Super Mario Sunshine: Difference between revisions

→‎Problems: Move Graffiti Behaves Oddly lower to avoid abutment of it's images and the sidebar
No edit summary
(→‎Problems: Move Graffiti Behaves Oddly lower to avoid abutment of it's images and the sidebar)
Line 17: Line 17:
=== Game Crashes After Random Periods ===
=== Game Crashes After Random Periods ===
The game completely freezes after running for a while. Using OpenGL backend greatly increases the delay before this happens, usually taking at least 40 minutes before crashing. Enabling Synchronize GPU Thread fixes the problem.
The game completely freezes after running for a while. Using OpenGL backend greatly increases the delay before this happens, usually taking at least 40 minutes before crashing. Enabling Synchronize GPU Thread fixes the problem.
=== Graffiti Behaves Oddly ===
*Anisotropic Filtering above '''1x''' or Anti-Aliasing set to '''SSAA''' makes the graffiti disappear.
*Requires Texture Cache Accuracy to safe to prevent missing graffiti textures.
*Graffiti edges may appear blocky if '''Scaled EFB Copy''' is enabled.
{{image|SMS_No_Sludge_2.png|Graffiti disappeared by enhancement options}}
{{image|SMS Sludge D3D.png|Some of the graffiti is fixed, but some can't be seen with this graphic configuration in use for Direct3D.}}
{{image|SMS Sludge GL.png|Proper emulation|br}}


=== Shaky Props ===
=== Shaky Props ===
Line 40: Line 32:
{{image|SMS squares 1.png|Secret of the Dirty Lake Beginning}}
{{image|SMS squares 1.png|Secret of the Dirty Lake Beginning}}
{{image|SMS squares 2.png|Secret of the Dirty Lake End Downward}}
{{image|SMS squares 2.png|Secret of the Dirty Lake End Downward}}
=== Graffiti Behaves Oddly ===
*Anisotropic Filtering above '''1x''' or Anti-Aliasing set to '''SSAA''' makes the graffiti disappear.
*Requires Texture Cache Accuracy to safe to prevent missing graffiti textures.
*Graffiti edges may appear blocky if '''Scaled EFB Copy''' is enabled.
{{image|SMS_No_Sludge_2.png|Graffiti disappeared by enhancement options}}
{{image|SMS Sludge D3D.png|Some of the graffiti is fixed, but some can't be seen with this graphic configuration in use for Direct3D.}}
{{image|SMS Sludge GL.png|Proper emulation|br}}
{{image|SMS squares 3.png|Secret of the Dirty Lake End Forward|br}}
{{image|SMS squares 3.png|Secret of the Dirty Lake End Forward|br}}
}}}}
}}}}