Super Mario Sunshine: Difference between revisions

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(Was his from the switch where it looked like they used cheating device.)
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Opening the map causes the game to slow massively until the transition effect is complete. There are no lingering effects after the map is open or closed, just the transition. Switching to OpenGL or Vulkan backend removes the slowdown.
Opening the map causes the game to slow massively until the transition effect is complete. There are no lingering effects after the map is open or closed, just the transition. Switching to OpenGL or Vulkan backend removes the slowdown.


=== Debug Cubes ===
=== <s>Debug Cubes</s> ===
During certain "Secret" scenarios, debug cubes are visible due to an uninitialized color. See {{issue|8059}}. The boxes were invisible starting with {{revision|4.0-8388}}, but returned to the old behavior in {{revision|4.0-8450}}.
During certain "Secret" scenarios, debug cubes are visible due to an uninitialized color. See {{issue|8059}}. The boxes were invisible starting with {{revision|4.0-8388}}, but returned to the old behavior in {{revision|4.0-8450}}.  Fixed again in {{revision|5.0-13081}}.
{{image|SMS squares 1.png|Secret of the Dirty Lake Beginning}}
{{image|SMS squares 1.png|Secret of the Dirty Lake Beginning}}
{{image|SMS squares 2.png|Secret of the Dirty Lake End Downward}}
{{image|SMS squares 2.png|Secret of the Dirty Lake End Downward}}
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=== HD Textures ===
=== HD Textures ===
[https://forums.dolphin-emu.org/Thread-super-mario-sunshine-4k-hd-texture-pack-1-0-0-2020-09-17?pid=512092#pid512092 Super Mario Sunshine 4K Texture Pack by Henriko Magnifico]
[https://forums.dolphin-emu.org/Thread-super-mario-sunshine-uhd-texture-pack Super Mario Sunshine UHD Texture Pack]
[https://forums.dolphin-emu.org/Thread-super-mario-sunshine-uhd-texture-pack Super Mario Sunshine UHD Texture Pack]


=== 16:9 Aspect Ratio Fix ===
=== 16:9 Aspect Ratio Fix ===
The built-in Widescreen Hack causes various clipping and reflection issues. The Gecko codes below work as a replacement for the NTSC-U or PAL versions.
The built-in Widescreen Hack causes various clipping and reflection issues. The Gecko codes below work as a replacement for the NTSC-U or PAL versions. These codes can have adverse effects on the games heat distortion effect.


==== NA ====
==== NA ====
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*Makes the swimming blue/red coins in Gelato Beach near impossible to get (without the turbo nozzle)
*Makes the swimming blue/red coins in Gelato Beach near impossible to get (without the turbo nozzle)


==== Region-Specific ====
==== Version-Specific ====
The below Region-Specific 60FPS Gecko codes fix the blue/red coin fish speed and graffiti fill speed.
The below Version-Specific 60FPS Gecko codes fix the blue/red coin fish speed and graffiti fill speed.


===== NTSC-U =====
===== NTSC-U =====
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FEC00890 00000000
FEC00890 00000000
</pre>
</pre>
===== Switch =====
<pre>60FPS (Switch) [gamemasterplc & Vague Rant]
0440B2B8 3F800000
042F37D4 60000000
044093B4 3CA3D70A
C20066EC 00000002
C2C28028 EC2105B2
FEC00890 00000000</pre>


==== Falling Stars Fix ====
==== Falling Stars Fix ====
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{{testing/entry|revision=5.0-8935|OS=Windows 10|CPU=AMD Ryzen 5 2400G @ 3.9GHz|GPU=AMD Radeon RX Vega 11 IGP|result=Configuration: 720p, 1xAF, no AA. Encounters "Failed to submit command buffer" during or straight after the opening scene with Vulkan, making it completely unplayable. Other backends run just fine with perfect speed.|tester=amiboss}}
{{testing/entry|revision=5.0-8935|OS=Windows 10|CPU=AMD Ryzen 5 2400G @ 3.9GHz|GPU=AMD Radeon RX Vega 11 IGP|result=Configuration: 720p, 1xAF, no AA. Encounters "Failed to submit command buffer" during or straight after the opening scene with Vulkan, making it completely unplayable. Other backends run just fine with perfect speed.|tester=amiboss}}
{{testing/entry|revision=5.0-10922|OS=Windows 10|CPU=AMD Ryzen 7 3700X @ 4.2GHz|GPU=NVIDIA GeForce GTX 1060|result=OpenGL, 3xIR, 1xAF, 4x MSAA, recommended settings. With the 60 FPS and 16:9 codes, the game runs perfectly from start to finish with no noticeable drops.|tester=Aplayer12345}}
{{testing/entry|revision=5.0-10922|OS=Windows 10|CPU=AMD Ryzen 7 3700X @ 4.2GHz|GPU=NVIDIA GeForce GTX 1060|result=OpenGL, 3xIR, 1xAF, 4x MSAA, recommended settings. With the 60 FPS and 16:9 codes, the game runs perfectly from start to finish with no noticeable drops.|tester=Aplayer12345}}
{{testing/entry|revision=5.0-12945|OS=Windows 10|CPU=AMD Ryzen 5 2600X @ 3.6GHz|GPU=NVIDIA GeForce GTX 1080|result=Vulkan, 6xIR, 16xAF, 0x MSAA. Used 16:9 and 60fps code, played up to 80 stars. Had random fps drop with OpenGL, not present with Vulkan. Very occasional glitching of audio where music would be stuck on first note during level transition, fixed by re-entering a level. No issues with red coins using the 60fps code (aside from coins clipping into environment but I think that's in the game anyway). 60fps or 16:9 code causes falling stars glitch, 'fix falling stars' code did not work but left enabled anyway, did not cause any issue on rollercoaster pina park levels. I instead used a texture replacement (google 'Widescreen Stars Fix'), this worked fine. Graffiti appears blocky, this can be fixed by disabling scaled efb copy but causes the heatwave effect to appear pixelated when running at a higher internal resolution. Heatwaves appear okay when enabling scaled efb copy but causes blocky graffiti, no way to get smooth graffiti and higher resolution heatwaves as far as I know. Optional gecko code to remove heatwave effect: 0419f83c 4e800020. Otherwise perfect.|tester=Trace6x}}
{{testing/end}}
{{testing/end}}


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