The Last Story: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image         = [[File:Last Story Cover.jpg|300px]]
|image     = [[File:Last Story Cover.jpg|300px]]
|developer     = Mistwalker, AQ Interactive
|developer = Mistwalker, AQ Interactive
|publisher     = {{vgrelease|NA=XSEED Games|JP/EU/AUS|Nintendo}}
|publisher = {{vgrelease|NA=XSEED Games|JP/EU/AUS|Nintendo}}
|released     = {{vgrelease|JP=January 27, 2011|AUS=February 23, 2012}}{{vgrelease|EU=February 24, 2012}}{{vgrelease|NA=August 14, 2012}}
|released = {{vgrelease|JP=January 27, 2011|AUS=February 23, 2012}}{{vgrelease|EU=February 24, 2012}}{{vgrelease|NA=August 14, 2012}}
|genre         = Action role-playing
|genre     = Action role-playing
|modes         = Single-player, Co-op (6)
|modes     = Single-player, Co-op (6)
|input         = Wii Remote + Nunchuk, Classic Controller
|input     = Wii Remote + Nunchuk, Classic Controller
|forumlink     = http://forums.dolphin-emu.org/Thread-wii-the-last-story
|forumlink = http://forums.dolphin-emu.org/Thread-wii-the-last-story
}}
}}


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== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== <s>Depth of Field Blur</s> ===
The games' depth of field effect is not emulated properly. During some blur transitions it may flicker, and in some extreme circumstances (such as cinema scenes) it may become distorted and (very rarely) get stuck. Texture cache accuracy on middle can help.
{{image|The Last Story Blur Bug.jpg|A stuck blur before the recent fixes}}
{{image|The Last Story Blur Bug2.jpg|Extreme stuck blur in a cutscene|br}}


=== Clothes Textures Missing ===
Texture Cache Accuracy can be set fast with modern graphics card,current versions of Dolphin, and the most recent version of Last Story. This has been fixed since at least {{revision|5.0-10560}}.  
With '''EFB Copies to Texture Only''', parts of the body and clothing will be missing, some will be rendered as complete black, and a few pieces will be properly textured. This is related to the game's texture color changing effect, and is only present on the main party characters. Disable '''EFB Copies to Texture Only''' to fix this. '''EFB Copies to Texture Only''' is disabled by the GameINI, however it may still appear if the graphics configuration window is opened during play, or if the user manually overrides it while looking for a speed up.
 
*NOTE: You can re-enable '''EFB Copies to Texture Only''' once the game is running. Keep in mind that with '''EFB Copies to Texture Only''' disabled, every time a new model is introduced, such as meeting a new character, going through a loading screen, equipping a new armor, etc, it will not load. Switch to RAM before a new model is loaded to prevent it.
**A hotkey can be set to toggle '''EFB Copies to Texture Only'''. The hotkey can be assigned in Options > Hotkey Settings.


=== <s>Clothes Textures Missing</s> ===
With '''EFB Copies to Texture Only''', parts of the body and clothing will be missing, some will be rendered as complete black, and a few pieces will be properly textured. This is related to the game's texture color changing effect, and is only present on the main party characters. Disable '''EFB Copies to Texture Only''' to fix this. '''EFB Copies to Texture Only''' is disabled by the GameINI prior to {{revision|5.0-10000}}.
{{image|The Last Story Clothes Bug.jpg|Missing/black clothing|br}}
{{image|The Last Story Clothes Bug.jpg|Missing/black clothing|br}}


=== DoF Blur ===
=== <s>White Clothes</s> ===
The games' depth of field effect is not emulated properly. The DoF effect is meant to change constantly throughout gameplay, yet instead it is always stuck in one position or another throughout play. Usually it isn't in the way, and presents itself as having no DoF effect at all, and other times it will blur the characters and foreground elements beyond recognition. This is especially problematic during cutscenes, where the DoF effect is changed rapidly. If it becomes stuck in gameplay, you can create then use a savestate (Shift+F1 then F1) to get rid of it.
Releases beyond {{revision|5.0-7554}} render character clothing white. Refer {{Issue|11149}}.


