Super Mario Sunshine: Difference between revisions
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On lower-end machines, enabling dual core mode can cause certain props to be shaky, such as the bridge in Bianco Hills. See {{issue|9087}}. The only way to fix it is disable dual core mode or enable synchronize GPU thread, but that can cause slow-downs during emulation. See {{issue|7143}}. | On lower-end machines, enabling dual core mode can cause certain props to be shaky, such as the bridge in Bianco Hills. See {{issue|9087}}. The only way to fix it is disable dual core mode or enable synchronize GPU thread, but that can cause slow-downs during emulation. See {{issue|7143}}. | ||
{{YouTube|zAya9CkAvNQ|Shaky bridge demonstration.|br}} | {{YouTube|zAya9CkAvNQ|Shaky bridge demonstration.|br}} | ||
=== Slowdown on Map Transition === | === Slowdown on Map Transition === | ||
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== Enhancements == | == Enhancements == | ||
=== AR Codes Cause Crash === | |||
If certain Action Replay codes are activated, then the game may crash upon trying to return to a completed level. This has been confirmed with a "Press B to run fast" code<!-- please provide it here while you can -->. To solve the problem, simply disable the code. | |||
=== HD Textures === | === HD Textures === | ||
[https://forums.dolphin-emu.org/Thread-super-mario-sunshine-uhd-texture-pack Super Mario Sunshine UHD Texture Pack] | [https://forums.dolphin-emu.org/Thread-super-mario-sunshine-uhd-texture-pack Super Mario Sunshine UHD Texture Pack] |