TimeSplitters 2: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image       = [[File:TimeSplitters2.jpg|300px]]
|image     = [[File:TimeSplitters2.jpg|300px]]
|developer   = Free Radical Design
|developer = Free Radical Design
|publisher   = Electronic Arts
|publisher = Electronic Arts
|series       = ''TimeSplitters''
|series   = TimeSplitters
|released     = {{vgrelease|NA=October 16, 2002|EU=November 1, 2002}}
|released = {{vgrelease|NA=October 16, 2002|EU=November 1, 2002}}
|genre       = First-person shooter
|genre     = First-person shooter
|modes       = Single-player, Multiplayer (4), Co-op (4), Online (16)
|modes     = Single-player, Multiplayer (4), Co-op (4), Online (16)
|input       = GameCube Controller
|input     = GameCube Controller
|forumlink   = http://forums.dolphin-emu.org/Thread-gc-timesplitters-2--25980
|forumlink = http://forums.dolphin-emu.org/Thread-gc-timesplitters-2--25980
}}
}}


'''''TimeSplitters 2''''' returns with better graphics and bigger firepower, combining a dynamic storyline and stunning visuals with intense multiplayer kicks. In this second installment it is once again up to you to stop the evil Time Splitters from destroying the universe's space-time fabric. You'll travel through different historical eras, fighting in the roaring '20s, ancient Aztec temples, and outer-space robot factories. While the awesome multiplayer deathmatch mode is still here in all its glory, a more in-depth single-player and cooperative story mode, and a more advanced MapMaker feature, make for a more well rounded game experience. Up to 16-player action is available with four consoles and four links.
'''''TimeSplitters 2''''' returns with better graphics and bigger firepower, combining a dynamic storyline and stunning visuals with intense multiplayer kicks. In this second installment it is once again up to you to stop the evil Time Splitters from destroying the universe's space-time fabric. You'll travel through different historical eras, fighting in the roaring '20s, ancient Aztec temples, and outer-space robot factories. While the awesome multiplayer deathmatch mode is still here in all its glory, a more in-depth single-player and cooperative story mode, and a more advanced MapMaker feature, make for a more well rounded game experience. Up to 16-player action is available with four consoles and four links.
== Problems ==
{{Problems|{{#vardefineecho:problems|
=== Border Lines ===
A odd border is rendered on the bottom and right sides of the screen. Refer {{Issue|11418}}.
{{image|Timesplitters 2 Odd Border.jpg|Odd border.|br}}
}}}}


== Enhancements ==
== Enhancements ==
=== Aspect Ratio Fix adjustments ===
=== Widescreen Aspect Ratio Fix ===
The following AR codes work as a widescreen adjustment hack for the game. These cheats are adjustable by pressing the R and L buttons combined with another one. When doing so, be sure to use stretch to window for wider aspect ratios and use 16:9 for the 16:9 widescreen ratio. This should be done when you are in the Story Mode menu or in the MapMaker preview (where there are no weapons).
Dolphin's default Widescreen Patch will cause levels to not load or the Electrotool and other items to not appear making it impossible to progress. The following code works as a widescreen adjustment hack for the game. These cheats are adjustable by pressing the R and L buttons combined with another one. When doing so, be sure to use stretch to window for wider aspect ratios and use 16:9 for the 16:9 widescreen ratio. This should be done when you are in the Story Mode menu or in the MapMaker preview (where there are no weapons).


