Super Smash Bros. Brawl: Difference between revisions

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== Problems ==
== Problems ==
<span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">===Stability /wo Unlimited JIT=== The game may crash during classic mode, during battles vs. a 10-man team.</span> === Estabilidad / Ilimitada JIT wo === El juego se puede bloquear en el modo clásico, durante las batallas contra un equipo de 10 hombres.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">This can be fixed enabling ''Unlimited JIT Cache'' in Dolphin builds older than r4495. <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">===Graphics=== *Beam swords have a black square around them.</span> === === * Gráficos espadas haz un cuadrado negro alrededor de ellos.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">({{Issue|1879}}) *Assist trophies glitch from certain angles.</span> (((Problema | 1879))) * Ayudar a los trofeos de fallo desde ciertos ángulos.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">({{Issue|2826}}) *In-game screen shots will be distorted (use Dolphin's screen shot tool instead).</span> Esto se puede solucionar permitiendo ilimitadas JIT Cache''''se basa en Dolphin mayores de r4495. <span Onmouseover="_tipon(this)" onmouseout="_tipoff()"> <span class = "google-src-texto" style = "poner todo por el texto-align: left ">=== Gráficos === * espadas haz un cuadrado negro alrededor de ellos. </ span> === === * Gráficos espadas haz de las Naciones Unidas cuadrado negro alrededor de ELLOS. </ span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"> <span class="google-src-text" style="direction: ltr; text-align: left"> ((( problema | 1879))) * Ayudar a los trofeos de interferencia desde ciertos ángulos. </ span> (((Problema | 1879))) * Ayudar a Los Trofeos de Fallo DESDE ciertos Ángulos. </ span> <span onmouseover = "_tipon (esto ) "onmouseout =" ()">< _tipoff span class = "google-src-texto" style = "poner todo por el texto-align: left ">({{ problema | 2826))) * En el juego capturas de pantalla se distorsione (el uso de herramientas de Dolphin captura de pantalla en su lugar).</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">*The title screen twitches in most configurations.</span> (((Problema | 2826))) * En el juego capturas de pantalla se distorsione (el uso de herramienta de captura de pantalla de delfines en su lugar).</span> * La pantalla de título contracciones en la mayoría de configuraciones. </ Span> (((Problema | 2826))) * En El Juego Capturas de Pantalla sí Distorsione (EL USO de Herramienta de Captura de Pantalla de Delfines en Lugar su).</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">* La pantalla de título contracciones en la mayoría de configuraciones.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">({{Issue|2827}}) *Certain effects on the Spear Pillar stage doesn't render correctly; when the screen is supposed to flip, it's rendered orange.</span> * La Pantalla de título Contracciones en la Mayoría de Configuraciones. </ Span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"> <span class = "google-src-texto" style = "dirección: litros; texto-align: left ">({{ problema | 2827))) * Algunos efectos en el escenario Spear Pillar no transmitir correctamente, cuando la pantalla se supone dar la vuelta, es prestado de naranja.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">*After winning a stage in classic mode, a green rectangle is visible.</span> (((Problema | 2827))) * Algunos efectos en el pilar de la etapa Spear no transmitir correctamente, cuando la pantalla se supone que debe dar la vuelta y es prestado naranja(se arregla marcando Enable EFB copy = texures).</span> * Después de ganar una etapa en el modo clásico, un rectángulo verde es visible. </ Span> (((Problema | 2827))) * ALGUNOS Efectos en El Pilar de la Etapa Spear no correctamente Transmitir, Cuando La Pantalla Que sí supone debe dar La Vuelta es naranja y Prestado (se arregla Marcando Habilitar copia EFB texures =).</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">* Después de ganar una etapa en el modo clásico, un rectángulo verde es visible.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">({{Issue|2828}})</span> (((Problema | 2828)))</span></span> * Despues De Ganar Una Etapa En El Modo Clásico, verde Rectángulo de la ONU es visible. </ Span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"> <span class = "google-src-texto" style = "poner todo por el texto-align: left ">({{ problema | 2828 }})</ span> (((Problema | 2828 )))</ span></span>
===Stability /wo Unlimited JIT===
The game may crash during classic mode, during battles vs. a 10-man team. This can be fixed enabling ''Unlimited JIT Cache'' in Dolphin builds older than r4495.
 
