|revision=4.0-5416|OS=Windows 7|CPU=Intel Core i7-3770K @ 4GHz|GPU=NVIDIA GeForce GTX 760|result=Perfect emulation, full speed with no performance fluctuations. No apparent audio or visual defects.|tester=Serris}}
{{testing/entry|revision=4.0-5416|OS=Windows 7|CPU=Intel Core i7-3770K @ 4GHz|GPU=NVIDIA GeForce GTX 760|result=Perfect emulation, full speed with no performance fluctuations. No apparent audio or visual defects.|tester=Serris}}
{{testing/entry|revision=4.0-5825|OS=Windows 8.1|CPU= Intel Bay Trail quad core @ 2.2GHz|GPU=Intel HD Graphics|result=60FPS constantly. Very rare occasions of a slight dip to 57FPS when a super move occurs.|tester= NB}}
{{testing/entry|revision=4.0-5825|OS=Windows 8.1|CPU= Intel Bay Trail quad core @ 2.2GHz|GPU=Intel HD Graphics|result=60FPS constantly. Very rare occasions of a slight dip to 57FPS when a super move occurs.|tester= NB}}
{{testing/entry|revision=4.0-8961|OS=Windows 10|CPU=Intel Core i5-6600K|GPU=NVIDIA GeForce GTX 970|result=Direct3D. 1920x1080, AAx4,forced AFx16. Constant 60 fps, no glitches. Everything is okay.|tester=}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
{{VideoGallery
|vid1=V74J06xk-S8|cap1=Dolphin Emulator 4.0.2 - Super Mario Strikers (1080p HD) - Nintendo GameCube
|vid1=E6VxYhoSkfQ|cap1=Mario Strikers Charged multiplayer highlights on Dolphin 5.0 - The Retro Byte
|vid2=bSTzmdwdLUA|cap2=Super Mario Strikers on Dolphin 3.0-804-dirty (720p)(16:9)
|vid2=YvzzeomJ_t8|cap2=Super Mario Strikers on Dolphin Wii/GC Emulator
|vid3=YvzzeomJ_t8|cap3=Super Mario Strikers on Dolphin Wii/GC Emulator
|vid3=TbqMOxkI2pA|cap3=Super Mario Strikers on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube)
}}
}}
{{Navigation/Mario Sports}}


[[Category:GameCube games]]
[[Category:GameCube games]]
[[Category:Ships with debugging symbols]]

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