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Need for Speed: ProStreet
Need for Speed: ProStreet | |
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Developer(s) | EA Black Box |
Publisher(s) | Electronic Arts |
Series | Need for Speed |
Platform(s) | Wii |
Release date(s) | NA November 14, 2007 EU November 23, 2007 JP January 31, 2008 KO July 25, 2008 |
Genre(s) | Racing |
Mode(s) | Single-player, Multiplayer (2) |
Input methods | Wii Remote |
Compatibility | 4![]() ![]() Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
In Need for Speed: ProStreet, you have to build the ultimate battle machine, take it to multi-disciplinary showdowns, and pit your skills and reputation against the world's best street racers. This is your chance to prove that you have what it takes to be crowned the next street king. Need for Speed ProStreet is a racing experience like no other. For the first time, you're designing and building a car, competing in iconic locations from around the globe, and battling in four distinct racing styles—grip, drag, drift, and the all-new speed challenge. The atmosphere is electric. Energetic crowds, photo-realistic vehicles and billowing smoke are all designed to embody the pressure and intensity of the gladiatorial challenge known as Show Down. Need for Speed ProStreet is the realization of the power, aggression and rivalry that embodies street racing culture.
Problems
FPS/VPS Desyncs
Some of the game's menus are not vsynced by the game, meaning they will run as fast as the Wii will allow. Dolphin currently emulates the Wii's GPU as "infinitely fast" meaning that it will cause significant lag during those sections. Gameplay is unaffected, so this is actually a minor problem that only crops up during some videos and the initial menus.
VP6 Videos
Need for Speed: ProStreet uses the VP6 video codec, common in Electronic Arts' titles, causing its videos to have vertical line artifacts and other glitches on many graphics cards. The Software Render will display VP6 video correctly, but is typically too slow. VP6 rendering also reacts poorly to the Force Texture Filtering enhancements (and Anisotropic Filtering on NVIDIA), causing further scrambling. See issue 7193. In 5.0-15515 or newer, this can be fixed with "Manual Texture Sampling" in the Graphics Settings -> Advanced menu.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
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Manual Texture Sampling | On | Render VP6 video |
Version Compatibility
The graph below charts the compatibility with Need for Speed: ProStreet since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
4.0-7005 | Windows 8.1 | Intel Core i5-3470 | NVIDIA GeForce GTX 760 | Game runs fine. Videos are displayed with artifacts. | zaozabot |
5.0 | Windows 10 | Intel Core i7-6700HQ | NVIDIA GeForce GTX 960M | Game runs well. Videos display artifacts. Otherwise flawless. | ShadowsOfGames |
Gameplay Videos
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- EA Black Box (Developer)
- Electronic Arts (Publisher)
- Need for Speed (Series)
- North America (Release region)
- Europe (Release region)
- Japan (Release region)
- Korea (Release region)
- 2007 (Initial release year)
- Racing (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 2 (Players supported)
- Wii Remote (Input supported)
- 4 stars (Rating)
- Manual Texture Sampling (Config Required)
- Tested On (Release): 4.0
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): NVIDIA
- Tested
- Tested On (Release): 5.0
- Untested for 10000+ revisions
- Wii games
- Ships with debugging symbols