The Lord of the Rings: The Two Towers

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The Lord of the Rings: The Two Towers
The Lord of the Rings-The Two Towers.jpg
Developer(s) Stormfront Studios, Hypnos Entertainment
Publisher(s) Electronic Arts
Series Lord of the Rings
Platform(s) GameCube
Release date(s) JP February 14, 2003
NA December 30, 2002
EU March 14, 2003
Genre(s) Action
Mode(s) Single-player
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: The Lord of the Rings: The Two Towers
Playable
GameIDs GLOP69, GLOE69, GLOJ13, GLOD69, GLOF69, GLOI69, GLOS69
See also...

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The second chapter in the epic story of Middle-earth pits you against Sauron and the evil forces of Mordor. In The Lord of the Rings: The Two Towers, you'll battle an army of 10,000 Uruk-Hai on the walls of Helm's Deep, hordes of Orcs on the plains of Rohan, and even the monstrous Cave Troll in Balin's Tomb. Guide Aragorn, Gimli, or Legolas through 13 interactive environments, using each character's unique moves, skills, and weaponry to complete your quest.

Problems

Shadows

Shadows don't show in DirectX and Software mode, only in OpenGL.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes

Video Back End

OpenGL DirectX 11 backend is missing shadows

Version Compatibility

The graph below charts the compatibility with The Lord of the Rings: The Two Towers since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-9209 (current)
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Δ
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2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
4.0-224 Windows 7 Intel Core i5-2520M Intel HD 3000 Runs Slow, get an average 30FPS and 50VPS while the emulation says its at 100%. The more enemies on screen the slower it gets. Water doesn't render. Other than that you can play the game the entire way through. CommanderBond
5.0 Windows 7 x64 Intel Core i7-4700MQ NVIDIA GeForce 780M Very Fast with Risolution 3x,Anti 4x and Aniso 4x. Conehead
5.0-9 Windows 10 x64 Intel Core i5-3570k @ 3.4GHz NVIDIA GeForce GTX 1070 Great, 100% speed with default settings on DX11, x4 internal resolution, no AA/AF Turnspit
5.0-4607 Windows 10 Intel Core i7-6700K @ 4GHz NVIDIA GeForce GTX 1080 Perfect. Game is running constant at 60 FPS. Shadows does not display on D3D backend. To fix this, use OpenGL or Vulkan backend. SuperSonic

Gameplay Videos