Super Smash Bros. Melee: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image         = [[File:SuperSmashBrosMelee.jpg|300px]]
|image     = [[File:SuperSmashBrosMelee.jpg|300px]]
|developer     = HAL Laboratory
|developer = HAL Laboratory
|publisher     = Nintendo
|publisher = Nintendo
|series       = ''Super Smash Bros.''
|series   = Super Smash Bros.
|released     = {{vgrelease|JP=November 21, 2001|NA=December 3, 2001|EU=May 24, 2002|AUS=May 31, 2002}}
|released = {{vgrelease|JP=November 21, 2001|NA=December 3, 2001|EU=May 24, 2002|AUS=May 31, 2002}}
|genre         = Fighting, Platform
|genre     = Fighting, Platform
|modes         = Single-player, Multiplayer (4)
|modes     = Single-player, Multiplayer (4)
|input         = GameCube Controller
|input     = GameCube Controller
|forumlink     = http://forums.dolphin-emu.org/Thread-gc-super-smash-bros-melee--25943
|forumlink = http://forums.dolphin-emu.org/Thread-gc-super-smash-bros-melee--25943
}}
}}


'''''Super Smash Bros. Melee''''', known in Japan as ''Great Melee Smash Brothers Deluxe'' (大乱闘スマッシュブラザーズDX, ''Dairantō Sumasshu Burazāzu Derakkusu''), often abbreviated as ''SSBM'' or simply as ''Melee'', is a crossover fighting game released for the [[Nintendo GameCube]] shortly after its launch in 2001.
'''''Super Smash Bros. Melee''''', known in Japan as '''''Great Melee Smash Brothers Deluxe''''' ('''''大乱闘スマッシュブラザーズDX''''', '''''Dairantō Sumasshu Burazāzu Derakkusu'''''), often abbreviated as '''''SSBM''''' or simply as '''''Melee''''', is a crossover fighting game released for the [[Nintendo GameCube]] shortly after its launch in 2001.


Like its predecessor, ''Super Smash Bros. Melee'' differs from traditional fighting games in that inflicting the most damage does not guarantee victory. Instead, opposing players must inflict damage to add to the opponents percentage, to make them lighter, then force their opponents beyond the boundaries of the stage. Unlike other games of the same genre, in which moves are entered by button-input combinations, most moves in ''Super Smash Bros. Melee'' can be accessed via one-button presses and a joystick direction.
Like its predecessor, ''Super Smash Bros. Melee'' differs from traditional fighting games in that inflicting the most damage does not guarantee victory. Instead, opposing players must inflict damage to add to the opponents percentage, to make them lighter, then force their opponents beyond the boundaries of the stage. Unlike other games of the same genre, in which moves are entered by button-input combinations, most moves in ''Super Smash Bros. Melee'' can be accessed via one-button presses and a joystick direction.
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== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|


}}}}
}}}}
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== Enhancements ==
== Enhancements ==
=== 16:9 Aspect Ratio Fix ===
=== 16:9 Aspect Ratio Fix ===
The built-in Widescreen Hack causes clipping issues. The following Gecko codes work as a replacement, causing less issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes.
The built-in Widescreen Hack causes clipping issues. The following Gecko codes work as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes.


===== NTSC =====
===== NTSC =====
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=== Revision patch for Netplay ===
=== Revision patch for Netplay ===
Recommended revision: '''1.02''' (MD5: 0e63d4223b01d9aba596259dc155a174)
For netplay to work, each player must not only be playing the same game, but have the same revision of said game. However, Melee was sold in many different revisions, and this may block some players from participating in netplay. Your netplay ISO can be patched to other revisions to work around this issue. For details and instructions, see the [https://smashboards.com/threads/ssbm-version-converter-patcher-32-bit-beta-released.295223/ Smashboards post on the subject].
<!-- Curating revision patching is not the responsibility of the Dolphin wiki or community. The patching is already curated well by the Smash community, so we should always link to their curation, and not try to host the files and instructions ourselves. -->


