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Metroid Prime 3: Corruption (Wii): Difference between revisions
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{{Infobox VG | {{Infobox VG | ||
|image = [[File:MetroidPrime3Corruption.jpg|300px|Metroid Prime 3: Corruption]] | |image = [[File:MetroidPrime3Corruption.jpg|300px|Metroid Prime 3: Corruption]] | ||
|developer = Retro Studios | |developer = Retro Studios | ||
|publisher = Nintendo | |publisher = Nintendo | ||
|series = ''Metroid'' | |series = ''Metroid'' | ||
|released = {{Vgrelease|NA=August 27, 2007|EU=October 26, 2007|AUS=November 8, 2007}}{{Vgrelease|JP=March 6, 2008}} | |||
|genre = First Person Action Adventure | |genre = First Person Action Adventure | ||
|modes = Single-Player | |modes = Single-Player | ||
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}} | }} | ||
'''''Metroid Prime 3: Corruption''''' is a first-person action-adventure game developed by Retro Studios and published by Nintendo for the [[Wii]] video game console. It is the tenth game in the ''Metroid'' series, and the final entry in the ''Metroid Prime'' | '''''Metroid Prime 3: Corruption''''' is a first-person action-adventure game developed by Retro Studios and published by Nintendo for the [[Wii]] video game console. It is the tenth game in the ''Metroid'' series, and the final entry in the ''Metroid Prime'' Trilogy (excluding two spin-off titles). It was released in North America and Europe in 2007, and in Japan the following year. The Wii Remote and Nunchuk devices are featured in a new control scheme that took a year to develop, and caused the game's release to be delayed several times. | ||
Metroid Prime 3 was also included in the [[Metroid Prime: Trilogy]] pack which includes updated versions of its prequels: [[Metroid Prime]] and [[Metroid Prime 2: Echoes]]. | Metroid Prime 3 was also included in the [[Metroid Prime: Trilogy]] pack which includes updated versions of its prequels: [[Metroid Prime]] and [[Metroid Prime 2: Echoes]]. | ||
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=== Savestates === | === Savestates === | ||
Using savestates in MP3 will crash Dolphin. Use the in-game saving to avoid any problems. | |||
=== Scanning === | === Scanning === | ||
The scan visor will not work with EFB to Texture. Use EFB to RAM | The scan visor will not work with EFB to Texture. Use EFB to RAM to make it functional. | ||
=== Wiimote Lag === | |||
The game may experience a large amount of Wii Remote lag. Use "Alternate Wiimote Timings" in the game settings to correct it. | |||
=== Audio Problems, Stalls === | |||
The game will have numerous audio problems with DSP HLE, and it may stall out during the "Input Identity Code" sequence at the start of the game. Use [[DSP LLE]] to avoid these problems. | |||
=== Dynamic Loading Issues === | |||
Metroid Prime 3, like all Metroid Prime games, uses dynamic loading to load areas constantly. On the Wii, it creates the appearance of no loading whatsoever. However Dolphin has some problems with this feature, and "studders" as it loads new areas. This is most apparent when moving through areas quickly, forcing it to load constantly. There is currently no fix for this problem, but, while it may be very annoying, it is not game breaking. Use "Speed Up Disc Transfer Rate" in the game settings to alleviate the problem somewhat. It does not correct it completely, but it helps. | |||
=== EFB to Ram Pixelation Glitches === | |||
With EFB to Ram active, large pixelated areas may appear in the frame during camera movement. To avoid this problem, use the D3D11 graphics backend. | |||
<div style="float:left;">[[File:MP3-Pixelboxes-cropzoom.jpg|thumb|200px|Example of a pixelated box]]</div> | |||
<div style="clear:both;"></div> | |||
== Configuration == | == Configuration == | ||
<!--A full list of options is available at Template:Config/doc--> | |||
{{Config | {{Config | ||
|efbcopy | |gfxbackend = D3D11 | ||
|efbcopynotes | |gfxbackendnotes = Needed to avoid the pixelated box problem | ||
|efbcopy = RAM | |||
|efbcopynotes = Needed for working visor | |||
|dspengine = LLE | |||
|dspenginenotes = Avoid sound problems and stalls | |||
|fastdisc = On | |||
|fastdiscnotes = Improves dynamic loading | |||
}} | }} | ||
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*[http://www.youtube.com/watch?v=AFu3p9n2jR8 Metroid Prime 3: Corruption on Dolphin the Wii Emulator (1080p HD)] | *[http://www.youtube.com/watch?v=AFu3p9n2jR8 Metroid Prime 3: Corruption on Dolphin the Wii Emulator (1080p HD)] | ||
{{Navigation Metroid}} | {{Navigation/Metroid}} | ||
[[Category:Wii games]] | [[Category:Wii games]] | ||
[[Category:First-person shooter games]] | [[Category:First-person shooter games]] | ||
[[Category:Action-adventure games]] | [[Category:Action-adventure games]] |
Revision as of 05:49, 7 August 2012
Metroid Prime 3: Corruption | |
---|---|
Developer(s) | Retro Studios |
Publisher(s) | Nintendo |
Series | Metroid |
Platform(s) | Wii |
Release date(s) | NA August 27, 2007 EU October 26, 2007 AUS November 8, 2007 JP March 6, 2008 |
Genre(s) | First Person Action Adventure |
Mode(s) | Single-Player |
Input methods | Wii Remote + Nunchuk |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Trilogy Version |
Metroid Prime 3: Corruption is a first-person action-adventure game developed by Retro Studios and published by Nintendo for the Wii video game console. It is the tenth game in the Metroid series, and the final entry in the Metroid Prime Trilogy (excluding two spin-off titles). It was released in North America and Europe in 2007, and in Japan the following year. The Wii Remote and Nunchuk devices are featured in a new control scheme that took a year to develop, and caused the game's release to be delayed several times.
