Xenoblade Chronicles: Difference between revisions

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'''''Xenoblade Chronicles''''', known in Japan as Zenobureido (ゼノブレイド), is a console role-playing game published by Nintendo for the [[Wii]] console. Traditionally PlayStation exclusive, Xenoblade is the first ''Xeno'' series game to make it to a Nintendo console. The game was released on June 10, 2010 in Japan and on August 19, 2011 in Europe.
'''''Xenoblade Chronicles''''', known in Japan as Zenobureido (ゼノブレイド), is a console role-playing game published by Nintendo and developed by Monolith Soft for the [[Wii]]. With the ''Xeno'' series traditionally being a PlayStation exclusive, Xenoblade is the first of the series to make it to a Nintendo console. The game was released on June 10, 2010 in Japan and on August 19, 2011 in Europe. It will be released in North America on April 6, 2012.
 
Originally not intending to bring Xenoblade Chronicles to the US, the massive pressure from [http://en.wikipedia.org/wiki/Operation_Rainfall fans] has convinced Nintendo release Xenoblade in the US. It has been announced for an [http://kotaku.com/5864496/xenoblade-chronicles-coming-to-north-america-from-an-unlikely-source April 2012 release date].


== Patches ==
== Patches ==
=== 30 FPS Patch ===
=== 30 FPS Patch ===
There is a patch to make the PAL version run at 30 FPS rather than its default 25 FPS. This makes gameplay smoother and matches the original JAP version's 30 FPS. Download the patch [http://www.2shared.com/file/KPGFPick/60VPS_Patch_kAs1m_.html here]. You may wish to back up your original .iso game image before applying the patch.
There is a patch to make the PAL version run at 30 FPS rather than its default 25 FPS. This makes gameplay smoother and matches the original JAP version's 30 FPS. Download the patch [http://www.2shared.com/file/KPGFPick/60VPS_Patch_kAs1m_.html here] or [http://www.mediafire.com/?o69581y3p4gkk6j here]. You may wish to back up your original .iso game image before applying the patch.


=== XBox 360 Button Icons ===
=== XBox 360 Button Icons ===
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Xenoblade Chronicles is a very sound-intensive game, so the most common emulation problems relate to sound stutter, choppy voices during cutscenes, and random crackles and pops in the music and in menus. The sound issues occur for most whether using XAudio2 or DSound. Using the LLE sound plugin can help for some users. Others using HLE usually need to disable Audio Throttle.
Xenoblade Chronicles is a very sound-intensive game, so the most common emulation problems relate to sound stutter, choppy voices during cutscenes, and random crackles and pops in the music and in menus. The sound issues occur for most whether using XAudio2 or DSound. Using the LLE sound plugin can help for some users. Others using HLE usually need to disable Audio Throttle.


The main factor for whether the sound will have issues is what build is being used. There are several special Dolphin builds made with hacks to fix the sound issues, as can be found in the official forum thread for the game.
The main factor for whether the sound will have issues is what build is being used. There are several special Dolphin builds made with hacks to fix the sound issues, as can be found in the [http://forums.dolphin-emulator.com/showthread.php?tid=14588 official forum thread] for the game.


=== Quest Registration Failure ===
=== Quest Registration Failure ===
Dolphin {{revision|3.0-373}} and onwards renders the game unbeatable when a certain boss battle nearing the end of the game fails to register a quest mid battle, making impossible to win.
Dolphin {{revision|3.0-373}} and onwards renders the game unbeatable when a certain boss battle nearing the end of the game fails to register a quest mid battle, making it impossible to win.


== Configuration ==
== Configuration ==
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{{testing/entry|revision=3.0|OS=Arch Linux x86_64|CPU=AMD Phenom X6 @ 3.3GHz|GPU=nVidia GeForce GTX 460|result=PAL version tested; Only problems were encountered with the sound, the rest of the game works perfect.|tester=Istar Eldritch}}
{{testing/entry|revision=3.0|OS=Arch Linux x86_64|CPU=AMD Phenom X6 @ 3.3GHz|GPU=nVidia GeForce GTX 460|result=PAL version tested; Only problems were encountered with the sound, the rest of the game works perfect.|tester=Istar Eldritch}}
{{testing/entry|revision=3.0|OS=Mac OS 10.7.2 Lion|CPU=Intel Core i7 @ 2.93GHz|GPU=ATI Radeon HD 5750|result=PAL version tested; Both background music and cut scene voices crackle occasionally. Lots of tinkering with audio settings to reduce occurrence, e.g. using LLE, disabling audio throttle, etc. Patched to 30fps works great.|tester=Dantiston}}
{{testing/entry|revision=3.0|OS=Mac OS 10.7.2 Lion|CPU=Intel Core i7 @ 2.93GHz|GPU=ATI Radeon HD 5750|result=PAL version tested; Both background music and cut scene voices crackle occasionally. Lots of tinkering with audio settings to reduce occurrence, e.g. using LLE, disabling audio throttle, etc. Patched to 30fps works great.|tester=Dantiston}}
{{testing/entry|revision=7714|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=AMD Radeon HD 6870|result=PAL version; Beat the game, it's fully playable for the most part, I rarely got the sound distortion, but it resolves itself. The game gets pretty laggy in some battles towards the end of the game. Settings are: D3D9; No-AA (as it causes issues with the game); EFB copies: Virtual and RAM; OpenMP Texture Decoder; and HLE audio with Dsound back-end. JIT compiler.|tester=Garteal}}
{{testing/entry|revision=7714|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=AMD Radeon HD 6870|result=PAL version; Beat the game, it's fully playable, I rarely got the sound distortion, but it resolves itself. The game gets pretty laggy in some battles towards the end of the game. Settings are: D3D9; No-AA (as it causes issues with the game); EFB copies: Virtual and RAM; OpenMP Texture Decoder; and HLE audio with Dsound back-end. JIT compiler.|tester=Garteal}}
{{testing/entry|revision=7714|OS=Windows Vista x64|CPU=Intel Core i5-750 @ 4GHz|GPU=nVidia GeForce GTX 460|result=PAL version tested; Few cut-scenes have crackling sound.|tester=X}}
{{testing/entry|revision=7714|OS=Windows Vista x64|CPU=Intel Core i5-750 @ 4GHz|GPU=nVidia GeForce GTX 460|result=PAL version tested; Few cut-scenes have crackling sound.|tester=X}}
{{testing/entry|revision=7719|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=nVidia GeForce GTX 580|result=PAL version tested; Plays nearly perfect. Lightning issues with DX11, plays fine with D3D9. Sound distortion occasionally presents with LLE, restarting the game corrects the issue. Use same general settings as Brumbek.|tester=Wolfi}}
{{testing/entry|revision=7719|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=nVidia GeForce GTX 580|result=PAL version tested; Plays nearly perfect. Lightning issues with DX11, plays fine with D3D9. Sound distortion occasionally presents with LLE, restarting the game corrects the issue. Use same general settings as Brumbek.|tester=Wolfi}}