The Last Story: Difference between revisions

Jump to navigation Jump to search
No edit summary
(General maintenance with AutoWikiBrowser)
Line 7: Line 7:
|modes    = Single-player, Co-op (6)
|modes    = Single-player, Co-op (6)
|input    = Wii Remote + Nunchuk, Classic Controller
|input    = Wii Remote + Nunchuk, Classic Controller
|forumlink = http://forums.dolphin-emu.org/Thread-wii-the-last-story
|forumlink = https://forums.dolphin-emu.org/Thread-wii-the-last-story
}}
}}


Line 62: Line 62:
*There may be other timing issues too
*There may be other timing issues too


It's usable, but prepare to disable the code by: saving their game (not savestate)-> disable the code -> restart (game off / then on) -> then reload their save.
It's usable, but prepare to disable the code by: saving their game (not savestate)-> disable the code restart (game off / then on) then reload their save.
==== NA/EU ====
==== NA/EU ====
<pre>
<pre>
Line 158: Line 158:
{{testing/entry|revision=3.0-763|OS=Windows 7|CPU=Intel Core i5-2450M|GPU=AMD Radeon HD 7610M|result=Playable, 30FPS|tester=Chinmorph}}
{{testing/entry|revision=3.0-763|OS=Windows 7|CPU=Intel Core i5-2450M|GPU=AMD Radeon HD 7610M|result=Playable, 30FPS|tester=Chinmorph}}
{{testing/entry|revision=3.0-766|OS=Mac OS X 10.8.1|CPU=Intel Core i7 @ 2.7 GHz|GPU=NVIDIA GeForce GT 650M|result=Playable, 60FPS|tester=TresCoole}}
{{testing/entry|revision=3.0-766|OS=Mac OS X 10.8.1|CPU=Intel Core i7 @ 2.7 GHz|GPU=NVIDIA GeForce GT 650M|result=Playable, 60FPS|tester=TresCoole}}
{{testing/entry|revision=3.5-127|OS=Windows 7|CPU=Intel Core i5-2500K|GPU=AMD Radeon HD 5670|result=[http://www.youtube.com/watch?v=n_nv3_1nDL8 The Last Story on Dolphin Emulator]|tester=LaImpetoOscuro‎‏}}
{{testing/entry|revision=3.5-127|OS=Windows 7|CPU=Intel Core i5-2500K|GPU=AMD Radeon HD 5670|result=[https://www.youtube.com/watch?v=n_nv3_1nDL8 The Last Story on Dolphin Emulator]|tester=LaImpetoOscuro‎‏}}
{{testing/entry|revision=3.5-141|OS=Windows 7|CPU=AMD Phenom II 955 BE @ 3.2 GHz|GPU=AMD Radeon HD 6850|result=Playable (30FPS). Slowdown in huge areas (15-30FPS).|tester=ramaGZ.‎‏}}
{{testing/entry|revision=3.5-141|OS=Windows 7|CPU=AMD Phenom II 955 BE @ 3.2 GHz|GPU=AMD Radeon HD 6850|result=Playable (30FPS). Slowdown in huge areas (15-30FPS).|tester=ramaGZ.‎‏}}
{{testing/entry|revision=3.5-269|OS=Windows XP|CPU=Athlon II X2 215 @ 3.56 GHz|GPU=NVIDIA GeForce 440|result=Game completed! FPS at town 11-24Hz, in dungeons 20-30Hz, in rendered video cutscenes - better set "EFB Copies to Texture" to get 27-30Hz. Get random crashes/hangs during savestate save/load. Sometimes fog based lightning (fog of war) work's incorrectly. Also blurring depth set incorrectly (normally it should blur close? and very distant 3D-surfaces). Loading savestate seems to recalculate some variables and fix it.|tester=†.fl.l).‎‏}}
{{testing/entry|revision=3.5-269|OS=Windows XP|CPU=Athlon II X2 215 @ 3.56 GHz|GPU=NVIDIA GeForce 440|result=Game completed! FPS at town 11-24Hz, in dungeons 20-30Hz, in rendered video cutscenes - better set "EFB Copies to Texture" to get 27-30Hz. Get random crashes/hangs during savestate save/load. Sometimes fog based lightning (fog of war) work's incorrectly. Also blurring depth set incorrectly (normally it should blur close? and very distant 3D-surfaces). Loading savestate seems to recalculate some variables and fix it.|tester=†.fl.l).‎‏}}
Line 164: Line 164:
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i5-3570K|GPU=AMD Radeon HD 7870|result=Graphics Settings Lowered to run in full 60FPS|tester=Zcair}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i5-3570K|GPU=AMD Radeon HD 7870|result=Graphics Settings Lowered to run in full 60FPS|tester=Zcair}}