As of ~{{revision|4.0-3500}}, the depth of field blur is remarkably better. Generally it will not become stuck and the depth of field effect's transitions are properly emulated. However, during some blur transitions it may flicker, and in some extreme circumstances (such as cinema scenes) it may become distorted and stuck. Unlike previously however, it can fix itself and the DoF becoming stuck is very rare.
}}}}
{{image|The Last Story Blur Bug.jpg|A stuck blur before the recent fixes}}
{{image|The Last Story Blur Bug2.jpg|Extreme stuck blur in a cutscene|br}}
 
Texture Cache Accuracy can be set fast with modern graphics card,current versions of Dolphin, and the most recent version of Last Story.


}}}}
== Enhancements ==
=== HD Textures ===
[https://forums.dolphin-emu.org/Thread-the-last-story-hd-gui-texture-pack The Last Story HD GUI+ Texture Pack]


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|efb2texonly               = Off
|shadercomp               = Asynchronous (Ubershaders)
|efb2texonlynotes         = Fixes transparent 3D models
|shadercompnotes         = Fixes stuttering
|accuratetexturecache   = Balance (Middle)
|accuratetexturecachenotes = Required by the DoF Blur
}}
}}


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{{testing/entry|revision=3.5-127|OS=Windows 7|CPU=Intel Core i5-2500K|GPU=AMD Radeon HD 5670|result=[http://www.youtube.com/watch?v=n_nv3_1nDL8 The Last Story on Dolphin Emulator]|tester=LaImpetoOscuro‎‏}}
{{testing/entry|revision=3.5-127|OS=Windows 7|CPU=Intel Core i5-2500K|GPU=AMD Radeon HD 5670|result=[http://www.youtube.com/watch?v=n_nv3_1nDL8 The Last Story on Dolphin Emulator]|tester=LaImpetoOscuro‎‏}}
{{testing/entry|revision=3.5-141|OS=Windows 7|CPU=AMD Phenom II 955 BE @ 3.2GHz|GPU=AMD Radeon HD 6850|result=Playable (30FPS). Slowdown in huge areas (15-30FPS).|tester=ramaGZ.‎‏}}
{{testing/entry|revision=3.5-141|OS=Windows 7|CPU=AMD Phenom II 955 BE @ 3.2GHz|GPU=AMD Radeon HD 6850|result=Playable (30FPS). Slowdown in huge areas (15-30FPS).|tester=ramaGZ.‎‏}}
{{testing/entry|revision=3.5-269|OS=Windows XP|CPU=Athlon II X2 215 @ 3.56GHz|GPU=NVIDIA GeForce 440|result=Game completed! FPS at town 11-24Hz, in dungeons 20-30Hz, in rendered video cutscenes - better set "EFB Copies to texture" to get 27-30Hz. Get random crashes/hangs during savestate save/load. Sometimes fog based lightning (fog of war) work's incorrectly. Also blurring depth set incorrectly (normally it should blur close? and very distant 3D-surfaces). Loading savestate seems to recalculate some variables and fix it.|tester=†.fl.l).‎‏}}
{{testing/entry|revision=3.5-269|OS=Windows XP|CPU=Athlon II X2 215 @ 3.56GHz|GPU=NVIDIA GeForce 440|result=Game completed! FPS at town 11-24Hz, in dungeons 20-30Hz, in rendered video cutscenes - better set "EFB Copies to Texture" to get 27-30Hz. Get random crashes/hangs during savestate save/load. Sometimes fog based lightning (fog of war) work's incorrectly. Also blurring depth set incorrectly (normally it should blur close? and very distant 3D-surfaces). Loading savestate seems to recalculate some variables and fix it.|tester=†.fl.l).‎‏}}
{{testing/entry|revision=4.0|OS=Windows 7|CPU=AMD APU A10-7700K|GPU=AMD Radeon R7 Series|result=Minor FPS Drops, 2xIR|tester=Zcair}}
{{testing/entry|revision=4.0|OS=Windows 7|CPU=AMD APU A10-7700K|GPU=AMD Radeon R7 Series|result=Minor FPS Drops, 2xIR|tester=Zcair}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i5-3570K|GPU=AMD Radeon HD 7870|result=Graphics Settings Lowered to run in full 60FPS|tester=Zcair}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i5-3570K|GPU=AMD Radeon HD 7870|result=Graphics Settings Lowered to run in full 60FPS|tester=Zcair}}
