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Tornado Outbreak
Tornado Outbreak | |
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Developer(s) | Loose Cannon Studios |
Publisher(s) | Konami |
Platform(s) | Wii |
Release date(s) | NA September 29, 2009 EU October 2009 |
Genre(s) | Action |
Mode(s) | Single-player, Multiplayer (2) |
Input methods | Wii Remote + Nunchuk |
Compatibility | 4![]() ![]() Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Harness the power of a raging tornado and battle the forces of evil in an effort to save the world in Tornado Outbreak! Sinister forces have deceived players to believe that their destructive behavior will save an epic hero. In reality, they're working for evil. Players must take control of a dynamic tornado to tear through open environments, chew up the landscape and spit out everything in the way. The more destruction, the bigger the tornado grows. Work against time based, collection and point challenge, players search for hidden elements and enemies from another world. As the debris flies and the trail of destruction is left behind, players must battle bosses and defeat the forces of evil.
Problems
VP6 Videos
Tornado Outbreak uses the VP6 video codec, common in Electronic Arts' titles, causing its videos to have vertical line artifacts and other glitches on many graphics cards. The Software Render will display VP6 video correctly, but is typically too slow. VP6 rendering also reacts poorly to the Force Texture Filtering enhancements (and Anisotropic Filtering on NVIDIA), causing further scrambling. See issue 7193. In 5.0-15515 or newer, this can be fixed with "Manual Texture Sampling" in the Graphics Settings -> Advanced menu.
Missing Graphics
XFB Real is required for some FMVs and loading screens to appear. Fixed with Hybrid XFB in 5.0-5874.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Manual Texture Sampling | On | Render VP6 video |
Enhancements
60 FPS
This code runs Tornado Outbreak at 60FPS, but it will still drops to 30FPS when too much is happening. Overclocking may account for that.
$60FPS [Nick Reynolds] 040846D0 60000000
Version Compatibility
The graph below charts the compatibility with Tornado Outbreak since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
4.0.2 | Intel Core i5 @ 3.2 GHz | NVIDIA GeForce GT 430 | too slow (12 or 15FPS) (unplayable) | 62.57.99.244 | |
5.0-422 | Windows 10 | Intel Core i5-3570K @ 3.4 GHz | NVIDIA GeForce GTX 1070 | Pretty good. EA VP6 video artifacts. Some slowdown, this is a fairly demanding game. No big issues. | JMC4789 |
5.0-6208 | Windows 10 | Intel Core i5-2320 @ 3 GHz | Game runs perfectly fine, however certain levels like Roadside Destruction will start to lag, while other levels tend to run at 30FPS. | larryeedwards | |
5.0-13947 | Windows 10 | AMD Ryzen 5 2600 | NVIDIA GeForce GTX 1650 | Game runs without any issues at a solid 30 FPS with the graphical backend set to OpenGL. | larryeedwards |
Gameplay Videos
- Loose Cannon Studios (Developer)
- Konami (Publisher)
- North America (Release region)
- Europe (Release region)
- 2009 (Initial release year)
- Action (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 2 (Players supported)
- Wii Remote (Input supported)
- Nunchuk (Input supported)
- 4 stars (Rating)
- Manual Texture Sampling (Config Required)
- Tested On (Release): 4.0.2
- Tested On (CPU): Intel
- Tested On (GPU): NVIDIA
- Tested
- Tested On (Release): 5.0
- Tested On (OS): Windows
- Tested On (CPU): AMD
- Untested for 2500+ revisions
- Wii games