True Crime: New York City: Difference between revisions

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|modes    = Single-player
|modes    = Single-player
|input    = GameCube Controller
|input    = GameCube Controller
|forumlink = http://forums.dolphin-emu.org/Thread-gc-true-crime-new-york-city
|forumlink = https://forums.dolphin-emu.org/Thread-gc-true-crime-new-york-city
}}
}}


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== Emulation Information ==
== Emulation Information ==
{{Problems/GC Widescreen 16-9}}
{{Problems/GC Widescreen 16-9}}
=== Bomb Disposal Audio Glitches ===
When completing "Bomb Disposal" side missions, the game will have severe audio issues and a loud stutter. This is correct emulation and happens on console. For more information on how the bug behaves and proof it happens on console refer {{issue|12627}}.


== Problems ==
=== Old Broadway Crash ===
{{Problems|{{#vardefineecho:problems|
Near Old Broadway and 125th street, the game has a very high chance of locking up. This issue has been reproduced on console and is not an issue with Dolphin.
 
=== Random Hangs ===
This game randomly hangs when entering interiors, especially when played on Nintendo Wiis. Due to other issues with the game, it is unknown if Dolphin behaves more like a GameCube or Wii with this issue.
 
=== Save Corruption ===
This game can corrupt your memory card. Play with caution.
 
=== Erratic Framerate ===
This game's framerate is erratic and extremely inconsistent, even on console. This can make driving extremely difficult, as at lower framerates the game will ignore or delay inputs. By increasing the emulated CPU clock, you can make the game more demanding but increase the framerate to the point of actually making driving reasonable.
 
=== Flickering Graphics ===
Decals, shadows, textures and more flicker in this game. Specular lighting effects when indoors will also flicker similarly. This happens on console.
 
=== Taxi Softlock ===
If you call a Taxi during the Intro mission, the game will softlock.
 
=== State Highway Levitation Issue ===
When driving Northbound on the State Highway, the highway will jitter and eventually sync far below the actual collision detection of the road. Turning your car or camera can result in wild collision detection issues and you can even get thrown out of bounds. You may also sink into the ground on other parts of the highway. This is also normal and happens on console.
 
=== Out of Bounds Issues ===
When walking into any corner, you may get thrown out of bounds. This is normal and happens on console.
 
=== Missing Textures in Central Park ===
Patches of grass and other textures are completely missing, allowing you to see through the ground in points of Central Park. This is normal and happens on console.
 
=== NPCs Flickering/Disappearing ===
In indoor areas, NPCs will constantly flicker and zip around, especially in tight spaces. For example, they will show an animation to sit in one chair and then appear in another. This is normal and occurs on console.


=== Crashing ===
=== Menu Navigation Malfunctioning ===
This game will crash on the tutorial mission. This occurs when coming into contact with objects or dropping from the ladder near the end of the tutorial. The game can also crash inside other buildings in the game when objects are hit with a melee. See {{issue|7230}}.  The only way to work-around this is to adjust the Emulated CPU Clockrate currently.  70% - 80% seems perfectly stable in extended testing sessions.
There is a chance that the directional controls won't work properly in the main menu. If this occurs, restart the game to make the problem go away.


=== High-pitched Cutscene Sound ===
In-engine cutscenes have a high-pitched sound (at around 6320 Hz). This happens on console. Pre-rendered cutscenes are not affected.<!-- Example: https://youtu.be/Kx9tXj52kR8?t=1935 has the issue, but https://youtu.be/Kx9tXj52kR8?t=1942 does not; this video is presumably on real hardware -->


== Problems ==
{{Problems|{{#vardefineecho:problems|
=== <s>Crashing</s> ===
This game uses a Custom Floating Point Exception Handler, which Dolphin does not support setting up. As such, the game will crash with NaN issues that wouldn't cause an issue on console. Due to this, the tutorial mission is nearly unplayable, as you're forced to stand on physics objects which trigger the bug. In order to avoid the issue, you can use a glitch to walk through walls and at least reach the main game. Fixed by {{revision|5.0-15330}}.
}}}}
}}}}


