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The Legend of Zelda: Ocarina of Time: Difference between revisions
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{{Infobox | {{For|the Nintendo 3DS version|The Legend of Zelda: Ocarina of Time 3D}} | ||
|title | {{pp-move-indef}} | ||
|image | {{Infobox video game | ||
|developer | |title=The Legend of Zelda:<br>Ocarina of Time | ||
|publisher | |image=[[File:The Legend of Zelda Ocarina of Time box art.png|250px]] | ||
|series | |caption=North American box art | ||
|released= | |developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]] | ||
{{vgrelease |EU=February 23, 2007}} | |publisher=[[Nintendo]] | ||
{{vgrelease |NA=February 26, 2007}} | |director=[[Shigeru Miyamoto]]<ref name="miyadirect">{{cite web|url=http://uk.cube.gamespy.com/gamecube/the-legend-of-zelda-the-wind-waker-2/520166p2.html |title=A Link to Zelda's Future |date=6 June 2004 |work=GameSpy Articles |publisher=IGN Entertainment, Inc |accessdate=15 September 2010 |quote='''GameSpy:''' My understanding is that during the last days of the creation of Ocarina of Time, Mr. Miyamoto was taken off the project. / '''Eiji Aonuma:''' It was the opposite. At the beginning of the project, his attitude was "Okay, guys, I will let you go ahead and make this game." At some point, he said, "No, no. I've got to get in here." He jumped in and took control of the direction. It was not him beginning then leaving, it was him watching and then taking over the reins. I think maybe we were moving a bit slow for him. Obviously, Mr. Miyamoto had a large passion for Ocarina of Time. He could not hold back anymore. He jumped in and started giving direction.}}</ref><br>Yoichi Yamada<br>[[Eiji Aonuma]]<ref name="eijidungeon">{{cite web |url=http://www.nintendodsi.com/iwata-asks-chapter.jsp?interviewId=3&volumeId=1&chapterId=1 |title=The Previous Game Felt As Though We'd Given Our All |work=Iwata Asks: The Legend of Zelda: Spirit Tracks |publisher=Nintendo of America, Inc. |accessdate=18 October 2010 |quote='''Eiji Aonuma:''' All right. Our first 3D The Legend of Zelda game for the N64 turned out to be The Legend of Zelda: Ocarina of Time. I did some direction on that one, although it was only partial: I was in charge of dungeon design.}}</ref><br>[[Yoshiaki Koizumi]] | ||
{{vgrelease |JP=February 27, 2007}} | |producer=Shigeru Miyamoto | ||
|genre | |artist=[[Yusuke Nakano]] | ||
|modes | |writer=Toru Osawa<br>Shigeru Miyamoto<ref name="miyastory1">{{cite web|url=http://www.nintendo.com/home/features/e3_98/mqna.html |title=Question and Answer Session with Mr. Miyamoto |date=27 May 1998 |work=Nintendo E3 Report 1998 |publisher=Nintendo of America Inc. (via [[Internet Archive]]) |accessdate=30 May 2010 |quote='''Shigeru Miyamoto:''' However, the scenario and game modes are only about 50% my idea. |archiveurl=http://web.archive.org/web/19991007121629/www.nintendo.com/home/features/e3_98/mqna.html |archivedate=7 October 1999}}</ref><ref name="miyastory2">{{Cite journal|month=August |year=1998 |title=Interview mit dem Meister |journal=Club Nintendo |publisher=Nintendo of Europe GmbH |issue=Ausgabe 4 |page=17 |language=German |quote='''Shigeru Miyamoto:''' Die komplette Story ist von mir. / The entire story is from me.}}</ref><br>Yoshiaki Koizumi<ref name="koistory1">{{cite web|url=http://www.wired.com/gamelife/2007/12/interview-super/ |title=Interview: Super Mario Galaxy Director On Sneaking Stories Past Miyamoto |author=Chris Kohler |date=4 December 2007 |work=Wired: GameLife |publisher=Condé Nast Digital |accessdate=10 June 2010}}</ref><ref name="koistory2">{{cite web|url=http://www.next-gen.biz/features/interview-nintendo%C3%ADs-unsung-star |title=Interview: Nintendo's Unsung Star |date=6 February 2008 |work=Edge Magazine |publisher=Future Publishing Limited |accessdate=11 July 2010}}</ref> | ||