'''NTSC''':
==== NA (Action Replay)====
<pre>7PAV-Q5EY-ZNH5N
<pre>7PAV-Q5EY-ZNH5N
6REU-4C7Y-0RTQG
6REU-4C7Y-0RTQG
Line 39: Line 47:
X90Z-0YMC-XW37E</pre>
X90Z-0YMC-XW37E</pre>
{{image|Timesplitters Sequel 4-3.png|Original/Unaltered 4:3 camera.}}
{{image|Timesplitters Sequel 4-3.png|Original/Unaltered 4:3 camera.}}
{{image|Timesplitters Sequel 16-9.png|16:9 camera with stretched HUD and text.|br}}
{{image|Timesplitters Sequel 16-9.png|16:9 camera with stretched HUD and text.|br|width=400}}


== Problems ==
==== EU ====
{{Problems|{{#vardefineecho:problems|
<pre>$16:9 Widescreen
 
04271E30 C3A2DE7C
 
0447119C 3FE38E39
}}}}
</pre>


== Configuration ==
== Configuration ==
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{{testing/entry|revision=7480|OS=Ubuntu 10.10|CPU=Intel Pentium E5200|GPU=NVIDIA GeForce 9300|result=Works with almost 100% speed and no major graphical glitches|tester=Matthew T.}}
{{testing/entry|revision=7480|OS=Ubuntu 10.10|CPU=Intel Pentium E5200|GPU=NVIDIA GeForce 9300|result=Works with almost 100% speed and no major graphical glitches|tester=Matthew T.}}
{{testing/entry|revision=7564|OS=Windows 7|CPU=Intel Core i7-950 @ 3.07GHz|GPU=ATI Radeon HD 5770|result=Some slowness, attempting to skip the ending cinematic crashes the emulator but ran fine otherwise. For some reason though, the freeze/restart timer AR codes do not work on Dolphin whereas they work on my actual GC. There might be something wrong with that, but I can imagine, being as it's a cheat, fixing the code interpreter is low priority.|tester=Schala}}
{{testing/entry|revision=7564|OS=Windows 7|CPU=Intel Core i7-950 @ 3.07GHz|GPU=ATI Radeon HD 5770|result=Some slowness, attempting to skip the ending cinematic crashes the emulator but ran fine otherwise. For some reason though, the freeze/restart timer AR codes do not work on Dolphin whereas they work on my actual GC. There might be something wrong with that, but I can imagine, being as it's a cheat, fixing the code interpreter is low priority.|tester=Schala}}
{{testing/entry|revision=7719 (tex-cache rewrite)|OS=Windows 7|CPU=Intel Core i7-920 @ 3.6GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Mostly runs ok, some major graphical issues outdoors on the Mexican Mission DM map (wildly flickering random colors)|tester=Adambean}}
{{testing/entry|revision=7719|OS=Windows 7|CPU=Intel Core i7-920 @ 3.6GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Mostly runs ok, some major graphical issues outdoors on the Mexican Mission DM map (wildly flickering random colors)|tester=Adambean}}
{{testing/entry|revision=3.0-332|OS=Mac OS X 10.7.2|CPU=Intel Core i5-2435M @ 2.4GHz|GPU=Intel HD Graphics 3000|result=Crashed after creating initial profile in game.|tester=jedivulcan}}
{{testing/entry|revision=3.0-332|OS=Mac OS X 10.7.2|CPU=Intel Core i5-2435M @ 2.4GHz|GPU=Intel HD Graphics 3000|result=Crashed after creating initial profile in game.|tester=jedivulcan}}
<!-- the report above doesn't line up with the others or the video, and the glitches shown match those of the aborted tex-cache rewrite build -->
<!-- the report above doesn't line up with the others or the video, and the glitches shown match those of the aborted tex-cache rewrite build -->
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|vid2=hlWVnfIMZtc|cap2=Dolphin - TimeSplitters 2 Gameplay
|vid2=hlWVnfIMZtc|cap2=Dolphin - TimeSplitters 2 Gameplay
|vid3=FMpECBywwfo|cap3=(60 FPS) TimeSplitters 2 on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube)
|vid3=FMpECBywwfo|cap3=(60 FPS) TimeSplitters 2 on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube)
|vid4=Qa0ZpTloBTY|cap4=Dolphin Emulator 5.0-3021 - TimeSplitters 2 (1080p) - Nintendo GameCube
}}
}}
[[Category:GameCube games]]
[[Category:GameCube games]]

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