Super Mario Sunshine: Difference between revisions

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{{testing/entry|revision=5.0-1127|OS=Windows 10|CPU=Intel Core i7-3930K @ 3.8GHz|GPU=NVIDIA GeForce GTX 780|result=Runs at perfect 60FPS most of the time, with random slight stutters and drops to 50FPS when goop is in the area. Game likes to crash randomly with the 60FPS hack, but enabling Synchronize GPU Thread seems to fix that.|tester=Techjar}}
{{testing/entry|revision=5.0-1127|OS=Windows 10|CPU=Intel Core i7-3930K @ 3.8GHz|GPU=NVIDIA GeForce GTX 780|result=Runs at perfect 60FPS most of the time, with random slight stutters and drops to 50FPS when goop is in the area. Game likes to crash randomly with the 60FPS hack, but enabling Synchronize GPU Thread seems to fix that.|tester=Techjar}}
{{testing/entry|revision=5.0-1424|OS=Windows 10|CPU=AMD Phenom II x6 1090t @ 3.2GHz|GPU=AMD R9 280|result=Running at 3x internal resolution, 2xMSAA and DX11. Only issue is stuttering when opening and closing the map; otherwise perfect.|tester=Sam3}}
{{testing/entry|revision=5.0-1424|OS=Windows 10|CPU=AMD Phenom II x6 1090t @ 3.2GHz|GPU=AMD R9 280|result=Running at 3x internal resolution, 2xMSAA and DX11. Only issue is stuttering when opening and closing the map; otherwise perfect.|tester=Sam3}}
{{testing/entry|revision=5.0-1331|OS=Windows 10|CPU=Intel Xeon X5650@2.67 GHZ|GPU=NVIDIA GeForce GTX 980 Ti|result=Using recommended settings with 16:9 Gecko code and DirectX 12. Works very well except for some audio stuttering during cutscenes. The only issue I had was with the "Scrubbing Sirena Beach" level: The game apparently didn't detect I had cleared all the goo. Switching to OpenGL rendering fixed the issue.|tester=VinDuv}}
{{testing/end}}
{{testing/end}}