211
edits
Progress Continues
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(→Problems: The picture at the end of classic mode matches still requires you to change settings. The only thing that Hybrid XFB improved when it comes to that is that you can have it working without effectively falling back to 1x IR.) |
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|developer = Sora, Game Arts | |developer = Sora, Game Arts | ||
|publisher = Nintendo | |publisher = Nintendo | ||
|series = | |series = Super Smash Bros. | ||
|released = {{vgrelease|JP=January 31, 2008|NA=March 9, 2008|AUS=June 26, 2008}}{{vgrelease|EU=June 27, 2008|KO=April 29, 2010}} | |released = {{vgrelease|JP=January 31, 2008|NA=March 9, 2008|AUS=June 26, 2008}}{{vgrelease|EU=June 27, 2008|KO=April 29, 2010}} | ||
|genre = Fighting, Action | |genre = Fighting, Action | ||
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=== SDHC Cards === | === SDHC Cards === | ||
Support for Virtual SDHC cards (4-32GiB in size) was added in 5.0-5044, solving {{issue|8823}}. See [http://forums.kc-mm.com/index.php?topic=74757.0 here] for help with creating a virtual SDHC card. The SDHC Extension 1.1[Bero] code [http://forums.kc-mm.com/index.php?topic=65342.0] needs to be included in your GCT file found within sd.raw's \codes folder. | |||
It is recommended to use build {{revision|5.0-5821}} or later to avoid {{issue|10636}}. | |||
Both {{issue|10461}} and {{issue|10514}} are known to affect SD emulation and are more prominent when using a virtual SDHC card. | |||
=== Subspace Emissary Videos === | === Subspace Emissary Videos === | ||
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{{Image|SSBB Corrupt screenshot.png|Screenshot /w '''EFB Copies to Texture Only'''}} | {{Image|SSBB Corrupt screenshot.png|Screenshot /w '''EFB Copies to Texture Only'''}} | ||
{{Image|SSBB Proper screenshot.png|Screenshot /wo '''EFB Copies to Texture Only'''|br}} | {{Image|SSBB Proper screenshot.png|Screenshot /wo '''EFB Copies to Texture Only'''|br}} | ||
=== NES and SNES Masterpieces === | === NES and SNES Masterpieces === | ||
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* Delete the contents within the \data\ folder. | * Delete the contents within the \data\ folder. | ||
* Restart the game. Normally it should take several seconds to create a new save file. | * Restart the game. Normally it should take several seconds to create a new save file. | ||
=== Classic Mode Rectangle === | |||
After winning a stage in classic mode, the game is supposed to zoom in on the character, and then partition them off into a rectangle with the game stats around them. See {{issue|2828}}. Enabling Real XFB (before {{revision|5.0-5874}}) or disabling Store XFB Copies to Texture Only (starting with {{revision|5.0-5874}}) fixes the issue. | |||
{{Image|Super Smash Bros. Brawl-Classic Results.png|The Green Rectangle}} | |||
{{Image|Super Smash Bros. Brawl-Classic Results 2.png|Proper emulation|br}} | |||
}}}} | }}}} | ||
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Super Smash Bros. Brawl is unusually moddable for a console game. The gecko code "File Patch Code" created by Phantom Wings can read fan-made patches from an SD card on top of Brawl's on-disc data. These patches range from simple character skins and balance adjustments to more complex modifications such as additional characters and extra stages more complex than the Brawl's Stage Builder allows. | Super Smash Bros. Brawl is unusually moddable for a console game. The gecko code "File Patch Code" created by Phantom Wings can read fan-made patches from an SD card on top of Brawl's on-disc data. These patches range from simple character skins and balance adjustments to more complex modifications such as additional characters and extra stages more complex than the Brawl's Stage Builder allows. | ||
Dolphin can virtualize a SD card, which is necessary for Brawl mods | Dolphin can virtualize a SD card, which is necessary for Brawl mods; [[Virtual SD Card Guide]] provides a tutorial for this. | ||
A regression introduced in {{revision|5.0-2712}} may cause gecko code mods to not load properly. This was fixed by {{revision|5.0-3301}}. See {{issue|10187}}. | |||
=== Netplay Patch === | === Netplay Patch === | ||
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|accuratetexturecache = Safe (Position 1) | |accuratetexturecache = Safe (Position 1) | ||
|accuratetexturecachenotes = Fixes NES and SNES graphics not updating sometimes | |accuratetexturecachenotes = Fixes NES and SNES graphics not updating sometimes | ||
}} | }} | ||
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[[Category:Dual Layer Disc games]] | [[Category:Dual Layer Disc games]] | ||
[[Category:Wii games]] | [[Category:Wii games]] | ||
[[Category:Ships with debugging symbols]] |
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