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Star Fox Adventures: Difference between revisions
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'''''Star Fox Adventures''''' is an action-adventure video game developed by Rare and published by Nintendo for the [[Nintendo GameCube]] as part of the ''Star Fox'' series | '''''Star Fox Adventures''''' is an action-adventure video game developed by Rare and published by Nintendo for the [[Nintendo GameCube]] as part of the ''Star Fox'' series. It was the final game developed by Rare for a Nintendo home video game system, before the company was acquired as a first-party developer for Microsoft's Xbox division. ''Adventures'' is the third game in the series, succeeding ''[[Star Fox 64]]''. | ||
Unlike the other games in the series, ''Star Fox Adventures'' uses many of the same gameplay mechanics as [[The Legend of Zelda: Ocarina of Time]]. Fox is on foot for most of the game and pilots his Arwing only to reach another piece of the planet. Furthermore, he uses a staff instead of a blaster for melee combat, Fox jumps automatically, can talk and interact with NPCs, and receives power-ups throughout the game. | |||
== Problems == | == Problems == | ||
===Graphical Issues=== | |||
=== Graphical Issues === | |||
*Occasional problems with character/object shadows (ex.: Fox, Tricky's ball mysteriously having dinosaur-shaped shadows; shadows in general being incompletely projected onto surfaces) | *Occasional problems with character/object shadows (ex.: Fox, Tricky's ball mysteriously having dinosaur-shaped shadows; shadows in general being incompletely projected onto surfaces) | ||
*Using wrong graphical settings can cause stars to turn into giant pixels. | *Using wrong graphical settings can cause stars to turn into giant pixels. |
Revision as of 12:11, 1 April 2013
Star Fox Adventures | |
---|---|
Developer(s) | Rare |
Publisher(s) | Nintendo |
Series | Star Fox |
Platform(s) | GameCube |
Release date(s) | NA September 23, 2002 JP September 27, 2002 AUS November 15, 2002 EU November 22, 2002 |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Star Fox Adventures is an action-adventure video game developed by Rare and published by Nintendo for the Nintendo GameCube as part of the Star Fox series. It was the final game developed by Rare for a Nintendo home video game system, before the company was acquired as a first-party developer for Microsoft's Xbox division. Adventures is the third game in the series, succeeding Star Fox 64.
Unlike the other games in the series, Star Fox Adventures uses many of the same gameplay mechanics as The Legend of Zelda: Ocarina of Time. Fox is on foot for most of the game and pilots his Arwing only to reach another piece of the planet. Furthermore, he uses a staff instead of a blaster for melee combat, Fox jumps automatically, can talk and interact with NPCs, and receives power-ups throughout the game.
Problems
Graphical Issues
- Occasional problems with character/object shadows (ex.: Fox, Tricky's ball mysteriously having dinosaur-shaped shadows; shadows in general being incompletely projected onto surfaces)
- Using wrong graphical settings can cause stars to turn into giant pixels.
Audio/Video Synchronization
Cutscene audio plays at full speed, regardless of framerate. which may cause the audio to play faster than subtitles and video. Text subtitles are shown slightly faster than the framerate.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Star Fox Adventures since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r6106 | Windows Vista x64 | Intel Core 2 Duo P7350 @ 2GHz | nVidia GeForce 9600M GT | Almost perfect, minimal graphical/audio errors; runs slowly in open areas (read: areas with lots and lots of polygons), sped up 25-100% by using frame skip of 1; average VPS of 20 without frame skip, avg. VPS of 30 with frame skip of 1. | |
r7338 | Windows 7 x64 | AMD Phenom II X4 955 @ 3.4GHz | nVidia GeForce 9600GT | Almost perfect, minimal graphical/audio errors; runs slowly in open areas (read: areas with lots and lots of polygons). | BluPhoenix |
r7419 | Mac OS X 10.6.7 | Intel Core i7 @ 2.66GHz | nVidia GeForce GT 330M | Playable. lots of slowdowns, especially during cut-scenes, making them as much as 3x slower than the audio. Actual gameplay runs smoothly for the most part, couple of slowdowns but not worth complaining. Lastly, the stars in space render as translucent squares, doesn't affect gameplay, just looks funny. | FeelGoodChicken |
r7690 | Windows Vista x64 | Intel Core 2 Quad | nVidia 680 GTX | Framerate slowdowns in outdoor environments, cut-scenes, or in multi-camera renders (e.g. title screen). Some save states are not stable; in once case, it is unable to load a certain state directly, but if you use an intermediate state, it loads successfully. | Anonymous |
^r7283 | Windows 7 x64 | Intel Core i3-2310 @ 2.1GHz | Intel HD Graphics | Framerate slowdowns in outdoor environments, cut-scenes, or in multi-camera renders (e.g. title screen) 13-60 FPS | Honguito98 |
^3.0 | Windows 7 x64 | Intel Pentium E5400 @ 2.7GHz | nVidia GeForce GTX 460 | Framerate slowdowns in outdoor environments, cut-scenes, or in multi-camera renders (e.g. title screen) 13-30 FPS | parasite64 |
^3.0 | Windows 7 x64 | Intel Core i3-2100 @ 3.1GHz | AMD Radeon HD 6450 | Playable, 15-60 FPS, lots of slowdowns, ocasional crashes, sound glitches, 3x slower cut-scenes, few graphical glitches. | feargm |
^3.0 | Windows 7 x64 | Intel Core i5-2500K @ 3.3GHz | nVidia GeForce GTX 570 | Completely playable when using OpenGL. Game mostly stays at a constant 60 frames per second with mostly 100% speed. Shadows are still buggy, subtitles are ahead of dialogue, and music is still missing a few instruments. | BioHazard |
3.0-776 | Windows 7 x64 | Intel Core i7-2670QM @ 2.2GHz | nVidia GeForce GT540M | Playable, has some minor slowdowns but mostly just requires a GFX card that is discrete. | Speedytech7 |
3.0-776 | Mac OS X 10.7.4 | Intel Core i7 @ 2.2GHz | AMD Radeon HD 6750M | Playable but slow, 30-60 FPS depending on areas. Cut-scenes are particularly slow, resulting in important sound desynchronization during them. Tested with default settings and DSP HLE. | Nolendil |
3.5-141 | Windows 7 x64 | AMD Phenom II 955 BE @ 3.2GHz | AMD Radeon HD 6850 | Playable. Video and audio are not sync and the first game minutes are slow depending on the area. However, I really don't recommend to start this game on the Dolphin emulator (this game is not playable in my opinion) | ramaGZ |
Gameplay Videos
- Rare (Developer)
- Nintendo (Publisher)
- Star Fox (Series)
- North America (Release region)
- Japan (Release region)
- Australia (Release region)
- Europe (Release region)
- 2002 (Initial release year)
- Action-adventure (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU):
- Tested
- Tested On (CPU): AMD
- Tested On (OS): macOS
- Tested On (GPU): Intel
- Tested On (Release): 3.0
- Tested On (GPU): AMD
- Untested for 10000+ revisions
- GameCube games