The Legend of Zelda: Collector's Edition: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image       = [[File:TheLegendOfZeldaCollectorsEdition.jpg|300px]]
|image     = [[File:TheLegendOfZeldaCollectorsEdition.jpg|300px]]
|developer   = Nintendo EAD, Nintendo Software Technology
|developer = Nintendo EAD, Nintendo Software Technology
|publisher    = Nintendo
|publisher = Nintendo
|released     = {{vgrelease|JP=November 7, 2003|EU=November 14, 2003|NA=November 17, 2003|AUS=March 19, 2004}}
|series   = The Legend of Zelda
|series      = ''The Legend of Zelda''
|released = {{vgrelease|JP=November 7, 2003|EU=November 14, 2003}}{{vgrelease|NA=November 17, 2003|AUS=March 19, 2004}}
|genre       = Compilation
|genre     = Compilation
|modes       = Single-player
|modes     = Single-player
|input       = GameCube Controller
|input     = GameCube Controller
|forumlink   = http://forums.dolphin-emu.org/Thread-gc-the-legend-of-zelda-collector-s-edition--26340
|forumlink = http://forums.dolphin-emu.org/Thread-gc-the-legend-of-zelda-collector-s-edition--26340
}}
}}


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== Emulation Information ==
== Emulation Information ==
=== Direct X with NES Games ===
=== DirectX with NES Games ===
All NES games suffer strange graphical issues when using the Direct X backend with some graphics drivers; notably NVIDIA. This is a driver bug.
Most NES games suffer strange graphical issues when using the DirectX backend with some graphics drivers; notably NVIDIA. This is a driver bug.
{{image|Legend of Zelda-Collector's Edition-Nvidia Title Corruption.png|Nvidia Title Corruption|br}}
{{image|Legend of Zelda-Collector's Edition-Nvidia Title Corruption.png|NVIDIA Title Corruption|br}}
 
As of {{revision|5.0-4869}}, the D3D driver bugs can be worked around by setting Ubershaders to Exclusive. It's unknown what exactly is going on with the driver that's causing Exclusive Ubershaders to work properly.


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== <s>External Frame Buffer</s> ===
NES titles and Ocarina of Time can have minor issues with interlaced mode and pause screens respectively. This is solved by setting External Frame Buffer to Real or <b>hold B</b> on the controller during game startup to activate Progressive Scan. Fixed with Hybrid XFB in {{revision|5.0-5874}}.


}}}}
}}}}


== Enhancements ==
== Enhancements ==
=== Internal Resolution ===
Setting Internal Resolution to a multiple of 2x causes blurry graphics in NES games. This can be fixed by using native resolution, 3x resolution, 5x resolution, etc.
=== Texture Filtering ===
Using Force Texture Filtering or Anisotropic Filtering causes corrupt graphics and text in NES games. Because of this, both settings are defaulted to "Off" and "1x" respectively by this title's [[GameINI]].
=== HD Texture Pack ===
=== HD Texture Pack ===
[https://forums.dolphin-emu.org/Thread-the-legend-of-zelda-collector-s-edition-hd-texture-pack-v0-3-2015-04-29-update Zelda: Collector's Edition HD Texture Pack forum thread]
[https://forums.dolphin-emu.org/Thread-the-legend-of-zelda-collector-s-edition-hd-texture-pack-v0-3-2015-04-29-update Zelda: Collector's Edition HD Texture Pack forum thread]
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== Configuration ==
== Configuration ==
{{Config
{{Config
|internalres     = Native
|internalresnotes     = For NES titles: prevents blurry graphics
|efb2texonly                = Off
|efb2texonlynotes          = For N64 titles: fixes menu background and Bomber's Notebook in Majora's Mask
|forcefilter     = Off
|forcefilternotes     = For NES titles: prevents corrupt graphics
|anisotropic     = 1x
|anisotropicnotes     = For NES titles: prevents broken text
|accuratetexturecache      = Safe (Position 1)
|accuratetexturecachenotes  = For NES titles: fixes wrong sprites and text flickering
|xfb     = Real
|xfbnotes     = For NES titles: fixes graphic output
}}
}}


