Super Smash Bros. Melee: Difference between revisions

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{{Testing}}
{{Testing}}
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{{Test Entry|revision=6857|OS=Windows Vista x64|CPU=AMD Phenon 9550 x4 @ 2.2GHz|GPU=nVidia GeForce 9100|result=Perfect|tester=}}
{{Test Entry|revision=6857|OS=Windows Vista x64|CPU=AMD Phenom 9550 x4 @ 2.2GHz|GPU=nVidia GeForce 9100|result=Perfect|tester=}}
{{Test Entry|revision=6857|OS=Windows XP x86|CPU=AMD Athlon II x4 @ 3.0GHz|GPU=ATI Radeon 5450|result=Perfect|tester=}}
{{Test Entry|revision=6857|OS=Windows XP x86|CPU=AMD Athlon II x4 @ 3.0GHz|GPU=ATI Radeon 5450|result=Perfect|tester=}}
{{Test Entry|revision=7408|OS=Windows 7 x64|CPU=Intel Core 2 Duo E6750 @ 3.2GHz|GPU=nVidia Geforce GTX275|result=Exceptional. Some very minor slowdown at the very start of a stage, but it comes and goes in under a second. Some sound problems.|tester=[[User:MaJoR|MaJoR]]}}
{{Test Entry|revision=7408|OS=Windows 7 x64|CPU=Intel Core 2 Duo E6750 @ 3.2GHz|GPU=nVidia GeForce GTX275|result=Exceptional. Some very minor slowdown at the very start of a stage, but it comes and goes in under a second. Some sound problems.|tester=[[User:MaJoR|MaJoR]]}}
{{Test Entry|revision=7419|OS=Mac OS 10.6.7|CPU=Intel Intel core i7 2.66GHz|GPU=nVidia GeForce GT 330M 512MB|result=Perfect. Occasional slowdowns but this is the smoothest game I've run on this emulator|tester=FeelGoodChicken}}
{{Test Entry|revision=7419|OS=Mac OS 10.6.7|CPU=Intel Intel core i7 2.66GHz|GPU=nVidia GeForce GT 330M 512MB|result=Perfect. Occasional slowdowns but this is the smoothest game I've run on this emulator|tester=FeelGoodChicken}}
{{Test Entry|revision=7422|OS=Windows 7 x64|CPU=Intel Core 2 Duo E6750 @ 3.2GHz|GPU=nVidia Geforce GTX275|result=Exceptional. Sound problems are GONE. (Edit: still there, but less often)|tester=[[User:MaJoR|MaJoR]]}}
{{Test Entry|revision=7422|OS=Windows 7 x64|CPU=Intel Core 2 Duo E6750 @ 3.2GHz|GPU=nVidia GeForce GTX275|result=Exceptional. Sound problems are GONE. (Edit: still there, but less often)|tester=[[User:MaJoR|MaJoR]]}}
{{Test Entry|revision=7435|OS=Windows 7 x64|CPU=Intel Core 2 Duo E6750 @ 3.2GHz|GPU=nVidia Geforce GTX275|result=Very good. Sound problems back with a vengeance.|tester=[[User:MaJoR|MaJoR]]}}
{{Test Entry|revision=7435|OS=Windows 7 x64|CPU=Intel Core 2 Duo E6750 @ 3.2GHz|GPU=nVidia GeForce GTX275|result=Very good. Sound problems back with a vengeance.|tester=[[User:MaJoR|MaJoR]]}}
{{Test Entry|revision=7564|OS=Windows 7 x64|CPU=Quad-Core Intel Xeon @ 2.8 GHz|GPU=ATI Radeon HD 5770 @ 1.0 GB|result=4 star rating. Sound cut out still exists, but going back out to the title screen and back in re-enables sound. Various other bugs, stated above.|tester=SephirothFanatic}}
{{Test Entry|revision=7564|OS=Windows 7 x64|CPU=Quad-Core Intel Xeon @ 2.8 GHz|GPU=ATI Radeon HD 5770|result=4 star rating. Sound cut out still exists, but going back out to the title screen and back in re-enables sound. Various other bugs, stated above.|tester=SephirothFanatic}}
|}
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Revision as of 18:31, 28 May 2011

Super Smash Bros. Melee
SuperSmashBrosMelee.jpg
Developer(s) HAL Laboratory
Publisher(s) Nintendo
Series Super Smash Bros.
Platform(s) GameCube
Genre(s) Fighting, Platformer
Mode(s) Single-player, Multiplayer
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Super Smash Bros. Melee
Playable
GameIDs
See also...

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Super Smash Bros. Melee, known in Japan as Dairantō Smash Brothers Deluxe, often abbreviated as SSBM or simply as Melee, is a crossover fighting game released for the Nintendo GameCube shortly after its launch in 2001 (2002 in the PAL region). It is the successor to the 1999 Nintendo 64 game Super Smash Bros., and the predecessor to the 2008 Wii game Super Smash Bros. Brawl. HAL Laboratory developed the game, with Masahiro Sakurai as head of production.

Problems

Minor sound glitches

Random sound glitches in r7408, r7435 and some other builds when using the DSP HLE audio engine. Glitches include the right or left channel cutting out or music stopping, or even crackling. The error is random and rare, and depends on the specific revision. If you encounter the error and it's too annoying to ignore, try other builds till you find one that is tolerable, or use the DSP LLE audio engine. Revision r7422 has tested resistant to the glitch.

Minor Video/Audio Timing Bug

The video/audio of the Opening cinematic along with other cut-scenes are about 1 second off from each other r7564. This is however not the case with the actual gameplay. If a fix is found please state here.

Team Battle

Incorrect overlay effect for VS. Team... Stage in Classic Mode. If a fix is found please state here.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Disable Fog Off Needed for "Bonus Trophy Stage"

Version Compatibility

The graph below charts the compatibility with Super Smash Bros. Melee since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21529 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

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Gameplay Videos

See also