Super Mario Sunshine: Difference between revisions

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(→‎Saving: More about saving in Super Mario Sunshine - mention native behavior in case it gets confused for emulator problem. At least, I assume this is native)
(→‎Gameplay Videos: remove blocked video)
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== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== Game Crashes After Random Periods ===
The game completely freezes after running for a while. Using OpenGL backend greatly increases the delay before this happens, usually taking at least 40 minutes before crashing. Enabling Synchronize GPU Thread fixes the problem.


=== Shaky Props ===
=== Shaky Props ===
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}}}}
}}}}
=== Sirena Beach Scrub ===
There is a bug in the level involving a timed cleanup of Sirena Beach where a complete cleanup would go undetected. This bug was at one point regarded as fixed and present only in old versions (3.0, 4.0), but it is still commonly reported[https://old.reddit.com/r/DolphinEmulator/search?q=%22sirena+beach%22&restrict_sr=on] and can still be a problem under certain conditions. There are various solutions involving changing graphics settings. For example, user VinDuv reported switching from DirectX 12 to OpenGL solved the issue in {{revision|5.0-1331}}. The nature of the level can make it hard to know whether the bug or an incomplete cleanup is responsible for failure. As a last resort, consider using the Gecko code
<pre>$Instant Scrubbing Sirena Beach Completion [gamemasterplc]
0419CFB4 38000000</pre>
to skip the cleanup requirement.


== Enhancements ==
== Enhancements ==
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*Anisotropic Filtering above '''1x''' or Anti-Aliasing set to '''SSAA''' makes the graffiti disappear.
*Anisotropic Filtering above '''1x''' or Anti-Aliasing set to '''SSAA''' makes the graffiti disappear.
*Requires Texture Cache Accuracy to be set to safe to prevent missing graffiti textures.
*Requires Texture Cache Accuracy to be set to safe to prevent missing graffiti textures.
*Graffiti edges may appear blocky if '''Scaled EFB Copy''' is enabled.
*Graffiti edges may appear blocky if '''Scaled EFB Copy''' is enabled, but this causes the heatwave effect to appear pixelated when running at a higher internal resolution than native resolution. You can use an optional Gecko code to remove the heatwave effect: 0419f83c 4e800020.
{{image|SMS_No_Sludge_2.png|Graffiti disappeared by enhancement options}}
{{image|SMS_No_Sludge_2.png|Graffiti disappeared by enhancement options}}
{{image|SMS Sludge D3D.png|Some of the graffiti is fixed, but some can't be seen with this graphic configuration in use for Direct3D.}}
{{image|SMS Sludge D3D.png|Some of the graffiti is fixed, but some can't be seen with this graphic configuration in use for Direct3D.}}
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0440F3A8 43C80000
0440F3A8 43C80000
</pre>
</pre>
== Saving ==
In order to save to a save file after loading from a save state, you will need to delete the old save file (stored as .gci by default). You may wish to back up the .gci file before deleting it. Exit the game before deleting the .gci file, because otherwise Dolphin will not detect that the .gci file was deleted. Now when you attempt to save, Super Mario Sunshine will ask if you want to create a new save file. Say yes. Next, it will ask if you want to save to that save file. Say yes again. The next time you boot the game, the save file should work. This procedure also applies to save files on .raw memory cards. In general, save states may break across Dolphin updates, so additionally saving to a save file can be useful. When you load Super Mario Sunshine from a save file, you have to start over from the previous cutscene, and this is native behavior.[https://forums.dolphin-emu.org/Thread-super-mario-sunshine-save-problem]


== Configuration ==
== Configuration ==
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|vid1=4YS37gMs_oA|cap1=Super Mario Sunshine 60FPS Hack (Official)
|vid1=4YS37gMs_oA|cap1=Super Mario Sunshine 60FPS Hack (Official)
|vid2=P3ATQ4pd0tQ|cap2=Super Mario Sunshine in HD & 60fps! - The Retro Byte
|vid2=P3ATQ4pd0tQ|cap2=Super Mario Sunshine in HD & 60fps! - The Retro Byte
|vid3=7AlUCD-BmDs|cap3=Super Mario Sunshine - NVIDIA SHIELD Android TV - Dolphin Emulator 4.0-7947 (1080p) - GameCube
|vid3=P6kbdfIqmvk|cap3=Super Mario Sunshine - GCN 1080p upscaled in Dolphin with Iris Xe Graphics
|vid4=L3qQCJOOg5I|cap4=Let's Play Super Mario Sunshine: Part 1 (Dolphin - HD Texture Pack) (1080p HD) - Nintendo GameCube
|vid4=L3qQCJOOg5I|cap4=Let's Play Super Mario Sunshine: Part 1 (Dolphin - HD Texture Pack) (1080p HD) - Nintendo GameCube
|vid5=w5DBQWS7k4s|cap5=Super Mario Sunshine at 4K on Dolphin Emulator 5.0
|vid5=w5DBQWS7k4s|cap5=Super Mario Sunshine at 4K on Dolphin Emulator 5.0
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