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The Legend of Spyro: A New Beginning
|The Legend of Spyro: A New Beginning|
|Release date(s)|| NA October 10, 2006|
EU October 27, 2006
AUS November 2, 2006
|Input methods||GameCube Controller|
The Legend of Spyro: A New Beginning is the first game in The Legend of Spyro trilogy, a reboot of the Spyro the Dragon series. It was developed by Krome Studios for the Nintendo GameCube.
A New Beginning uses a more action-based focus than previous Spyro games. Rather than the previous focus on platforming, the gameplay is now more combat based. Spyro has a variety of combat moves as well as four different breath attacks: fire, electricity, ice and earth, which he can use as both long range and short range attacks. Spyro can also use furies, huge blasts of elemental energy. The game has fewer levels than previous Spyro games, with six levels that progress from a starting point towards a final destination and boss encounter in a linear fashion, and two rail shooter style flying levels adjoining them.
The Legend of Spyro: A New Beginning has a native 16:9 display option, but it requires enabling it in its internal options and setting Dolphin's Aspect Ratio graphics setting to "Force 16:9". Using the widescreen hack with this title is not recommended.
Since, light glow will not render correctly when EFB to Texture Only is enabled. Disabling it fixes the problem.
Stretched Light Sources
Certain glowing light sources will be broken and stretched from their source to the bottom of the screen. Unchecking "Store EFB Copies to Texture Only" seems to fix this issue. Fixed by.
Use this Gecko code to enable 60 FPS.
$60 FPS 043a1d48 00000000 043a1d54 00000000
Only configuration options for the best compatibility where they deviate from defaults are listed.
|Off||Fixes light glow|
The graph below charts the compatibility with The Legend of Spyro: A New Beginning since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 8.1||Intel Core i7-4710HQ @ 3.25 GHz||NVIDIA GeForce GTX 860M||Certain cutscenes will seem to freeze when the camera is focused on Spyro and/or Sparx. However, the dialogue will continue going, so the game itself isn't frozen. Scene will return to correct movement when camera focuses on another character. Otherwise, games run perfectly.||Anon|
|Windows 8.1||Intel Core i5-4670K @ 3.4 GHz||NVIDIA GeForce GTX 460||The game plays out very well. Minor bug when there glowing lights but is easily overlook during gameplay.||Drshaw|
|Windows 10||Intel Core i7-4720HQ @ 2.6 GHz||NVIDIA GeForce 940M||Certain cutscenes will seem to freeze when the camera is focused on Spyro and/or Sparx. However, the dialogue will continue going, so the game itself isn't frozen. Scene will return to correct movement when camera focuses on another character. Otherwise, games run perfectly.||MegaTrainFan|