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Tom Clancy's Splinter Cell: Pandora Tomorrow
|Tom Clancy's Splinter Cell: Pandora Tomorrow|
|Series||Splinter Cell, Tom Clancy|
|Release date(s)|| NA July 20, 2004|
EU July 30, 2004
|Input methods||GameCube Controller, Game Boy Advance|
|GameIDs||GT7P41, GT7E41, GT7X41|
Tom Clancy's Splinter Cell: Pandora Tomorrow is an action-adventure stealth game, developed and published by Ubisoft Shanghai, while Ubisoft Montreal, creator of the original Splinter Cell, was working on Chaos Theory. Pandora Tomorrow is the second game in the Splinter Cell series endorsed by writer Tom Clancy. The game follows the covert activities of Sam Fisher, an agent working for a black-ops branch of the National Security Agency (NSA) called "Third Echelon". The character, Sam Fisher, is voiced by Michael Ironside. Dennis Haysbert, at that time best known for his role as David Palmer on the television show 24 is the voice for the character Irving Lambert, Fisher's boss, making this the only time he is not voiced by Don Jordan. Lalo Schifrin provides the theme music for the game. The game has been translated to several languages for international distribution. Pandora Tomorrow was entitled Shadow Strike during its development.
Aspect Ratio Flickering
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with Tom Clancy's Splinter Cell: Pandora Tomorrow since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Mac OS X 10.7.4||Intel Core i7 @ 2.2GHz||AMD Radeon HD 6750M||Not playable. Dolphin crashes after loading the first mission. Menus works fine except for a crash when selecting "Position" in "Options". Loading screens have some issues on the "Loading" and "Press A" textures. Intro video plays fine. Tested with default settings and DSP HLE.||Nolendil|
|Windows 8.1||AMD Phenom II X6 1055T @ 3.5GHz||AMD Radeon HD 6850||Played the game beginning to end, no problems. Cutscenes don't show when using a higher internal resolution. The TV station mission is a lot more demanding hardware-wise than the rest of the game, using thermal vision a bunch helped me get through it bearably. Tested with default settings and OpenGL backend.||Metroid_III|
|Windows 10||Intel Core i5-3570K @ 4.4GHz||NVIDIA GeForce GTX 970 G1||Playable but with slight problems. Weird blur next to crosshairs. Game has frame skipping but performance is not good so you drop a lot of frames, I don't know if this is considered a problem but it's note worthy.||Kilobytez95|