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|Developer(s)||Wiimm & Leseratte|
|Release date(s)|| NA May 10,2014|
EU May 10, 2014
JP May 10, 2014
KO May 10, 2014
SA May 10, 2014
Wiimmfi is a replacement server for the now defunct Nintendo Wi-Fi Connection. It was created in 2014, by Wiimm and Leseratte.
Make sure you are using an up-to-date version of Dolphin if you run into any issues. Dolphindefinitely is too old, and earlier development versions might be as well. Wiimm and Leseratte are regularly adding features to Wiimmfi that might only have been added in recent versions of Dolphin, so if you run into trouble please update to the most recent development version.
You need to use a NAND backup from a real Wii or Wii U console set up in Dolphin to be able to use Wiimmfi.
See the NAND Usage Guide for more information. Make sure you use the automatic import (Tools => Import BootMii NAND Backup), the manual way (extracting the NAND and copying the files around) will not work.
Before using Wiimmfi, games need to be patched via Wiimmfi Patcher. Just grab an ISO or WBFS file of the game you want to play, put it in the folder with the Wiimmfi Patcher, and run it. The patcher will then create a Wiimmfi-patched copy of each game you put into the folder.
There are no reported problems with this title.
This title does not need non-default settings to run properly.
Note that if you're playing a Wiimmfi-patched copy of Mario Kart Wii, you must not increase the MEM1 size to beyond 32 MB. Increasing the MEM2 size to the maximum (128 MB) works just fine, but increasing MEM1 to values higher than 32 MB can cause a Wiimmfi-patched MKWii copy to either crash on boot or while connecting to Wiimmfi.
The graph below charts the compatibility with Wiimmfi since Dolphin'srelease, listing revisions only where a compatibility change occurred.