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Super Smash Bros. Melee: Difference between revisions
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(Reproduced the audio problem, it only occurs if "Speed up disc transfer rate" is enabled. Removing because it is known to cause bugs like this (and the mouseover warns you). I'm on the fence, and won't object to a new problem saying not to use the settin.) |
(Clean up. Moved multiple shadows below open problems, removed AF from config, removed vercompat AF note since it was a fix of an enhancement. Removed the AR Codes problem since bad cheats is a universal problem with no solution, and JMC has fixed most rev) |
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== Problems == | == Problems == | ||
=== 16:9 Aspect Ratio Fix === | === 16:9 Aspect Ratio Fix === | ||
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757Z-A5KZ-714A9 | 757Z-A5KZ-714A9 | ||
DUF8-HWMR-DQ6F8</pre> | DUF8-HWMR-DQ6F8</pre> | ||
=== <s>Multiple Shadows in OpenGL</s> === | |||
If Anisotropic Filtering (AF) is used with OpenGL, shadows will be duplicated and offset. D3D operates differently so it is not affected. Keep AF off when using OpenGL to avoid the problem. Forced Texture Filtering can also be used to correct it. Fixed by pixel offset correction in {{revision|4.0-5445}}. | |||
{{image|Super Smash Bros. Melee Multiple Shadows.png|Duplicate shadows are offset from the characters|br}} | |||
=== <s>Minor Lighting Issue on Termina Bay</s> === | === <s>Minor Lighting Issue on Termina Bay</s> === | ||
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<!--A full list of options is available at Template:Config/doc--> | <!--A full list of options is available at Template:Config/doc--> | ||
{{Config | {{Config | ||
}} | }} | ||
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{{VersionCompatibilityVersion|609|****|Music now working}} | {{VersionCompatibilityVersion|609|****|Music now working}} | ||
{{VersionCompatibilityVersion|3.5-78|****|GC-AX-HLE merger, audio improved}} | {{VersionCompatibilityVersion|3.5-78|****|GC-AX-HLE merger, audio improved}} | ||
{{VersionCompatibilityVersion|4.0-5225|*****|Lighting bug fixed | {{VersionCompatibilityVersion|4.0-5225|*****|Lighting bug fixed. Perfect!}} | ||
{{VersionCompatibilityClose}} | {{VersionCompatibilityClose}} | ||