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Tales of Symphonia: Dawn of the New World: Difference between revisions
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|series = ''Tales'' | |series = ''Tales'' | ||
|genre = Action role-playing | |genre = Action role-playing | ||
|modes = Single-player, Co-op | |modes = Single-player, Co-op (4) | ||
|input = Wii Remote | |input = Wii Remote + Nunchuk | ||
|forumlink = http://forums.dolphin-emu.org/Thread-wii-tales-of-symphonia-dawn-of-the-new-world--25952 | |forumlink = http://forums.dolphin-emu.org/Thread-wii-tales-of-symphonia-dawn-of-the-new-world--25952 | ||
}} | }} |
Revision as of 01:45, 3 March 2013
Tales of Symphonia: Dawn of the New World | |
---|---|
Developer(s) | Namco Tales Studio |
Publisher(s) | Namco Bandai Games |
Series | Tales |
Platform(s) | Wii |
Release date(s) | JP June 26, 2008 NA November 11, 2008 EU November 13, 2009 |
Genre(s) | Action role-playing |
Mode(s) | Single-player, Co-op (4) |
Input methods | Wii Remote + Nunchuk |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Tales of Symphonia: Dawn of the New World is a role-playing game developed by Namco Tales Studio and published by Namco Bandai for the Wii as a spin-off/sequel of Tales of Symphonia for the Nintendo GameCube.
Problems
Over-Bright Characters
In some areas of the game characters may become overly bright/pastel, corrected with 3.5-316.
Announcement of a battle
Before each triggering of a battle, the screen turns black then it cracks (correctly) and the fight starts. The problem can be corrected if EFB copies Ram is selected. To more precision see the videos below.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Tales of Symphonia: Dawn of the New World since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
2.0 | Windows XP x86 | AMD Athlon II x2 215 @ 3.45GHz | nVidia GeForce 7025 | Game completed :). All time nearly 70%-100% of speed. Some Slowdown (33-50%) at intro cutscene, last dungeon (and last cut-scene), and other big places. Had to swap to r6340 for improved swing emulation (needed to kill Garuda and fishing) | †.fl.l). |
r6340 | Windows XP x86 | AMD Athlon II x2 215 @ 3.45GHz | nVidia GeForce 7025 | Game completed :), used this rev just to kill Garuda and fishing - cause it's very slow | †.fl.l). |
r7128 | Windows 7 x64 | Intel Core i5-M640 @ 2.53GHz | ATI Mobility Radeon HD 5650 | Played the game from start to fin. Had a crash every now and then, but I wasn't able to reproduce the crashes. In the in game cut-scenes, the audio is ahead of the video, which ruins the tension a bit because you sometimes here what's coming up and only see it 30 secs later. | Senkus |
3.0 | Windows 7 x64 | Intel Core i5-2500K @ 3.3GHz | AMD Radeon HD 6870 | Beat the game. The game was always running at fullspeed. I've never had any crashes or audio issues. | Garteal |
3.0-424 | Windows 7 x64 | AMD Athlon II X3 450 @ 3.2GHz | AMD Radeon HD 6670 | Good average speed. Nice graphs with AA 4x. Some sounds become glitched, repeating themselves a lot of times. Audio-video lag in cut-scenes. | Faefdsedf |
3.5 | Windows 7 x64 | Intel Core i3-2350 @2.3GHz | nVidia GeForce 410M | Good speed, very rare audio bug (temporary loops) | Dratal |
Gameplay Videos
- Namco Tales Studio (Developer)
- Namco Bandai Games (Publisher)
- Tales (Series)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- 2008 (Initial release year)
- Action role-playing (Genre)
- Single-player (Game mode)
- Co-op (Game mode)
- 4 (Players supported)
- Wii Remote (Input supported)
- Nunchuk (Input supported)
- 4 stars (Rating)
- Tested On (Release): 2.0
- Tested On (OS): Windows
- Tested On (CPU): AMD
- Tested On (GPU):
- Tested
- Tested On (CPU): Intel
- Tested On (GPU): ATI
- Tested On (Release): 3.0
- Tested On (GPU): AMD
- Untested for 10000+ revisions
- Wii games