Tornado Outbreak
| Tornado Outbreak | |
|---|---|
| Developer(s) | Loose Cannon Studios |
| Publisher(s) | Konami |
| Platform(s) | Wii |
| Release date(s) | NA September 29, 2009 EU October 2009 |
| Genre(s) | Action |
| Mode(s) | Single-player, Multiplayer (2) |
| Input methods | Wii Remote + Nunchuk |
| Compatibility | 4 Playable |
| GameIDs | |
| See also... |
Dolphin Forum thread |
Harness the power of a raging tornado and battle the forces of evil in an effort to save the world in Tornado Outbreak! Sinister forces have deceived players to believe that their destructive behavior will save an epic hero. In reality, they're working for evil. Players must take control of a dynamic tornado to tear through open environments, chew up the landscape and spit out everything in the way. The more destruction, the bigger the tornado grows. Work against time based, collection and point challenge, players search for hidden elements and enemies from another world. As the debris flies and the trail of destruction is left behind, players must battle bosses and defeat the forces of evil.
Problems
Audio Stuttering
Some audio in the game, particularly voices during cutscenes, stutters occasionally.
VP6 Videos
Tornado Outbreak uses the VP6 video codec, common in Electronic Arts' titles, causing its videos to have vertical line artifacts and other glitches on many graphics cards. The Software Render will display VP6 video correctly, but is typically too slow. VP6 rendering also reacts poorly to the Force Texture Filtering enhancements (and Anisotropic Filtering on NVIDIA), causing further scrambling. See issue 7193. This can be fixed with "Manual Texture Sampling" in the Graphics Settings → Advanced menu.
Enhancements
60 FPS
This following code allows the game to run at 60 FPS.
The game may internally drop to 30 FPS in intense scenarios: raise Emulated CPU Clock Override to prevent that.
$60FPS [Nick Reynolds] 040846D0 60000000
16:9 Widescreen
The stock widescreen support in Tornado Outbreak only adjusts HUD elements, with 3D rendering still using a 4:3 projection. This code adjusts that so widescreen mode renders a 16:9 image.
$16:9 Widescreen [Vague Rant] C2028304 00000003 EC3F0024 80C70540 2C060000 40820008 EC210072 00000000
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
| Config | Setting | Notes |
|---|---|---|
| Manual Texture Sampling | On | Render VP6 video |
Version Compatibility
The graph below charts the compatibility with Tornado Outbreak since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
| Test Entries | |||||
|---|---|---|---|---|---|
| Revision | OS | CPU | GPU | Result | Tester |
| 4.0.2 | Intel Core i5 @ 3.2 GHz | NVIDIA GeForce GT 430 | too slow (12 or 15FPS) (unplayable) | 62.57.99.244 | |
| 5.0-422 | Windows 10 | Intel Core i5-3570K @ 3.4 GHz | NVIDIA GeForce GTX 1070 | Pretty good. EA VP6 video artifacts. Some slowdown, this is a fairly demanding game. No big issues. | JMC4789 |
| 5.0-6208 | Windows 10 | Intel Core i5-2320 @ 3 GHz | Massive slowdown when too much is occurring on-screen, i.e 9 FPS on Roadside Destruction and Showdown with Omegaton. Performance wise, framerate typically stayed at 30 fps during flythroughs, though occasionally dipped during actual gameplay to half the framerate on levels such as Double Wide Damage and Camelot Falls. | larryeedwards | |
| 5.0-13947 | Windows 10 | AMD Ryzen 5 2600 | NVIDIA GeForce GTX 1650 | Game runs without any issues at a solid 30 FPS with the graphical backend set to OpenGL. | larryeedwards |
Gameplay Videos
- Loose Cannon Studios (Developer)
- Konami (Publisher)
- North America (Release region)
- Europe (Release region)
- 2009 (Initial release year)
- Action (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 2 (Players supported)
- Wii Remote (Input supported)
- Nunchuk (Input supported)
- 4 stars (Rating)
- Manual Texture Sampling (Config Required)
- Tested On (Release): 4.0.2
- Tested On (CPU): Intel
- Tested On (GPU): NVIDIA
- Tested
- Tested On (Release): 5.0
- Tested On (OS): Windows
- Tested On (CPU): AMD
- Untested for 10000+ revisions
- Wii games
- Supports VBI Frequency Override