Download the xDelta patch for your revision from below. Then use [http://www.romhacking.net/utilities/598/ xDelta patcher] (Windows) to patch your disc image with the patch file for either revision depending on the revision of your disc image.
=== Texture Pack ===
A fantastic beautiful texture pack keeps the original art style can be found here, [https://smashboards.com/threads/melee-hd-texture-pack-dolphin-v1-01.438813/ Melee HD Texture Pack (Dolphin) (v1.01)]


'''1.00''' (MD5: 3a62f8d10fd210d4928ad37e3816e33c) - [https://mega.nz/#F!u8JkjAjQ!o562abzuCXY0TgRJa7B2NQ MEGA] (4.4MB)<br />
There have been many Melee texture packs over the years, so don't stop at the one linked above.
'''1.01''' (MD5: 67136bd167b471e0ad72e98d10cf4356) - [https://mega.nz/#F!u8JkjAjQ!o562abzuCXY0TgRJa7B2NQ MEGA] (4.4MB)


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
<!--A full list of options is available at Template:Config/doc-->
|efb2texonly      = Off
|efb2texonly      = Off
|efb2texonlynotes = Properly save screenshots in Camera Mode of Special Melee
|efb2texonlynotes = Properly save screenshots in Camera Mode of Special Melee
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== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries:{{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|609|****|Music now working}}
{{VersionCompatibilityVersion|609|****|Music now working}}
{{VersionCompatibilityVersion|3.5-78|****|GC-AX-HLE merger, audio improved}}
{{VersionCompatibilityVersion|3.5-78|****|GC-AX-HLE merger, audio improved}}
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{{testing/entry|revision=6857|OS=Windows XP|CPU=AMD Athlon II X4 @ 3GHz|GPU=ATI Radeon HD 5450|result=Perfect|tester=}}
{{testing/entry|revision=6857|OS=Windows XP|CPU=AMD Athlon II X4 @ 3GHz|GPU=ATI Radeon HD 5450|result=Perfect|tester=}}
{{testing/entry|revision=7283|OS=Windows 7|CPU=Intel Core i3-2310 @ 2.1GHz|GPU=Intel HD Graphics|result=almost fully playable, slow down to 4 different characters, with the same characters in every player works fast as long as not a very large area (ex. in fountain of dreams is very slow) the FPS go from 30 to 50 (In the PAL version).|tester=Honguito98}}
{{testing/entry|revision=7283|OS=Windows 7|CPU=Intel Core i3-2310 @ 2.1GHz|GPU=Intel HD Graphics|result=almost fully playable, slow down to 4 different characters, with the same characters in every player works fast as long as not a very large area (ex. in fountain of dreams is very slow) the FPS go from 30 to 50 (In the PAL version).|tester=Honguito98}}
{{testing/entry|revision=7408|OS=Windows 7|CPU=Intel Core 2 Duo E6750 @ 3.2GHz|GPU=NVIDIA GeForce GTX 275|result=Exceptional. Some very minor slowdown at the very start of a stage, but it comes and goes in under a second. Some sound problems.|tester=MaJoR}}
{{testing/entry|revision=7408|OS=Windows 7|CPU=Intel Core 2 Duo E6750 @ 3.2GHz|GPU=NVIDIA GeForce GTX 275|result=Exceptional. Some very minor slowdown at the very start of a stage, but it comes and goes in under a second. Some sound problems.|tester=MayImilae}}
{{testing/entry|revision=7411|OS=Windows XP SP3|CPU=Intel Atom N270 @ 1.6GHz|GPU=Intel GMA 945|result=Playable. 16-17FPS approximately. Sound Off for better performance.|tester=LORPAL}}
{{testing/entry|revision=7411|OS=Windows XP SP3|CPU=Intel Atom N270 @ 1.6GHz|GPU=Intel GMA 945|result=Playable. 16-17FPS approximately. Sound Off for better performance.|tester=LORPAL}}
