The Legend of Zelda: Difference between revisions

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{{For2|the GameCube release|[[The Legend of Zelda: Collector's Edition]]}}
{{Infobox VG
{{Infobox VG
|image    = [[File:Zelda.jpg|300px]]
|image    = [[File:Zelda.jpg|300px]]
|developer = Nintendo EAD
|developer = Nintendo EAD
|publisher = Nintendo
|publisher = Nintendo
|series    = ''The Legend of Zelda''
|series    = The Legend of Zelda
|platforms = [[NES]], [[Virtual Console]]
|released  = '''NES'''<br />{{vgrelease|NA=August 22, 1987|EU=November 15, 1987|JP|February 19, 1994}}'''Virtual Console'''<br />{{vgrelease|NA=November 19, 2006}}{{vgrelease|JP=December 2, 2006|AUS=December 7, 2006|EU|December 8, 2006}}{{vgrelease|KO=March 31, 2009}}
|released  = '''NES'''<br />{{vgrelease|NA=August 22, 1987|EU=November 15, 1987}}{{vgrelease|JP=February 19, 1994}}'''Virtual Console'''<br />{{vgrelease|NA=November 19, 2006}}{{vgrelease|JP=December 2, 2006|AUS=December 7, 2006}}{{vgrelease|EU=December 8, 2006}}
|genre    = Action role-playing
|genre    = Action role-playing
|modes    = Single-player
|modes    = Single-player
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The inaugural game of the Legend of Zelda series, it was first released in Japan as a launch title for the Family Computer Disk System peripheral. More than a year later, North America and Europe received releases on the Nintendo Entertainment System in cartridge form, making the game the first home console title to include an internal battery for saving data. A Japanese cartridge version for the Family Computer was released in 1994, and was followed by reissued ports for the Nintendo GameCube, Game Boy Advance and the Virtual Console.
The inaugural game of the Legend of Zelda series, it was first released in Japan as a launch title for the Family Computer Disk System peripheral. More than a year later, North America and Europe received releases on the Nintendo Entertainment System in cartridge form, making the game the first home console title to include an internal battery for saving data. A Japanese cartridge version for the Family Computer was released in 1994, and was followed by reissued ports for the Nintendo GameCube, Game Boy Advance and the Virtual Console.


<!-- To edit the NES VC Global Problems, navigate to "Template:GlobalProblems/NES" (copy to the search box) -->
{{GlobalProblems}}
{{GlobalProblems|NES}}


== Emulation Notes ==
== Problems ==
 
{{Problems|{{#vardefineecho:problems|
=== NES Game "EFB Copies to Texture" ===


NES Games released in 2006 can be rendered in EFB Copies to Texture and do not require EFB Copies stored to RAM.


== Problems ==
}}}}


== Configuration ==
== Configuration ==
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{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|5.0-775|*****|Requires Wii Shutdown emulation for saving properly}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
}}


{{Navigation/Zelda}}
{{Navigation/Zelda}}

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