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In '''''The Legend of Zelda: Twilight Princess''''', the next chapter in [[:Category:The Legend of Zelda (Series)|The Legend of Zelda series]], Link can transform into a wolf to scour the darkened land of Hyrule. With the help of Midna, a mysterious being, you must guide Link through hordes of foul creatures and challenging bosses using new moves and a new horseback combat system. Many puzzles stand between Link and the fulfillment of his quest, so you must sharpen your wits as you hunt for weapons and items. | In '''''The Legend of Zelda: Twilight Princess''''', the next chapter in [[:Category:The Legend of Zelda (Series)|The Legend of Zelda series]], Link can transform into a wolf to scour the darkened land of Hyrule. With the help of Midna, a mysterious being, you must guide Link through hordes of foul creatures and challenging bosses using new moves and a new horseback combat system. Many puzzles stand between Link and the fulfillment of his quest, so you must sharpen your wits as you hunt for weapons and items. | ||
The Wii version is identical to the [[The Legend of Zelda: Twilight Princess (GC)|GameCube version]], but is mirrored by design; | The Wii version is identical to the [[The Legend of Zelda: Twilight Princess (GC)|GameCube version]], but is mirrored by design; (i.e. what is left on the world map in the GC version is right on the Wii). It also uses the Wii remote and supports widescreen. | ||
== | == Emulation Information == | ||
=== Hyrule Field Speed Hack === | |||
As the player progresses through the game, Hyrule Field will become progressively slower. To fix this, enable the "Hyrule Field Speed Hack" in ISO properties (right click the game in the game list > Properties > Patches tab > Hyrule Field Speed Hack). All region releases except KO were fixed by {{revision|4.0-1767}}. | |||
=== Hyrule Field | |||
As the player | |||
Unfortunately, the hack will cause defects on the minimap, so it is not enabled by default. | Unfortunately, the hack will cause defects on the minimap, so it is not enabled by default. | ||
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{{Image|Twilight_Princess_Map_without_Speedhack.png|Proper minimap|br}} | {{Image|Twilight_Princess_Map_without_Speedhack.png|Proper minimap|br}} | ||
=== Bloom === | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | |||
=== <s>Bloom</s> === | |||
Due to the low resolution bloom, a "ghost" image will appear around certain objects in areas with high amounts of bloom. There is no known solution. | Due to the low resolution bloom, a "ghost" image will appear around certain objects in areas with high amounts of bloom. There is no known solution. | ||
In addition to the "ghost" look, the Wii version has a bloom offset. The bloom appears to the left and above where it should be. To fix it, use D3D11, or use OpenGL with the following procedure: | In addition to the "ghost" look, the Wii version has a bloom offset. The bloom appears to the left and above where it should be. To fix it, use D3D11, or use OpenGL with the following procedure: | ||
*With OpenGL and '''EFB Copies to Texture Only'''. If the graphics configuration menu is opened the bloom offset will disappear. Why this happens is unknown, but it appears to remain in place in testing. | *With OpenGL and '''EFB Copies to Texture Only'''. If the graphics configuration menu is opened the bloom offset will disappear. Why this happens is unknown, but it appears to remain in place in testing. | ||
This is fixed since at least {{revision|5.0-10516}}. | |||
}}}} | }}}} | ||
== Enhancements == | == Enhancements == | ||
=== Minimap /w Anti-aliasing / Force Filtering === | |||
The map may have glitchy borders if anti-aliasing or force filtering enhancements are used. | |||
{{Image|TwilightPrincessWii Map AA.jpg|Anti-aliasing|}} | |||
{{Image|TwilightPrincessWii Map Force Filter.jpg|Force texture filtering|br|}} | |||
=== Sun Rays === | === Sun Rays === | ||
Twilight Princess uses a ray effect at various points throughout the game, most notably at windows and the fountains. The effect is very easily broken. How it is broken depends on the backend used: | Twilight Princess uses a ray effect at various points throughout the game, most notably at windows and the fountains. The effect is very easily broken. How it is broken depends on the backend used: | ||
*D3D - Anti-aliasing and an Internal Resolution above 1x Native | *D3D - Broken by Anti-aliasing, Anisotropic Filtering and an Internal Resolution above 1x Native. | ||
*OpenGL - | *OpenGL - Broken by Anisotropic Filtering and an Internal Resolution above 1x Native. | ||
{{Image|TwilightPrincessWii Sunrays Broken.jpg|Broken sun rays|}} | {{Image|TwilightPrincessWii Sunrays Broken.jpg|Broken sun rays|}} | ||
{{Image|TwilightPrincessWii Sunrays Working.jpg|Proper Emulation of the effect|br}} | {{Image|TwilightPrincessWii Sunrays Working.jpg|Proper Emulation of the effect|br}} | ||
=== | === Disable Bloom === | ||
Bloom is not displayed correctly if an IR> 1 is used. To display Bloom effects correctly, the improvement '''Scaled EFB copy''' must be disabled. To disable bloom completely, use the Action Replay code below. | |||
<pre>No Bloom Effects | <pre>No Bloom Effects | ||
0400EDB8 4E800020</pre> | 0400EDB8 4E800020</pre> | ||
=== HD Texture Pack === | |||
[https://www.henrikomagnifico.com/zelda-twilight-princess-4k Zelda Twilight Princess 4K by Henriko Magnifico] | |||
[https://zeldatphdt.blogspot.com/ The Legend of Zelda: Twilight Princess HD Texture Pack] | |||
== Configuration == | == Configuration == | ||
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<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--> | <!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--> | ||
{{VersionCompatibilityVersion|6095|****|}} | {{VersionCompatibilityVersion|6095|****|}} | ||
{{VersionCompatibilityVersion|5.0-11518|*****|Since prior to this revision}} | |||
{{VersionCompatibilityClose}} | {{VersionCompatibilityClose}} | ||