Super Mario Sunshine: Difference between revisions

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=== Slowdown on Map Transition ===
=== Slowdown on Map Transition ===
Opening the map causes the game to slow massively until the transition effect is complete. There are no lingering effects after the map is open or closed, just the transition. Switching to OpenGL backend removes the slowdown.
Opening the map causes the game to slow massively until the transition effect is complete. There are no lingering effects after the map is open or closed, just the transition. Switching to OpenGL or Vulkan backend removes the slowdown.


=== Debug Cubes ===
=== Debug Cubes ===
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=== HD Textures ===
=== HD Textures ===
[https://forums.dolphin-emu.org/Thread-super-mario-sunshine-4k-hd-texture-pack-1-0-0-2020-09-17?pid=512092#pid512092 Super Mario Sunshine 4K Texture Pack by Henriko Magnifico]
[https://forums.dolphin-emu.org/Thread-super-mario-sunshine-uhd-texture-pack Super Mario Sunshine UHD Texture Pack]
[https://forums.dolphin-emu.org/Thread-super-mario-sunshine-uhd-texture-pack Super Mario Sunshine UHD Texture Pack]


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04177198 C002B83C
04177198 C002B83C
04412408 3FE38E39
04412408 3FE38E39
04416B74 3F9A7643
04416B74 3F841F81
0429610C 380002EA
0429610C 380002EA
042960A0 3860FF96
042960A0 3860FF96
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0416D160 C002B6A4
0416D160 C002B6A4
04409950 3FE38E39
04409950 3FE38E39
0440E0D4 3F9A7643
0440E0D4 3F841F81
0428DFA4 380002EA
0428DFA4 380002EA
0428DF38 3860FF96
0428DF38 3860FF96
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*Makes the swimming blue/red coins in Gelato Beach near impossible to get (without the turbo nozzle)
*Makes the swimming blue/red coins in Gelato Beach near impossible to get (without the turbo nozzle)


==== Region-Specific ====
==== Version-Specific ====
The below Region-Specific 60FPS Gecko codes fix the blue/red coin fish speed and graffiti fill speed.
The below Version-Specific 60FPS Gecko codes fix the blue/red coin fish speed and graffiti fill speed.


===== NTSC-U =====
===== NTSC-U =====
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FEC00890 00000000
FEC00890 00000000
</pre>
</pre>
===== Switch =====
<pre>60FPS (Switch) [gamemasterplc & Vague Rant]
0440B2B8 3F800000
042F37D4 60000000
044093B4 3CA3D70A
C20066EC 00000002
C2C28028 EC2105B2
FEC00890 00000000</pre>


==== Falling Stars Fix ====
==== Falling Stars Fix ====
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{{testing/entry|revision=5.0-4322|OS=Windows 10|CPU=Intel Core i7-4790K @ 4GHz|GPU=NVIDIA GeForce GTX 1070|result=50 Shine run w/ Vulkan at 3xIR, 1xAF, No AA & settings recommended under "Graffiti Behaves Oddly". Smooth performance at 60FPS & 16:9 (using the codes above), no noticeable drops. Only listed problem encountered was Debug Cubes, no crashes or map slowdown.|tester=SolidStateDork}}
{{testing/entry|revision=5.0-4322|OS=Windows 10|CPU=Intel Core i7-4790K @ 4GHz|GPU=NVIDIA GeForce GTX 1070|result=50 Shine run w/ Vulkan at 3xIR, 1xAF, No AA & settings recommended under "Graffiti Behaves Oddly". Smooth performance at 60FPS & 16:9 (using the codes above), no noticeable drops. Only listed problem encountered was Debug Cubes, no crashes or map slowdown.|tester=SolidStateDork}}
{{testing/entry|revision=5.0-8935|OS=Windows 10|CPU=AMD Ryzen 5 2400G @ 3.9GHz|GPU=AMD Radeon RX Vega 11 IGP|result=Configuration: 720p, 1xAF, no AA. Encounters "Failed to submit command buffer" during or straight after the opening scene with Vulkan, making it completely unplayable. Other backends run just fine with perfect speed.|tester=amiboss}}
{{testing/entry|revision=5.0-8935|OS=Windows 10|CPU=AMD Ryzen 5 2400G @ 3.9GHz|GPU=AMD Radeon RX Vega 11 IGP|result=Configuration: 720p, 1xAF, no AA. Encounters "Failed to submit command buffer" during or straight after the opening scene with Vulkan, making it completely unplayable. Other backends run just fine with perfect speed.|tester=amiboss}}
{{testing/entry|revision=5.0-10922|OS=Windows 10|CPU=AMD Ryzen 7 3700X @ 4.2GHz|GPU=NVIDIA GeForce GTX 1060|result=OpenGL, 3xIR, 1xAF, 4x MSAA, recommended settings. With the 60 FPS and 16:9 codes, the game runs perfectly from start to finish with no noticeable drops.|tester=Aplayer12345}}
{{testing/end}}
{{testing/end}}


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