Super Monkey Ball 2: Difference between revisions
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{{Infobox VG | {{Infobox VG | ||
|image = [[File:Super Monkey Ball 2 Coverart.jpg|300px]] | |image = [[File:Super Monkey Ball 2 Coverart.jpg|300px]] | ||
|developer = Amusement Vision | |developer = Amusement Vision | ||
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|genre = Puzzle Action | |genre = Puzzle Action | ||
|modes = Single-player, Multiplayer | |modes = Single-player, Multiplayer | ||
|input = GameCube Controller | |input = GameCube Controller | ||
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== Configuration == | == Configuration == | ||
{{Config | {{Config | ||
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Revision as of 05:09, 6 August 2012
Super Monkey Ball 2 is the second installment in the Super Monkey Ball series developed by Amusement Vision. It is the first installment to have a storyline and to be released solely on a home console.
Problems
Sound Bugs
Sounds do not play correctly with DSP-HLE. Enabling DSP-LLE will fix this problem.
Slowdown
On levels that either have excessive buttons (Switch Inferno) or have a lot of geometry (Randomizer), a noticeable drop in framerate occurs on mid-range and below computers.
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with Super Monkey Ball 2 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Template:Test EntryTemplate:Test EntryTest Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
Gameplay Videos
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