Super Monkey Ball 2: Difference between revisions
No edit summary |
(→Problems: There were other issues listed in http://code.google.com/p/dolphin-emu/issues/detail?id=6666 but I'm not clear of their specifics.) |
||
Line 14: | Line 14: | ||
== Problems == | == Problems == | ||
=== White Screen === | |||
The screen may becomes pure white immediately after a start. | |||
{{image|Super Monkey Ball 2 White Screen.png|White screen in Super Monkey Ball 2|br}} | |||
=== Sound Bugs === | === Sound Bugs === | ||
Sounds do not play correctly with DSP-HLE. Enabling DSP-LLE will fix this problem. | Sounds do not play correctly with DSP-HLE. Enabling DSP-LLE will fix this problem. |
Revision as of 18:06, 27 September 2013
Super Monkey Ball 2 | |
---|---|
Developer(s) | Amusement Vision |
Publisher(s) | Sega |
Series | Super Monkey Ball |
Platform(s) | GameCube |
Release date(s) | JP November 21, 2002 NA August 25, 2002 EU March 14, 2003 |
Genre(s) | Puzzle, Action |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | GameCube Controller |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Sega and developer Amusement Vision return with a spirited sequel in Super Monkey Ball 2. Think Marble Madness with the twist that you control the environment instead of the marble, tilting the levels to guide the monkey ball to the finish line. The follow-up adheres to the play style and mechanics of the original offering, but adds an overwhelming supply of new single-player levels, expands upon the sizeable multiplayer mini-games already featured with several fantastic entries, and updates the graphic look so that environments are flashier and more animated. As a single-player game SMB2 is more difficult and satisfyingly challenging, but its multiplayer mode makes it the perfect party game for all ages.
Problems
White Screen
The screen may becomes pure white immediately after a start.
Sound Bugs
Sounds do not play correctly with DSP-HLE. Enabling DSP-LLE will fix this problem.
Slowdown
On levels that either have excessive buttons (Switch Inferno) or have a lot of geometry (Randomizer), a noticeable drop in framerate occurs on mid-range and below computers.
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with Super Monkey Ball 2 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Template:Test EntryTemplate:Test EntryTemplate:Test EntryTemplate:Test EntryTest Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
Gameplay Videos
|
- Amusement Vision (Developer)
- Sega (Publisher)
- Super Monkey Ball (Series)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- 2002 (Initial release year)
- Puzzle (Genre)
- Action (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- GameCube Controller (Input supported)
- 5 stars (Rating)
- Untested
- GameCube games