Metroid Prime 3 was also included in the Metroid Prime: Trilogy pack which includes updated versions of its prequels: Metroid Prime and Metroid Prime 2: Echoes.
Problems
Savestates
Using savestates in MP3 will crash Dolphin. Use the in-game saving to avoid any problems.
Scanning
The scan visor will not work with EFB to Texture. Use EFB to RAM to make it functional.
Wiimote Lag
The game may experience a large amount of Wii Remote lag. Use "Alternate Wiimote Timings" in the game settings to correct it.
Audio Problems, Stalls
The game will have numerous audio problems with DSP HLE, and it may stall out during the "Input Identity Code" sequence at the start of the game. Use DSP LLE to avoid these problems.
Dynamic Loading Issues
Metroid Prime 3, like all Metroid Prime games, uses dynamic loading to load areas constantly. On the Wii, it creates the appearance of no loading whatsoever. However Dolphin has some problems with this feature, and "studders" as it loads new areas. This is most apparent when moving through areas quickly, forcing it to load constantly. There is currently no fix for this problem, but, while it may be very annoying, it is not game breaking. Use "Speed Up Disc Transfer Rate" in the game settings to alleviate the problem somewhat. It does not correct it completely, but it helps.
EFB to Ram Pixelation Glitches
With EFB to Ram active, large pixelated areas may appear in the frame during camera movement. To avoid this problem, use the D3D11 graphics backend.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Video Backend | D3D11 | Needed to avoid the pixelated box problem |
Audio
Config | Setting | Notes |
---|---|---|
DSP Emulator Engine | LLE | Avoid sound problems and stalls |
Game Properties
Config | Setting | Notes |
---|---|---|
Speed up Disc Transfer Rate | On | Improves dynamic loading |
Version Compatibility
The graph below charts the compatibility with Metroid Prime 3: Corruption since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r5442 | Windows 7 x64 | Intel Core 2 Duo E7300 @ 2.6GHz | nVidia GeForce GTX 275 | Intro slow, but in game full speed. | |
r7111 | Windows 7 x64 | Intel Core 2 Quad Q6600 | ATI Radeon HD 5770 | 20/40 frames | |
r7478 | Windows 7 x64 | Intel Core i7 2600K @ 3.4GHz | AMD Radeon HD 6950 | Works great. Real Wiimote errors. Have to use emulated Wiimote. | Robodt7 |
r7670 | Windows 7 x64 | Intel Core i5-2500K @ 4.1GHz | AMD Radeon HD 6850 | Runs flawlessly. 60fps all the time. Still has Wiimote control lag issues. Red blooming from light sources now fixed. | MegaJump |
r7670 | Windows 7 x64 | Intel Core i5 2500k @ 3.3GHz | nVidia GeForce GTX 560 Ti | Struggle to reach 60fps. Enabling any kind of anti-aliasing has a serious hit on performance 20-40 frames on 4x internal res. | boeoz |
Gameplay Videos
- Metroid Prime 3: Corruption on Dolphin Wii/GC Emulator (720p HD) Full Speed
- Metroid Prime 3: Corruption on Dolphin the Wii Emulator (1080p HD)
|
- Retro Studios (Developer)
- Nintendo (Publisher)
- Metroid (Series)
- North America (Release region)
- Europe (Release region)
- Australia (Release region)
- Japan (Release region)
- 2007 (Initial release year)
- First Person Action Adventure (Genre)
- Single-Player (Game mode)
- Wii Remote (Input supported)
- Nunchuk (Input supported)
- 5 stars (Rating)
- Video Backend (Config Required)
- DSP Emulator Engine (Config Required)
- Speed up Disc Transfer Rate (Config Required)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU):
- Tested
- Tested On (GPU): ATI
- Tested On (GPU): AMD
- Untested for 10000+ revisions
- Wii games
- First-person shooter games
- Action-adventure games