Super Monkey Ball 2: Difference between revisions
Jump to navigation
Jump to search
m (→Testing: template consistency, order by revision) |
|||
Line 58: | Line 58: | ||
{{testing/entry|revision=4.0-3730|OS=Windows 8.1 x64|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=nVidia GTX 750|result=Using HLE, audio stream is heavily improved during Monkey Races, compared to using either LLE level.<br/>(Most noticeable at "Go!", whenever all the CPUs boost.)|tester=}} | {{testing/entry|revision=4.0-3730|OS=Windows 8.1 x64|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=nVidia GTX 750|result=Using HLE, audio stream is heavily improved during Monkey Races, compared to using either LLE level.<br/>(Most noticeable at "Go!", whenever all the CPUs boost.)|tester=}} | ||
{{testing/entry|revision=4.0-4808|OS=Windows 10 x64|CPU=Intel Core i7-4600M @ 2.9GHz|GPU=Intel HD Graphics 4600|result=Runs nearly perfect in party games, but dual-core crashing issue in the main game persists since Dolphin 3.5)|tester=UGoBoom}} | {{testing/entry|revision=4.0-4808|OS=Windows 10 x64|CPU=Intel Core i7-4600M @ 2.9GHz|GPU=Intel HD Graphics 4600|result=Runs nearly perfect in party games, but dual-core crashing issue in the main game persists since Dolphin 3.5)|tester=UGoBoom}} | ||
{{testing/entry|revision=4.0-4877|OS=Linux Ubuntu 14.10|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=nVidia GeForce GTX 650|result=Playable with default settings. Made it to chapter 6 in story mode. No crashes observed with dualcore, but sound effects or background music occasionally stop playing with both LLE and HLE. Some minor stuttering at the beginning of a stage but otherwise 100% speed.|tester=Xerxes}} | |||
{{testing/end}} | {{testing/end}} | ||