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Progress Continues
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(Username rename (MaJoR => MayImilae)) |
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|developer = Nintendo R&D1, Intelligent Systems | |developer = Nintendo R&D1, Intelligent Systems | ||
|publisher = Nintendo | |publisher = Nintendo | ||
|series = | |series = Metroid | ||
|released = '''SNES'''<br>{{vgrelease|JP=March 19, 1994|NA=April 18, 1994|EU/AUS|July 28, 1994}}'''Virtual Console'''<br>{{vgrelease|NA=August 20, 2007}}{{vgrelease|JP=September 20, 2007|EU/AUS|October 12, 2007}}{{vgrelease|KO=April 26, 2008}} | |released = '''SNES'''<br>{{vgrelease|JP=March 19, 1994|NA=April 18, 1994|EU/AUS|July 28, 1994}}'''Virtual Console'''<br>{{vgrelease|NA=August 20, 2007}}{{vgrelease|JP=September 20, 2007|EU/AUS|October 12, 2007}}{{vgrelease|KO=April 26, 2008}} | ||
|genre = Action-adventure | |genre = Action-adventure | ||
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|input = GameCube Controller, Classic Controller | |input = GameCube Controller, Classic Controller | ||
|forumlink = http://forums.dolphin-emu.org/Thread-virtual-console-super-metroid | |forumlink = http://forums.dolphin-emu.org/Thread-virtual-console-super-metroid | ||
}} | }} | ||
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''Super Metroid'' continues the same style of gameplay as its predecessor, but with radical improvements. Samus still explores an open world non-linear environment, finding powerups to open more areas and proceed through the game. But ''Super Metroid'' enhances this with a map system, a complex introduction technique, a proper save system, more energy tanks, and other gameplay tweaks; fixing all of the main problems of the original while expanding its strengths. It was released with universal critical acclaim, but due to poor timing of its release it had unimpressive sales. Nintendo sat on the franchise for eight years, till the release of [[Metroid Prime]] on the GameCube. | ''Super Metroid'' continues the same style of gameplay as its predecessor, but with radical improvements. Samus still explores an open world non-linear environment, finding powerups to open more areas and proceed through the game. But ''Super Metroid'' enhances this with a map system, a complex introduction technique, a proper save system, more energy tanks, and other gameplay tweaks; fixing all of the main problems of the original while expanding its strengths. It was released with universal critical acclaim, but due to poor timing of its release it had unimpressive sales. Nintendo sat on the franchise for eight years, till the release of [[Metroid Prime]] on the GameCube. | ||
{{GlobalProblems}} | |||
{{GlobalProblems | |||
== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | {{Problems|{{#vardefineecho:problems| | ||
=== <s>Screen Shifted Up</s> === | |||
=== Screen Shifted Up === | |||
The display is shifted up showing a black bar at the bottom of the screen. This can be corrected by setting External Frame Buffer to Virtual. | The display is shifted up showing a black bar at the bottom of the screen. This can be corrected by setting External Frame Buffer to Virtual. | ||
{{YouTube|I04aWS5y7QI|Screen shifted up|br}} | {{YouTube|I04aWS5y7QI|Screen shifted up|br}} | ||
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== Configuration == | == Configuration == | ||
<!--A full list of options is available at Template:Config/doc--> | |||
{{Config | {{Config | ||
}} | }} | ||
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== Gameplay Videos == | == Gameplay Videos == | ||
<!--A full list of options is available at Template:VideoGallery/doc--> | |||
{{VideoGallery | {{VideoGallery | ||
|vid1=qTSqOo6a_uc|cap1=Super Metroid SNES VC on Dolphin 5.0-3287 | |vid1=qTSqOo6a_uc|cap1=Super Metroid SNES VC on Dolphin 5.0-3287 | ||
}} | }} | ||
{{Navigation/Metroid}} | {{Navigation/Metroid}} | ||
[[Category:Virtual Console games]] | [[Category:Virtual Console games]] | ||
[[Category:SNES games]] | [[Category:SNES games]] |
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