<span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">===Graphics=== *Beam swords have a black square around them.</span> === === * Gráficos espadas haz un cuadrado negro alrededor de ellos.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">({{Issue|1879}}) *Assist trophies glitch from certain angles.</span> (((Problema | 1879))) * Ayudar a los trofeos de fallo desde ciertos ángulos.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">({{Issue|2826}}) *In-game screen shots will be distorted (use Dolphin's screen shot tool instead). *The title screen twitches in most configurations.</span> (((Problema | 2826))) * En el juego capturas de pantalla se distorsione (el uso de herramienta de captura de pantalla de delfines en su lugar). * La pantalla de título contracciones en la mayoría de configuraciones.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">({{Issue|2827}}) *Certain effects on the Spear Pillar stage doesn't render correctly; when the screen is supposed to flip, it's rendered orange. *After winning a stage in classic mode, a green rectangle is visible.</span> (((Problema | 2827))) * Algunos efectos en el pilar de la etapa Spear no transmitir correctamente, cuando la pantalla se supone que debe dar la vuelta y es prestado naranja(se arregla marcando Enable EFB copy = texures). * Después de ganar una etapa en el modo clásico, un rectángulo verde es visible.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">({{Issue|2828}})</span> (((Problema | 2828)))</span>


===Corrupt Results Display===
===Corrupt Results Display===

Revision as of 01:19, 11 July 2010

Super Smash Bros. Brawl
SSBB.jpg
Developer(s) Sora, Game Arts
Publisher(s) Nintendo
Series Super Smash Bros.
Platform(s) Wii
Genre(s) Fighting, Action
Mode(s)
Input methods Wii Remote+Nunchuckc, Classic controller, GameCube Gamepad
Compatibility 4Stars4.pngEdit rating: Super Smash Bros. Brawl
Playable
GameIDs
See also...

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Super Smash Bros. Brawl is the third installment in the Super Smash Bros. series of crossover fighting games, developed by an ad hoc development team consisting of Sora, Game Arts and staff from other developers and published by Nintendo for the Wii video game console. Brawl was announced at a pre-E3 2005 press conference by Nintendo president and Chief Executive Officer Satoru Iwata. Masahiro Sakurai, director of the previous two games in the series, assumed the role of director for the third installment at the request of Iwata. Game development began in October 2005 with a creative team that included members from several Nintendo and third party development teams. After delays due to development problems, the game was finally released on January 31, 2008 in Japan, March 9, 2008 in North America, June 26, 2008 in Australia and June 27, 2008 in Europe. Twenty-seven months after its original Japanese release, the game will be released in Korea, on April 29, 2010.

Problems

Stability /wo Unlimited JIT

The game may crash during classic mode, during battles vs. a 10-man team. This can be fixed enabling Unlimited JIT Cache in Dolphin builds older than r4495.

===Graphics=== *Beam swords have a black square around them. === === * Gráficos espadas haz un cuadrado negro alrededor de ellos. (issue 1879) *Assist trophies glitch from certain angles. (((Problema | 1879))) * Ayudar a los trofeos de fallo desde ciertos ángulos. (issue 2826) *In-game screen shots will be distorted (use Dolphin's screen shot tool instead). *The title screen twitches in most configurations. (((Problema | 2826))) * En el juego capturas de pantalla se distorsione (el uso de herramienta de captura de pantalla de delfines en su lugar). * La pantalla de título contracciones en la mayoría de configuraciones. (issue 2827) *Certain effects on the Spear Pillar stage doesn't render correctly; when the screen is supposed to flip, it's rendered orange. *After winning a stage in classic mode, a green rectangle is visible. (((Problema | 2827))) * Algunos efectos en el pilar de la etapa Spear no transmitir correctamente, cuando la pantalla se supone que debe dar la vuelta y es prestado naranja(se arregla marcando Enable EFB copy = texures). * Después de ganar una etapa en el modo clásico, un rectángulo verde es visible. (issue 2828) (((Problema | 2828)))

Corrupt Results Display

The post battle stats are corrupt, refer issue 2697 and issue 803.

Controls

As the game supports both the Gamecube and Wiimote controller, you may find yourself unwillingly controlling both player 1 and 2 at the same time. Disable either the GC Pad plug-in player 1 or Wiimote to solve this.

Configuration

No configuration changes are known to affect compatibility for this title.

Gameplay Videos


See also