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Need for Speed: Carbon (GC): Difference between revisions
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Revision as of 23:53, 30 May 2015
Need for Speed: Carbon | |
---|---|
Developer(s) | EA Black Box, EA UK |
Publisher(s) | Electronic Arts |
Series | Need for Speed |
Platform(s) | GameCube |
Release date(s) | NA October 31, 2006 EU November 3, 2006 AUS November 9, 2006 |
Genre(s) | Racing |
Mode(s) | Single-player, Multiplayer (2) |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Wii Version |
Need for Speed: Carbon, also known as NFS Carbon or NFSC, is an Electronic Arts video game belonging to the Need for Speed series. Released in 2006, it is the tenth installment, preceded by Need for Speed: Most Wanted, succeeded by Need for Speed: ProStreet in release order and succeeded by Need for Speed: Undercover in chronological order. The game is a sequel to 2005's Need for Speed: Most Wanted.
Problems
No Car Reflections
All reflectivity on the cars is broken. See issue 8072. Fixed by 4.0-5225.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Need for Speed: Carbon since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
Gameplay Videos
- EA Black Box (Developer)
- EA UK (Developer)
- Electronic Arts (Publisher)
- Need for Speed (Series)
- North America (Release region)
- Europe (Release region)
- Australia (Release region)
- 2006 (Initial release year)
- Racing (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 2 (Players supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Untested
- GameCube games
- Native 16:9 widescreen support (GCN)