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The Lord of the Rings: The Two Towers
|The Lord of the Rings: The Two Towers|
|Developer(s)||Stormfront Studios, Hypnos Entertainment|
|Series||Lord of the Rings|
|Release date(s)|| JP February 14, 2003|
NA December 30, 2002
EU March 14, 2003
|Input methods||GameCube Controller|
|GameIDs||GLOP69, GLOE69, GLOJ13, GLOD69, GLOF69, GLOI69, GLOS69|
The second chapter in the epic story of Middle-earth pits you against Sauron and the evil forces of Mordor. In The Lord of the Rings: The Two Towers, you'll battle an army of 10,000 Uruk-Hai on the walls of Helm's Deep, hordes of Orcs on the plains of Rohan, and even the monstrous Cave Troll in Balin's Tomb. Guide Aragorn, Gimli, or Legolas through 13 interactive environments, using each character's unique moves, skills, and weaponry to complete your quest.
Shadows don't show in DirectX and Software mode, only in OpenGL.
Only configuration options for the best compatibility where they deviate from defaults are listed.
|OpenGL||DirectX 11 backend is missing shadows|
The graph below charts the compatibility with The Lord of the Rings: The Two Towers since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core i5-2520M||Intel HD 3000||Runs Slow, get an average 30FPS and 50VPS while the emulation says its at 100%. The more enemies on screen the slower it gets. Water doesn't render. Other than that you can play the game the entire way through.||CommanderBond|
|Windows 7 x64||Intel Core i7-4700MQ||NVIDIA GeForce 780M||Very Fast with Risolution 3x,Anti 4x and Aniso 4x.||Conehead|
|Windows 10 x64||Intel Core i5-3570k @ 3.4GHz||NVIDIA GeForce GTX 1070||Great, 100% speed with default settings on DX11, x4 internal resolution, no AA/AF||Turnspit|
|Windows 10||Intel Core i7-6700K @ 4GHz||NVIDIA GeForce GTX 1080||Perfect. Game is running constant at 60 FPS. Shadows does not display on D3D backend. To fix this, use OpenGL or Vulkan backend.||SuperSonic|