2,226
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Progress Continues
We've already had 21455 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: August, September, and October 2023 Progress Report. |
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(→Saving: More about saving in Super Mario Sunshine - mention native behavior in case it gets confused for emulator problem. At least, I assume this is native) |
(→Gameplay Videos: remove blocked video) |
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== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | {{Problems|{{#vardefineecho:problems| | ||
=== Shaky Props === | === Shaky Props === | ||
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}}}} | }}}} | ||
=== Sirena Beach Scrub === | |||
There is a bug in the level involving a timed cleanup of Sirena Beach where a complete cleanup would go undetected. This bug was at one point regarded as fixed and present only in old versions (3.0, 4.0), but it is still commonly reported[https://old.reddit.com/r/DolphinEmulator/search?q=%22sirena+beach%22&restrict_sr=on] and can still be a problem under certain conditions. There are various solutions involving changing graphics settings. For example, user VinDuv reported switching from DirectX 12 to OpenGL solved the issue in {{revision|5.0-1331}}. The nature of the level can make it hard to know whether the bug or an incomplete cleanup is responsible for failure. As a last resort, consider using the Gecko code | |||
<pre>$Instant Scrubbing Sirena Beach Completion [gamemasterplc] | |||
0419CFB4 38000000</pre> | |||
to skip the cleanup requirement. | |||
== Enhancements == | == Enhancements == | ||
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*Anisotropic Filtering above '''1x''' or Anti-Aliasing set to '''SSAA''' makes the graffiti disappear. | *Anisotropic Filtering above '''1x''' or Anti-Aliasing set to '''SSAA''' makes the graffiti disappear. | ||
*Requires Texture Cache Accuracy to be set to safe to prevent missing graffiti textures. | *Requires Texture Cache Accuracy to be set to safe to prevent missing graffiti textures. | ||
*Graffiti edges may appear blocky if '''Scaled EFB Copy''' is enabled. | *Graffiti edges may appear blocky if '''Scaled EFB Copy''' is enabled, but this causes the heatwave effect to appear pixelated when running at a higher internal resolution than native resolution. You can use an optional Gecko code to remove the heatwave effect: 0419f83c 4e800020. | ||
{{image|SMS_No_Sludge_2.png|Graffiti disappeared by enhancement options}} | {{image|SMS_No_Sludge_2.png|Graffiti disappeared by enhancement options}} | ||
{{image|SMS Sludge D3D.png|Some of the graffiti is fixed, but some can't be seen with this graphic configuration in use for Direct3D.}} | {{image|SMS Sludge D3D.png|Some of the graffiti is fixed, but some can't be seen with this graphic configuration in use for Direct3D.}} | ||
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0440F3A8 43C80000 | 0440F3A8 43C80000 | ||
</pre> | </pre> | ||
== Configuration == | == Configuration == | ||
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|vid1=4YS37gMs_oA|cap1=Super Mario Sunshine 60FPS Hack (Official) | |vid1=4YS37gMs_oA|cap1=Super Mario Sunshine 60FPS Hack (Official) | ||
|vid2=P3ATQ4pd0tQ|cap2=Super Mario Sunshine in HD & 60fps! - The Retro Byte | |vid2=P3ATQ4pd0tQ|cap2=Super Mario Sunshine in HD & 60fps! - The Retro Byte | ||
|vid3= | |vid3=P6kbdfIqmvk|cap3=Super Mario Sunshine - GCN 1080p upscaled in Dolphin with Iris Xe Graphics | ||
|vid4=L3qQCJOOg5I|cap4=Let's Play Super Mario Sunshine: Part 1 (Dolphin - HD Texture Pack) (1080p HD) - Nintendo GameCube | |vid4=L3qQCJOOg5I|cap4=Let's Play Super Mario Sunshine: Part 1 (Dolphin - HD Texture Pack) (1080p HD) - Nintendo GameCube | ||
|vid5=w5DBQWS7k4s|cap5=Super Mario Sunshine at 4K on Dolphin Emulator 5.0 | |vid5=w5DBQWS7k4s|cap5=Super Mario Sunshine at 4K on Dolphin Emulator 5.0 |
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