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{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|4.0-8183|****|Use emulated CPU Clock adjustment to gain stability}}
{{VersionCompatibilityVersion|2.0|***|Numerous crashing issues caused by no Custom Floating Point Exception Handler support.}}
{{VersionCompatibilityVersion|5.0-15330|****|Floating Point Exception Handler support added.}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=4.0-8183|OS=Windows 7|CPU=Intel Core i5-3570K @ 3.8GHz|GPU=NVIDIA GeForce GTX 760|result=Tested across various revisions from 4.0 onward. Using an Emulated CPU Clockrate of 76% seems to make it perfectly stable.  The game is notoriously buggy on console, and Dolphin also suffers from these. It's not a fault of the emulator.|tester=JMC47}}
{{testing/entry|revision=4.0-8183|OS=Windows 7|CPU=Intel Core i5-3570K @ 3.8 GHz|GPU=NVIDIA GeForce GTX 760|result=Tested across various revisions from 4.0 onward. The game is notoriously buggy on console, and Dolphin also suffers from these. It's not a fault of the emulator.|tester=JMC47}}
{{testing/end}}
{{testing/end}}



Latest revision as of 03:10, 26 February 2024

True Crime: New York City
True Crime-New York City.jpg
Developer(s) Luxoflux
Publisher(s) Activision
Series True Crime
Platform(s) GameCube
Release date(s) NA November 15, 2005
EU November 25, 2005
Genre(s) Third-person shooter, Sandbox
Mode(s) Single-player
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: True Crime: New York City
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Be a good cop or a bad cop in the streetwise action game True Crime: New York City. You can explore the authentically modeled streets of New York City as a police officer tracking down criminals and administering justice. The game features a diverse weapon set, as well as a mixed offering of fighting styles that you can use to take out those who stand in your way. In addition to combat on foot, the game features driving sequences and shootouts. Laurence Fishburne, Christopher Walken, and Mickey Rourke contribute their voice talent to the game as well.

Emulation Information

16:9

True Crime: New York City has a native 16:9 display option, but it requires enabling it in its internal options and setting Dolphin's Aspect Ratio graphics setting to "Force 16:9". Using the widescreen hack with this title is not recommended.

Bomb Disposal Audio Glitches

When completing "Bomb Disposal" side missions, the game will have severe audio issues and a loud stutter. This is correct emulation and happens on console. For more information on how the bug behaves and proof it happens on console refer issue 12627.

Old Broadway Crash

Near Old Broadway and 125th street, the game has a very high chance of locking up. This issue has been reproduced on console and is not an issue with Dolphin.

Random Hangs

This game randomly hangs when entering interiors, especially when played on Nintendo Wiis. Due to other issues with the game, it is unknown if Dolphin behaves more like a GameCube or Wii with this issue.

Save Corruption

This game can corrupt your memory card. Play with caution.

Erratic Framerate

This game's framerate is erratic and extremely inconsistent, even on console. This can make driving extremely difficult, as at lower framerates the game will ignore or delay inputs. By increasing the emulated CPU clock, you can make the game more demanding but increase the framerate to the point of actually making driving reasonable.

Flickering Graphics

Decals, shadows, textures and more flicker in this game. Specular lighting effects when indoors will also flicker similarly. This happens on console.

Taxi Softlock

If you call a Taxi during the Intro mission, the game will softlock.

State Highway Levitation Issue

When driving Northbound on the State Highway, the highway will jitter and eventually sync far below the actual collision detection of the road. Turning your car or camera can result in wild collision detection issues and you can even get thrown out of bounds. You may also sink into the ground on other parts of the highway. This is also normal and happens on console.

Out of Bounds Issues

When walking into any corner, you may get thrown out of bounds. This is normal and happens on console.

Missing Textures in Central Park

Patches of grass and other textures are completely missing, allowing you to see through the ground in points of Central Park. This is normal and happens on console.

NPCs Flickering/Disappearing

In indoor areas, NPCs will constantly flicker and zip around, especially in tight spaces. For example, they will show an animation to sit in one chair and then appear in another. This is normal and occurs on console.

Menu Navigation Malfunctioning

There is a chance that the directional controls won't work properly in the main menu. If this occurs, restart the game to make the problem go away.

High-pitched Cutscene Sound

In-engine cutscenes have a high-pitched sound (at around 6320 Hz). This happens on console. Pre-rendered cutscenes are not affected.

Problems

Crashing

This game uses a Custom Floating Point Exception Handler, which Dolphin does not support setting up. As such, the game will crash with NaN issues that wouldn't cause an issue on console. Due to this, the tutorial mission is nearly unplayable, as you're forced to stand on physics objects which trigger the bug. In order to avoid the issue, you can use a glitch to walk through walls and at least reach the main game. Fixed by 5.0-15330.

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with True Crime: New York City since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21455 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
4.0-8183 Windows 7 Intel Core i5-3570K @ 3.8 GHz NVIDIA GeForce GTX 760 Tested across various revisions from 4.0 onward. The game is notoriously buggy on console, and Dolphin also suffers from these. It's not a fault of the emulator. JMC47

Gameplay Videos