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The Legend of Spyro: The Eternal Night: Difference between revisions
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(Fleshed out. Cannot confirm the wiimote issue listed. Sounds like a problem not related to this game, but I'm not sure. Leaving it alone for now.) |
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{{Infobox VG | {{Infobox VG | ||
|image = [[File:TheLegendofSpyroTheEternalNight.jpg|300px]] | |image = [[File:TheLegendofSpyroTheEternalNight.jpg|300px]] | ||
|developer = Krome Studios | |developer = Krome Studios | ||
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|genre = Action-adventure games | |genre = Action-adventure games | ||
|modes = Single-player | |modes = Single-player | ||
|input = Wii Remote + Nunchuk | |input = Wii Remote + Nunchuk | ||
}} | |||
The sequel to [[The Legend of Spyro: A New Beginning]] and the second of a trilogy, '''''The Legend of Spyro: The Eternal Night''''' sees the return of Spyro the Dragon and the continuation of the story that was left hanging in the previous game. | The sequel to [[The Legend of Spyro: A New Beginning]] and the second of a trilogy, '''''The Legend of Spyro: The Eternal Night''''' sees the return of Spyro the Dragon and the continuation of the story that was left hanging in the previous game. The gameplay of ''The Eternal Night'' is similar to its predecessor; Spyro must travel to the end of a level in a linear fashion and defeat the boss at the end of each level, defeating enemies with his combat moves. However, there is a much larger emphasis on exploration and puzzle-solving. | ||
The gameplay of ''The Eternal Night'' is similar to its predecessor; Spyro must travel to the end of a level in a linear fashion and defeat the boss at the end of each level, defeating enemies with his combat moves. However, there is a much larger emphasis on exploration and puzzle-solving. | |||
== Problems == | == Problems == | ||
Real wiimote disconnects during gameplay. No solution has been found yet. | |||
Real wiimote disconnects during gameplay. No solution has | |||
== Configuration == | == Configuration == |