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{{VersionCompatibilityVersion|6088|****|Multi DOL loading implemented, all games boot now}}
{{VersionCompatibilityVersion|6088|****|Multi DOL loading implemented, all games boot now}}
{{VersionCompatibilityVersion|4.0-1288|****|Broken graphics in NES titles fixed, Minor graphical issues}}
{{VersionCompatibilityVersion|4.0-1288|****|Broken graphics in NES titles fixed, Minor graphical issues}}
{{VersionCompatibilityVersion|5.0-5874|*****|Hybrid XFB corrects NES titles}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Pentium G1610 @ 2.6GHz|GPU=Intel HD Graphics|result=Majora is quite playable : 15-20FPS, no glitches|tester=hivaoa}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Pentium G1610 @ 2.6GHz|GPU=Intel HD Graphics|result=Majora is quite playable : 15-20FPS, no glitches|tester=hivaoa}}
{{testing/entry|revision=4.0-553|OS=Windows 7|CPU=Intel Pentium G630 @ 2.7GHz|GPU=NVIDIA GeForce 8400GS 512MB|result=NES Graphics are a glitched out mess. |tester=dude22072}}
{{testing/entry|revision=4.0-553|OS=Windows 7|CPU=Intel Pentium G630 @ 2.7GHz|GPU=NVIDIA GeForce 8400GS 512MB|result=NES Graphics are a glitched out mess. |tester=dude22072}}
{{testing/entry|revision=4.0-3336|OS=Windows 8.1|CPU=Intel Core i7-3630QM @ 2.4GHz|GPU=NVIDIA GeForce GT 635M|result=Perfect, no glitches|tester=Jhonn}}
{{testing/entry|revision=4.0-3336|OS=Windows 8.1|CPU=Intel Core i7-3630QM @ 2.4GHz|GPU=NVIDIA GeForce GT 635M|result=Perfect, no glitches|tester=mbc07}}
{{testing/entry|revision=4.0-3367|OS=Linux|CPU=Intel Core i5-4670K @ 3.4GHz|GPU=NVIDIA GeForce GT 640|result=Both Ocarina of Time and Majora's Mask crash/hang after a random amount of time|tester=anon}}
{{testing/entry|revision=4.0-3367|OS=Linux|CPU=Intel Core i5-4670K @ 3.4GHz|GPU=NVIDIA GeForce GT 640|result=Both Ocarina of Time and Majora's Mask crash/hang after a random amount of time|tester=anon}}
{{testing/entry|revision=4.0-7840|OS=Windows 10|CPU=Intel Core i5-3570K @ 4.5GHz|GPU=NVIDIA GeForce GTX 660|result=NES games are unplayable due to stretching issues that aren't fixed by either XFB setting or by the config recommended on the wiki page. Ocarina of Time seems perfect save for the menu background being black with Store EFB Copies to Texture Only enabled, and discolored glitchy-looking backgrounds with the same setting disabled. Otherwise, N64 games seem to run at a flawless emulation of the N64 game, at 20 fps. Works well with OpenGL renderer, at 1080p with 4x SSAA, 16x Anistropic Filtering.|tester=Smartlord}}
{{testing/entry|revision=4.0-7840|OS=Windows 10|CPU=Intel Core i5-3570K @ 4.5GHz|GPU=NVIDIA GeForce GTX 660|result=NES games are unplayable due to stretching issues that aren't fixed by either XFB setting or by the config recommended on the wiki page. Ocarina of Time seems perfect save for the menu background being black with Store EFB Copies to Texture Only enabled, and discolored glitchy-looking backgrounds with the same setting disabled. Otherwise, N64 games seem to run at a flawless emulation of the N64 game, at 20 fps. Works well with OpenGL renderer, at 1080p with 4x SSAA, 16x Anistropic Filtering.|tester=Smartlord}}
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|vid1=DkW0mqQi0bo|cap1=Dolphin Emulator 4.0.2 - The Legend of Zelda: Collector's Edition (1080p HD) - Nintendo GameCube
|vid1=DkW0mqQi0bo|cap1=Dolphin Emulator 4.0.2 - The Legend of Zelda: Collector's Edition (1080p HD) - Nintendo GameCube
|vid2=vjYJ5uGOH48|cap2=Zelda Ocarina Of time:GameCube Collectors Disc:Dolphin r7228
|vid2=vjYJ5uGOH48|cap2=Zelda Ocarina Of time:GameCube Collectors Disc:Dolphin r7228
|vid3=FlAC2eD_Ilw|cap3=The Legend of Zelda: Collector's Edition [PAL] [Gamecube] [Español] Dolphin 5.0 [1080p HD]
|vid3=SbX03-B5tBs|cap4=The Legend of Zelda: Collector's Edition - A Quick Retrospective
}}
}}
   
   
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[[Category:GameCube games|Legend of Zelda, The: Collector's Edition]]
[[Category:GameCube games|Legend of Zelda, The: Collector's Edition]]
[[Category:Zelda ucode games]]
[[Category:Zelda ucode games]]
[[Category:Ships with debugging symbols]]

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