Super Smash Bros. Melee: Difference between revisions
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{{Test Entry|revision=7646|OS=Windows 7 x86|CPU=Intel Duel Core @ 3.06GHz|GPU=nVidia GeForce G210|result=Perfect, The only bug is the stage 8 classic mode glitch|tester=}} | {{Test Entry|revision=7646|OS=Windows 7 x86|CPU=Intel Duel Core @ 3.06GHz|GPU=nVidia GeForce G210|result=Perfect, The only bug is the stage 8 classic mode glitch|tester=}} | ||
{{Test Entry|revision=7719|OS=Windows 7 x64|CPU=Intel Pentium Dual Core @ 2.1GHz|GPU=ATI Mobility Radeon HD 4570|result=Slow when running other windows, but otherwise very smooth. Only bug is the Team Battle bug.|tester=Mamid}} | {{Test Entry|revision=7719|OS=Windows 7 x64|CPU=Intel Pentium Dual Core @ 2.1GHz|GPU=ATI Mobility Radeon HD 4570|result=Slow when running other windows, but otherwise very smooth. Only bug is the Team Battle bug.|tester=Mamid}} | ||
{{Test Entry|revision=7283|OS=Windows 7 x64|CPU=Intel Core @ 2.10GHz|GPU=Intel HD Graphics|result=almost fully playable, slow down to 4 different characters with the same characters in every player works fast as long as not a very large area (ex. in foutain of dreams is very slow) the fps go from 30 to 50 (In the PAL version).|tester=Honguito98}} | {{Test Entry|revision=7283|OS=Windows 7 x64|CPU=Intel Core @ 2.10GHz|GPU=Intel HD Graphics|result=almost fully playable, slow down to 4 different characters, with the same characters in every player works fast as long as not a very large area (ex. in foutain of dreams is very slow) the fps go from 30 to 50 (In the PAL version).|tester=Honguito98}} | ||
== Gameplay Videos == | == Gameplay Videos == |
Revision as of 02:17, 30 December 2011
Super Smash Bros. Melee | |
---|---|
Developer(s) | HAL Laboratory |
Publisher(s) | Nintendo |
Series | Super Smash Bros. |
Platform(s) | GameCube |
Genre(s) | Fighting, Platformer |
Mode(s) | Single-player, Multiplayer |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Search Dolphin Forums |
Super Smash Bros. Melee, known in Japan as Dairantō Smash Brothers Deluxe, often abbreviated as SSBM or simply as Melee, is a crossover fighting game released for the Nintendo GameCube shortly after its launch in 2001 (2002 in the PAL region). It is the successor to the 1999 Nintendo 64 game Super Smash Bros., and the predecessor to the 2008 Wii game Super Smash Bros. Brawl. HAL Laboratory developed the game, with Masahiro Sakurai as head of production.
Problems
Minor sound glitches
Random sound glitches may occur when using the DSP HLE audio engine. Glitches include the right or left channels cutting out, music stopping, or various crackling noises. The error is random, and its severity depends on the specific revision. Use the DSP LLE audio engine to avoid this.
- Note: DSP LLE requires a dumped DSP bios from a physical console. Instructions are on this forum thread
- The music glitches will always end when a new music track is played; so any music problems will end with the current fight, when leaving the menus, or when another track is played in the sound test. Various in game work-arounds include: Pausing the match for a few seconds, returning to the title screen, changing the music or sound in the Sound Test.
Minor Video/Audio Timing Bug
The video/audio of cut-scenes are about 1 second out of sync r7564. This is however not the case with actual gameplay. A fix for this is to use Auto for the framerate, check the "Use FPS for Limiting" and uncheck "Enable Audio Throttle". Setting this however, causes the game speed to exceed 100% in many cases throughout the game.
VS. Team Battle
Incorrect overlay effect for VS Team ... (Stage 8) in Classic Mode. In melee's classic mode, the versus team battles are against a large group of clones. To show this, melee rapidly add each version of the character to the right hand pane of the screen, building up till all the versions are shown. Dolphin shows this incorrectly, only showing one at a time, with the newest addition covering the previous. Furthermore, Dolphin has a black background in the right hand pane, instead of the proper bluish background in the left pane.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Disable Fog | Off | Fog is needed for various effects (i.e. "Bonus Trophy Stage") |
Version Compatibility
The graph below charts the compatibility with Super Smash Bros. Melee since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
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Gameplay Videos
- Super Smash Bros Melee Full HD on Dolphin rev 3329 64 bit
- super smash bros melee mario vs browser (dolphin emulator)
- super smash bros melee gameplay
- Dolphin | Super Smash Bros. Melee Gameplay
See also
- Super Smash Bros. Brawl
- Super Smash Bros. Melee at Wikipedia