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{{Infobox VG | {{Infobox VG | ||
|image | |image = [[File:TalesOfSymphoniaGC.jpg|300px]] | ||
|developer | |developer = Namco Tales Studio | ||
|publisher | |publisher = Namco Bandai Games | ||
|released | |series = Tales | ||
|released = {{vgrelease|NA=July 13, 2004|EU=November 19, 2004|JP=August 29, 2003}} | |||
|genre | |genre = Action role-playing | ||
|modes | |modes = Single-player, Co-op (4) | ||
|input | |input = GameCube Controller | ||
|forumlink | |forumlink = http://forums.dolphin-emu.org/Thread-gc-tales-of-symphonia--25820 | ||
}} | }} | ||
In a dying village on Sylvarant, legend has it that a Chosen One will one day appear from among the people, and the land will be reborn. Now, in '''''Tales of Symphonia''''' (テイルズ オブ シンフォニア, ''Teiruzu obu Shinfonia''), you must enter a cel-shaded world in which you command real-time battles. Execute and combine hundreds of special attacks, magic spells, and combos. Each character grows to suit your fighting style, and the storyline changes based on the characters' relationships. The line between good and evil blurs in this immersive adventure where the fate of two interlocked worlds hangs in the balance. A direct spin-off sequel titled [[Tales of Symphonia: Dawn of the New World]] was released for [[Wii]]. | In a dying village on Sylvarant, legend has it that a Chosen One will one day appear from among the people, and the land will be reborn. Now, in '''''Tales of Symphonia''''' ('''''テイルズ オブ シンフォニア''''', '''''Teiruzu obu Shinfonia'''''), you must enter a cel-shaded world in which you command real-time battles. Execute and combine hundreds of special attacks, magic spells, and combos. Each character grows to suit your fighting style, and the storyline changes based on the characters' relationships. The line between good and evil blurs in this immersive adventure where the fate of two interlocked worlds hangs in the balance. A direct spin-off sequel titled [[Tales of Symphonia: Dawn of the New World]] was released for [[Wii]]. | ||
== Emulation Information == | == Emulation Information == | ||
=== Pink Pearl Ring Quest Crash === | |||
The quest in Sybak to collect the Pink Pearl Ring can crash. This has been observed to happen on real GameCubes and Wiis, and seems to happen when the quest is done at a time when the developers didn't anticipate, or if cheats were used to get various other items. | |||
{{VideoGallery | |||
|vid1=oKY3RmvtSLg|cap1=Sometimes its the game - Tales of Symphonia | |||
}} | |||
=== Cannot Grab Blocks (Keyboard Controls) === | === Cannot Grab Blocks (Keyboard Controls) === | ||
When emulating the control stick with a keyboard, it may seem impossible to push or pull blocks in some instances of the game. It's because the character can't grab the blocks while running. A workaround is to assign a key to the Main Stick Modifier in the GCPad settings, which will cut the controller stick's range in half while pressed. The character in-game will walk instead of running, thus allowing it to grab the blocks. | When emulating the control stick with a keyboard, it may seem impossible to push or pull blocks in some instances of the game. It's because the character can't grab the blocks while running. A workaround is to assign a key to the Main Stick Modifier in the GCPad settings, which will cut the controller stick's range in half while pressed. The character in-game will walk instead of running, thus allowing it to grab the blocks. | ||
=== Broken Curtains in Schoolhouse === | === Broken Curtains in Schoolhouse === | ||
Turns out the developers messed up the curtains in the school house in one of the rooms. They appear on the back wall rotated out of the screen. You can even use freecam to see the rest of the missing ones. This happens on console as well. | |||
Turns out the developers messed up the curtains in the school house in one of the rooms. They appear on the back wall rotated out of the screen. You can even use freecam to see the rest of the missing ones. This happens on console as well.. | {{image|Tales of Symphonia Classroom curtains.jpg|Broken graphics on console.|br}} | ||
{{image|Tales of Symphonia | === Multishadowing === | ||
Shadows cast on whatever is below them, even if they've already hit a solid object. This is a bug in the game and unrelated to Dolphin. | |||
{{image|Tales of Symphonia Multishadowing.jpg|Multishadowing on console.|br}} | |||
== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | |||
=== | === <s>Skit and Dialog Textures</s> === | ||
When viewing a skit or when characters talk during in-game dialog, certain textures will not accurately update when the Texture Cache is set to Fast. During skits, character icons may not appear to be talking (mouths won't move). During in-game dialog, the mouth textures may not change when a character speaks. Setting the Texture Cache slider to Position 2 (Middle) resolves this issue. It is set by default in the GameINI, however opening the graphics configuration during play may cause the problem to reappear. Refer {{issue|10705}}. Fixed by {{revision|5.0-4171}} | |||
}}}} | |||