{{testing/entry|revision=4.0-3482|OS=Windows 8.1|CPU=Intel Core i7-2600K @ 4.3 GHz|GPU=NVIDIA GeForce GTX 680|result=With internal resolution set to 1x native, runs at 30FPS much at the time.  Drops to low 20s occasionally with associated audio skipping, making the game somewhat unplayable.  If EFB to RAM is explicitly disabled by editing the game INI (and set to EFB to Texture), the game runs unthrottled, using the same settings, at ~100FPS, but with the missing/garbled texture anomalies described at the top of the page.|tester=Damaniel}}
{{testing/entry|revision=4.0-3482|OS=Windows 8.1|CPU=Intel Core i7-2600K @ 4.3 GHz|GPU=NVIDIA GeForce GTX 680|result=With internal resolution set to 1x native, runs at 30FPS much at the time.  Drops to low 20s occasionally with associated audio skipping, making the game somewhat unplayable.  If EFB to RAM is explicitly disabled by editing the game INI (and set to EFB to Texture), the game runs unthrottled, using the same settings, at ~100FPS, but with the missing/garbled texture anomalies described at the top of the page.|tester=Damaniel}}
{{testing/entry|revision=4.0-4366|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.2 GHz|GPU=AMD Radeon HD 6870|result=JITIL Recompiler, Framelimit: Auto, HLE, OpenAL, D3D, 2.5x Resolution @ 1920x1080p, Widescreen Hack, Aspect Ratio: Force 16:9, AA 2x, AF 8x, Scaled EFB Copy, EFB Copies: RAM, Texture Cache Accuracy: Fast, (Properties -> DISABLE: Idle Skipping, VBeam, Sync GPU, Speed up Disc, ENABLE: Dual Core.) // FPS: 26-30 - VPS: 60 - 100%.|tester=ArchaeA}}
{{testing/entry|revision=4.0-4366|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.2 GHz|GPU=AMD Radeon HD 6870|result=JITIL Recompiler, Framelimit: Auto, HLE, OpenAL, D3D, 2.5x Resolution @ 1920x1080p, Widescreen Hack, Aspect Ratio: Force 16:9, AA 2x, AF 8x, Scaled EFB Copy, EFB Copies: RAM, Texture Cache Accuracy: Fast, (Properties DISABLE: Idle Skipping, VBeam, Sync GPU, Speed up Disc, ENABLE: Dual Core.) // FPS: 26-30 - VPS: 60 - 100%.|tester=ArchaeA}}
{{testing/entry|revision=4.0-4652|OS=Windows 7|CPU=Intel Core i5-4690K @ 4.5 GHz|GPU=AMD Radeon R9 200 Series|result=OpenGL, HLE, 3x IR, 0xMSAA, EFB:RAM.  Texture accuracy medium still req'd for DoF effect.  Playable throughout with small slowdowns in places.  Cutscenes often are under 30FPS.  Temporarily setting EFB to Texture fixes performance issues, but ruins character textures if they're loaded.|tester=Keller999}}
{{testing/entry|revision=4.0-4652|OS=Windows 7|CPU=Intel Core i5-4690K @ 4.5 GHz|GPU=AMD Radeon R9 200 Series|result=OpenGL, HLE, 3x IR, 0xMSAA, EFB:RAM.  Texture accuracy medium still req'd for DoF effect.  Playable throughout with small slowdowns in places.  Cutscenes often are under 30FPS.  Temporarily setting EFB to Texture fixes performance issues, but ruins character textures if they're loaded.|tester=Keller999}}
{{testing/entry|revision=5.0-4869|OS=Windows 10|CPU=Intel Core i7-5820K @ 3.3 GHz|GPU=NVIDIA GeForce GTX 980 Ti|result=D3D11, 4x IR, 4xMSAA, EFB to RAM, Ubershaders Hybrid.  Runs at 30FPS 100% of the time with no serious frame stutter.  When the frame limiter is turned off, max framerate is around 45FPS.  |tester=Damaniel}}
{{testing/entry|revision=5.0-4869|OS=Windows 10|CPU=Intel Core i7-5820K @ 3.3 GHz|GPU=NVIDIA GeForce GTX 980 Ti|result=D3D11, 4x IR, 4xMSAA, EFB to RAM, Ubershaders Hybrid.  Runs at 30FPS 100% of the time with no serious frame stutter.  When the frame limiter is turned off, max framerate is around 45FPS.  |tester=Damaniel}}