| | |composer=[[Koji Kondo]] | ||
| | |series=''[[The Legend of Zelda]]'' | ||
| | |platforms=[[Nintendo 64]], [[Nintendo GameCube]], [[iQue Player]], [[Virtual Console]] | ||
|released={{collapsible list|title=November 21, 1998|titlestyle=font-weight:normal;font-size:12px;background:transparent;text-align:left|'''Nintendo 64'''<br>{{vgrelease|JP=November 21, 1998<ref name="releaseZD">{{cite web|year=2001–2010|url=http://www.zeldadungeon.net/Zelda05-ocarina-of-time.php|publisher=Zelda Dungeon|title=''Release Information''|accessdate=2010-03-10}}</ref>|NA=November 23, 1998<ref name="releaseIGN">{{cite web|year=1996–2010|url=http://ign64.ign.com/objects/000/000437.html|publisher=IGN|title=''Release Information''|accessdate=2010-03-10}}</ref>|EU=December 11, 1998<ref name="releaseGB">{{cite web|year=2010|url=http://www.giantbomb.com/the-legend-of-zelda-ocarina-of-time/61-12572/releases/|publisher=Giant Bomb|title=''Release Information''|accessdate=2010-03-10}}</ref>|AUS=December 18, 1998<ref name="releaseGB"/>}}'''Nintendo GameCube'''<br>{{vgrelease|JP=November 28, 2002<ref name="releaseZD"/>|NA=February 18, 2003<ref name="releaseMQIGN">{{cite web|year=1996–2010|url=http://cube.ign.com/objects/495/495087.html|publisher=IGN|title=''Master Quest Release Information''|accessdate=2010-03-10}}</ref>|EU=May 3, 2003<ref name="releaseZD"/>}}'''iQue Player'''<br>{{vgrelease|[[China|CHN]]|November 2003}}'''Virtual Console'''<br>{{vgrelease|PAL=February 23, 2007<ref name="releaseZD"/>}}{{vgrelease|NA=February 26, 2007<ref name="releaseZD"/>}}{{vgrelease|JP=February 27, 2007<ref name="releaseZD"/>}}}} | |||
|genre=[[Action-adventure game|Action-adventure]] | |||
|modes=[[Single-player]] | |||
|ratings={{vgratings|ACB=G8+ (N64), PG (Wii)|CERO=A|ELSPA=3+|ESRB=E|PEGI=7+ (N64 / NGC), 12+ (Wii)}} | |||
}} | }} | ||
{{Nihongo|'''''The Legend of Zelda: Ocarina of Time'''''|ゼルダの伝説 時のオカリナ|Zeruda no Densetsu: Toki no Okarina}} is an [[Action-adventure game|action-adventure]] [[video game]] developed by [[Nintendo]]'s [[Nintendo Entertainment Analysis and Development|Entertainment Analysis and Development]] division for the [[Nintendo 64]] [[video game console]]. It was released in Japan on November 21, 1998; in North America on November 23, 1998; and in Europe on December 11, 1998. Originally developed for the [[Nintendo 64DD]] peripheral, the game was instead released on a 256-[[megabit]] (32-[[megabyte]]) cartridge, which was the largest-capacity cartridge Nintendo produced at that time. ''Ocarina of Time'' is the fifth game in [[The Legend of Zelda|''The Legend of Zelda'' series]], and the first with [[3D graphics]]. It was followed two years after its release by the sequel ''[[The Legend of Zelda: Majora's Mask]]''. | |||
'''''The Legend of Zelda: Ocarina of Time''''' | |||
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Revision as of 08:13, 3 December 2011
Template:For Template:Pp-move-indef Template:Infobox video game Template:Nihongo is an action-adventure video game developed by Nintendo's Entertainment Analysis and Development division for the Nintendo 64 video game console. It was released in Japan on November 21, 1998; in North America on November 23, 1998; and in Europe on December 11, 1998. Originally developed for the Nintendo 64DD peripheral, the game was instead released on a 256-megabit (32-megabyte) cartridge, which was the largest-capacity cartridge Nintendo produced at that time. Ocarina of Time is the fifth game in The Legend of Zelda series, and the first with 3D graphics. It was followed two years after its release by the sequel The Legend of Zelda: Majora's Mask.
Problems
Crash on load
Game launches fine, but no audio.
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with The Legend of Zelda: Ocarina of Time since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |