Talk:The Legend of Zelda: Four Swords Adventures

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Revision as of 01:20, 7 March 2016 by Mbc07 (talk | contribs) (Reverted edits by Kolano (talk) to last revision by Jhonn)
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16:9 Aspect Ratio Code

I'm unsure if we should keep this code. By using the built-in widescreen hack, nothing changes in the game (like reeally nothing, it's still running 4:3 literally everywhere). On the other hand, by using the Aspect Ratio code the game does output at 16:9 but with lots of minor graphical glitches (especially during the cutscenes). So, what do you guys think? Keep it our remove it? - Jhonn (talk) 22:10, 6 February 2016 (CET)