{{testing/entry|revision=4.0-3482|OS=Windows 8.1|CPU=Intel Core i7-2600K @ 4.3GHz|GPU=NVIDIA GeForce GTX 680|result=With internal resolution set to 1x native, runs at 30FPS much at the time.  Drops to low 20s occasionally with associated audio skipping, making the game somewhat unplayable.  If EFB to RAM is explicitly disabled by editing the game INI (and set to EFB to texture), the game runs unthrottled, using the same settings, at ~100FPS, but with the missing/garbled texture anomalies described at the top of the page.|tester=Damaniel}}
{{testing/entry|revision=4.0-3482|OS=Windows 8.1|CPU=Intel Core i7-2600K @ 4.3GHz|GPU=NVIDIA GeForce GTX 680|result=With internal resolution set to 1x native, runs at 30FPS much at the time.  Drops to low 20s occasionally with associated audio skipping, making the game somewhat unplayable.  If EFB to RAM is explicitly disabled by editing the game INI (and set to EFB to Texture), the game runs unthrottled, using the same settings, at ~100FPS, but with the missing/garbled texture anomalies described at the top of the page.|tester=Damaniel}}
{{testing/entry|revision=4.0-4366|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.2GHz|GPU=AMD Radeon HD 6870|result=JITIL Recompiler, Framelimit: Auto, HLE, OpenAL, D3D, 2.5x Resolution @ 1920x1080p, Widescreen Hack, Aspect Ratio: Force 16:9, AA 2x, AF 8x, Scaled EFB Copy, EFB Copies: RAM, Texture Cache Accuracy: Fast, (Properties -> DISABLE: Idle Skipping, VBeam, Sync GPU, Speed up Disc, ENABLE: Dual Core.) // FPS: 26-30 - VPS: 60 - 100%.|tester=ArchaeA}}
{{testing/entry|revision=4.0-4366|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.2GHz|GPU=AMD Radeon HD 6870|result=JITIL Recompiler, Framelimit: Auto, HLE, OpenAL, D3D, 2.5x Resolution @ 1920x1080p, Widescreen Hack, Aspect Ratio: Force 16:9, AA 2x, AF 8x, Scaled EFB Copy, EFB Copies: RAM, Texture Cache Accuracy: Fast, (Properties -> DISABLE: Idle Skipping, VBeam, Sync GPU, Speed up Disc, ENABLE: Dual Core.) // FPS: 26-30 - VPS: 60 - 100%.|tester=ArchaeA}}
{{testing/entry|revision=4.0-4652|OS=Windows 7|CPU=Intel Core i5-4690K @ 4.5GHz|GPU=AMD Radeon R9 200 Series|result=OpenGL, HLE, 3x IR, 0xMSAA, EFB:RAM.  Texture accuracy medium still req'd for DoF effect.  Playable throughout with small slowdowns in places.  Cutscenes often are under 30FPS.  Temporarily setting EFB to Texture fixes performance issues, but ruins character textures if they're loaded.|tester=Keller999}}
{{testing/entry|revision=4.0-4652|OS=Windows 7|CPU=Intel Core i5-4690K @ 4.5GHz|GPU=AMD Radeon R9 200 Series|result=OpenGL, HLE, 3x IR, 0xMSAA, EFB:RAM.  Texture accuracy medium still req'd for DoF effect.  Playable throughout with small slowdowns in places.  Cutscenes often are under 30FPS.  Temporarily setting EFB to Texture fixes performance issues, but ruins character textures if they're loaded.|tester=Keller999}}
{{testing/entry|revision=5.0-4869|OS=Windows 10|CPU=Intel Core i7-5820K @ 3.3GHz|GPU=NVIDIA GeForce GTX 980 Ti|result=D3D11, 4x IR, 4xMSAA, EFB to RAM, Ubershaders Hybrid.  Runs at 30FPS 100% of the time with no serious frame stutter.  When the frame limiter is turned off, max framerate is around 45FPS.  |tester=Damaniel}}
{{testing/end}}
{{testing/end}}


== Gameplay Video ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
{{VideoGallery
|vid1=0e9_UibrHVw|cap1=Dolphin Emulator 4.0-5416 - The Last Story (1080p HD) - Nintendo GameCube
|vid1=0e9_UibrHVw|cap1=Dolphin Emulator 4.0-5416 - The Last Story (1080p HD) - Nintendo GameCube
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