Xenoblade Chronicles: Difference between revisions

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== Enhancements ==
== Enhancements ==
=== Bloom ===
When using IR > 1x bloom effects in this title are rendered incorrectly. This can be acconted for with one of the following codes. More details can be found on the [https://forums.dolphin-emu.org/Thread-in-regards-to-poor-bloom-and-what-not-to-scale-xenoblade-test-fixes Dolphin Forums].
{{image|Xenoblade Bloom.jpg|L: Fix, R: Normal|br}}
==== Action Replay ====
<pre>
$Bloom Test 4xIR some game areas overwrite
04ca3fa0 01050000
04ca3fa4 3f000000
0466AB10 3fa99999
</pre>
==== Gecko ====
<pre>
$Gecko Bloom x4 IR
C249E5AC 00000002 //Tex Height divide by 4
7C6503D6 5463F0BE
5484F0BE 00000000
04ca3fa4 3f000000 //Offset Factor correction
</pre>
=== HD Textures ===
=== HD Textures ===
See the [https://forums.dolphin-emu.org/thread-35298.html HD Retexture Project]. This project aims to get as many textures converted to HD as possible. There are also packs to replace the button icons with HD versions for the Wii Remote, Classic Controller, Xbox360, and PlayStation with HD tutorials that utilize these buttons. The texture pack has full support for all game disc versions.
See the [https://forums.dolphin-emu.org/thread-35298.html HD Retexture Project]. This project aims to get as many textures converted to HD as possible. There are also packs to replace the button icons with HD versions for the Wii Remote, Classic Controller, Xbox360, and PlayStation with HD tutorials that utilize these buttons. The texture pack has full support for all game disc versions.