== Enhancements == | == Enhancements == | ||
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The game has some problems with fire effects in some areas with Dolphin's widescreen hack that can be solved with the following Gecko Code, and it needs a render fix. Textboxes and a small amount of text will be glitched up. Make sure to disable Dolphin's Widescreen Hack before using this Gecko code. This Widescreen Hack Keeps the HUD Unstretched. | The game has some problems with fire effects in some areas with Dolphin's widescreen hack that can be solved with the following Gecko Code, and it needs a render fix. Textboxes and a small amount of text will be glitched up. Make sure to disable Dolphin's Widescreen Hack before using this Gecko code. This Widescreen Hack Keeps the HUD Unstretched. | ||
==== | ==== NA ==== | ||
<pre> | <pre>$16:9 Widescreen | ||
0435D88C 44555555 | |||
0435AE50 44555555 | |||
0435B728 44555555 | |||
0435BB18 44555555 | |||
0435C44C 44555555 | |||
0435B654 3FE38E39 | 0435B654 3FE38E39 | ||
0435AFF8 3FE38E39 | |||
C20A0690 00000002 | |||
3C804420 90830000 | |||
C0830000 00000000 | |||
C2010360 00000003 | |||
3C804455 60845555 | |||
90830000 C0830000 | |||
60000000 00000000 | |||
C202732C 00000003 | |||
3C804455 60845555 | |||
90830000 C0830000 | |||
60000000 00000000 | |||
C200FCD8 00000003 | |||
3C804455 60845500 | |||
90830000 C0830000 | |||
60000000 00000000 | |||
C211717C 00000005 | |||
C003000C 3C003B19 | |||
6000999A 80C30000 | |||
7C003000 40820010 | |||
3C00BF40 90020000 | |||
C0020000 00000000 | |||
21201A44 C02436C0 | |||
052936C0 44555555 | |||
05296024 3FE38E39 | 05296024 3FE38E39 | ||
05296320 44555555 | |||
05293D60 44555555 | |||
052939B8 44555555 | |||
E2000001 80008000 | E2000001 80008000 | ||
20C2B274 4B4D23B1 | |||
04C2D4E8 3FF3CF38 | |||
C2C2B620 00000005 | |||
80A10064 3C8080C2 | |||
6084B000 7C052000 | |||
4180000C 3C803B19 | |||
90830000 38800001 | |||
60000000 00000000 | 60000000 00000000 | ||
E2000001 80008000 | E2000001 80008000 | ||
</pre> | |||
==== EU ==== | |||
<pre>$16:9 Widescreen | |||
0410071C C3A2882C | |||
043644CC 3FE38E39 | |||
</pre> | |||
=== 60Hz PAL === | |||
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode. | |||
<pre>$60Hz | |||
04000088 3FE0802B | |||
0400008C 63FF188C | |||
04000090 93ED8670 | |||
04000094 4810645C | |||
04070A74 38C0000F | |||
04070AC4 3804188C | |||
04070B00 38C0000F | |||
041064EC 4BEF9B9C | |||
022B1892 000001C1 | |||
022B1894 000001C8 | |||
022B1898 0000000F | |||
022B189C 000001C8 | |||
</pre> | </pre> | ||
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The game utilizes a blur technique as a "focus effect". During normal top-down gameplay, anything in the center of the screen is clear, but the edges are distorted and duplicated. If the camera angle moves down to the character's level, the effect becomes a distance blur. This is not a problem with Dolphin - this is an actual game effect that the developers intended and is present on console. But at the higher resolutions Dolphin is capable of it can be very annoying. | The game utilizes a blur technique as a "focus effect". During normal top-down gameplay, anything in the center of the screen is clear, but the edges are distorted and duplicated. If the camera angle moves down to the character's level, the effect becomes a distance blur. This is not a problem with Dolphin - this is an actual game effect that the developers intended and is present on console. But at the higher resolutions Dolphin is capable of it can be very annoying. | ||
Previously, Dolphin included a Projection Hack preset specifically for this game. The projection hack removes the blur from the top down sections of the game, but in doing so it makes the over-the-shoulder sections much worse. In {{revision|4.0-2356}} the projection hack GUI was removed, and the preset with it. However, the functionality | Previously, Dolphin included a Projection Hack preset specifically for this game. The projection hack removes the blur from the top down sections of the game, but in doing so it makes the over-the-shoulder sections much worse. In {{revision|4.0-2356}} the projection hack GUI was removed, and the preset with it. However, the functionality remained until {{revision|5.0-6860}}. To enable the projection hack on builds before {{revision|5.0-6860}} and after {{revision|4.0-2356}}, create a user GameINI for the game (right click the game in the game list > Properties > press the "Edit Config" button to create or edit a user GameINI) with the following text: | ||
<pre>[Video] | <pre>[Video] | ||
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<pre> | <pre> | ||
04023C10 4E800020 | 04023C10 4E800020 | ||
0403EFA4 4E800020 | |||
</pre> | </pre> | ||
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|vid3=9TER7SKgVi4|cap3=Tales of Symphonia on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube) | |vid3=9TER7SKgVi4|cap3=Tales of Symphonia on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube) | ||
}} | }} | ||
[[Category:GameCube games]] | [[Category:GameCube games]] | ||
[[Category:Two Disc games]] | [[Category:Two Disc games]] |