{{testing/entry|revision=7419|OS=Mac OS X 10.6.7|CPU=Intel Core i7 @ 2.66GHz|GPU=NVIDIA GeForce GT 330M|result=Perfect. Occasional slowdowns but this is the smoothest game I've run on this emulator|tester=FeelGoodChicken}}
{{testing/entry|revision=7419|OS=Mac OS X 10.6.7|CPU=Intel Core i7 @ 2.66GHz|GPU=NVIDIA GeForce GT 330M|result=Perfect. Occasional slowdowns but this is the smoothest game I've run on this emulator|tester=FeelGoodChicken}}
{{testing/entry|revision=7422|OS=Windows 7|CPU=Intel Core 2 Duo E6750 @ 3.2GHz|GPU=NVIDIA GeForce GTX 275|result=Exceptional. Sound problems are GONE. (Edit: still there, but less often)|tester=MaJoR}}
{{testing/entry|revision=7422|OS=Windows 7|CPU=Intel Core 2 Duo E6750 @ 3.2GHz|GPU=NVIDIA GeForce GTX 275|result=Exceptional. Sound problems are GONE. (Edit: still there, but less often)|tester=MayImilae}}
{{testing/entry|revision=7435|OS=Windows 7|CPU=Intel Core 2 Duo E6750 @ 3.2GHz|GPU=NVIDIA GeForce GTX 275|result=Very good. Sound problems back with a vengeance.|tester=MaJoR}}
{{testing/entry|revision=7435|OS=Windows 7|CPU=Intel Core 2 Duo E6750 @ 3.2GHz|GPU=NVIDIA GeForce GTX 275|result=Very good. Sound problems back with a vengeance.|tester=MayImilae}}
{{testing/entry|revision=7564|OS=Windows 7|CPU=Intel Xeon Quad-Core @ 2.8GHz|GPU=ATI Radeon HD 5770|result=Audio bugs still exist. Graphical bugs: "Video/Audio Timing" and "VS Team ...".|tester=SephirothFanatic}}
{{testing/entry|revision=7564|OS=Windows 7|CPU=Intel Xeon Quad-Core @ 2.8GHz|GPU=ATI Radeon HD 5770|result=Audio bugs still exist. Graphical bugs: "Video/Audio Timing" and "VS Team ...".|tester=SephirothFanatic}}
{{testing/entry|revision=7646|OS=Windows 7|CPU=Intel Duel Core @ 3.06GHz|GPU=NVIDIA GeForce G210|result=Perfect, The only bug is the stage 8 classic mode glitch|tester=}}
{{testing/entry|revision=7646|OS=Windows 7|CPU=Intel Duel Core @ 3.06GHz|GPU=NVIDIA GeForce G210|result=Perfect, The only bug is the stage 8 classic mode glitch|tester=}}
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== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
{{VideoGallery
|vid1=qhAePV-PcrM|cap1=Super Smash Bros Melee - GameCube Emulator (Dolphin Emulator) (PC/Mac)
|vid1=Iiiong0TyR0|cap1=Dolphin 4.0 Performance Test:Super Smash Bros. Melee
|vid2=Iiiong0TyR0|cap2=Dolphin 4.0 Performance Test:Super Smash Bros. Melee
|vid2=ORQ4sWskyaM|cap2=Super Smash Bros. Melee - Gamecube Gameplay 1080p (Dolphin GC/Wii Emulator)
|vid3=W3T5iV7gB28|cap3=(Viewable at 60FPS) Dolphin Emulator 4.0-3931 - Super Smash Bros. Melee (1080p HD0 - Nintendo GameCube
|vid3=W3T5iV7gB28|cap3=(60FPS) Dolphin Emulator 4.0-3931 - Super Smash Bros. Melee (1080p HD) - Nintendo GameCube
|vid4=WlSwlQwR8o8|cap4=Super Smash Bros. Melee on NVIDIA SHIELD Android TV running on the Dolphin Emulator (Nintendo GameCube)
|vid4=qhAePV-PcrM|cap4=Super Smash Bros Melee - GameCube Emulator (Dolphin Emulator) (PC/Mac)
|vid5=s7Hpt5jroJg|cap5=Dolphin Emulator on Galaxy S6 SSBM almost full speed
|vid6=o9Ly2CV2wYo|cap6=How to get SSBM almost full speed on S6
|vid7=WlSwlQwR8o8|cap7=Super Smash Bros. Melee - NVIDIA SHIELD Android TV - Dolphin Emulator 4.0-8727 (1080p) - GameCube
|vid8=v9h-hpbIiOg|cap8=Super Smash Bros. Melee (Dolphin) {5.0} (Game Cube) ~Widescreen~
}}
}}


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