The Sims 2: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image    = [[File:The Sims 2.jpg|300px]]
|developer = Maxis
|developer = Maxis
|publisher = Electronic Arts
|publisher = Electronic Arts
|released = {{vgrelease|NA=October 24, 2005|EU=November 4, 2005}}
|series    = The Sims, Sims
|genre = Life simulation
|released = {{vgrelease|NA=October 24, 2005|EU=November 4, 2005}}
|series = ''The Sims'', ''Sims''
|genre     = Life simulation
|modes = Single-player, Co-op (2)
|modes     = Single-player, Co-op (2)
|input = GameCube Controller
|input     = GameCube Controller
|image = [[File:The Sims 2.jpg|300px]]
|forumlink = https://forums.dolphin-emu.org/Thread-gc-the-sims-2
|forumlink = http://forums.dolphin-emu.org/Thread-gc-the-sims-2
}}
}}


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== Emulation Information ==
== Emulation Information ==
=== Corrupted Save ===
=== Corrupted Save ===
Save files will corrupt in Story mode mid way through, which also occurs when using third party Memory Cards on GameCube. There is no fix as this is an underlying issue with the game itself.  
Save files will corrupt in Story mode mid way through, which also occurs when using third party Memory Cards on GameCube. There is no fix as this is an underlying issue with the game itself.


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== Censor Effect ===
=== Glitchy Screen Borders ===
The effect doesn't render on a Sim but rather in a different room in old revisions of Dolphin.
Since at least {{revision|5.0-9954}}, the top and right sides of the screen display a couple pixels wide line that displays improperly during cutscenes and ingame, though it works fine in the menus. No settings fix this. See {{issue|11672}}.


Under Direct3D, when active, the censor effect can cause slight graphical corruption. It will return back to normal when the censor effect is no longer on-screen. It can even crash Dolphin after a message box about "CreateTexture failed" or "Poke Z not implemented". Use OpenGL to avoid this problem.
=== Generating Sim issue #1 ===
 
Since at least {{revision|5.0-9954}}, when generating your sim (at least in story mode), the parents won't show up properly. This is fixed by setting "Store EFB Copies to Texture Only" to "Off".
{{image|TS2 Direct3D Censor 1.png|Direct3D Corruption}}
{{image|TS2 Direct3D Censor 2.png|Direct3D Normal}}
{{image|TS2 OpenGL Censor.png|OpenGL rendering correctly|br}}
 
The censor is also not in the right spot under Direct3D. OpenGL renders correctly.
 
{{image|TS2 Direct3D Censor 1.png|Censor effect not in the correct spot under Direct3D}}
{{image|TS2 OpenGL Censor.png|OpenGL rendering correctly|br}}
 
The censor effect may cause VPS slow-down no matter what backend. Enable "Skip EFB Access from CPU" to fix this, although it will allow you to see your Sims like a nude Barbie doll. This also prevents graphical corruption under Direct3D.
 
 
=== Startup Hang===
If dualcore is enabled, the game will freeze on the licensed by Nintendo screen.


}}}}
}}}}
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<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|gfxbackend = OpenGL
|efb2texonly = Off
|gfxbackendnotes = Censor effects have issues under Direct3D.
|efb2texonlynotes = Shows parents when generating a sim
|dualcore = Off
|dualcorenotes = Avoid hang
}}
}}


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{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|2157|****|}}
{{VersionCompatibilityVersion|r2157|****|}}
{{VersionCompatibilityVersion|4.0-6080|****|Radio performance is fine (probably OK past 2.0 and 3.x).}}
{{VersionCompatibilityVersion|4.0-6080|****|Radio performance is fine (probably OK past 2.0 and 3.x).}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}
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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=5.0-rc-1|OS=Windows 10|CPU=Intel Core i7-6700 @ 3.4GHz|GPU=NVIDIA GeForce GT 730|result=Full 100% speed, 3x IR, Widescreen Hack. Censor causes slowdown, Turning Skip EFB Access from CPU fixes problem, but removes censors. Crashes often on Direct3D Backend, OpenGL Backend fixes issue.|tester=TyJupiter}}
{{testing/entry|revision=5.0-rc-1|OS=Windows 10|CPU=Intel Core i7-6700 @ 3.4 GHz|GPU=NVIDIA GeForce GT 730|result=Full 100% speed, 3x IR, Widescreen Hack. Censor causes slowdown, Turning Skip EFB Access from CPU fixes problem, but removes censors. Crashes often on Direct3D Backend, OpenGL Backend fixes issue.|tester=TyJupiter}}
{{testing/end}}
{{testing/end}}


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|vid1=kmpKH56sjIU|cap1=Dolphin Emulator 4.0.2 - The Sims 2 (1080p HD) - Nintendo GameCube
|vid1=kmpKH56sjIU|cap1=Dolphin Emulator 4.0.2 - The Sims 2 (1080p HD) - Nintendo GameCube
}}
}}
{{Navigation/The Sims}}
[[Category:GameCube games|Sims 2, The]]
[[Category:GameCube games|Sims 2, The]]

Latest revision as of 13:28, 2 July 2024

The Sims 2
The Sims 2.jpg
Developer(s) Maxis
Publisher(s) Electronic Arts
Series The Sims, Sims
Platform(s) GameCube
Release date(s) NA October 24, 2005
EU November 4, 2005
Genre(s) Life simulation
Mode(s) Single-player, Co-op (2)
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: The Sims 2
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

In The Sims 2, you can control your Sims over an entire lifetime for the first time. With the addition of genetics, the game lets your Sims pass their DNA down through generations. Every life choice you make has a relevant and dramatic effect on the lifetime of your Sim. Now it's up to you to take your Sims from the cradle to the grave, while fulfilling their dreams and pushing them to extremes.

Emulation Information

Corrupted Save

Save files will corrupt in Story mode mid way through, which also occurs when using third party Memory Cards on GameCube. There is no fix as this is an underlying issue with the game itself.

Problems

Glitchy Screen Borders

Since at least 5.0-9954, the top and right sides of the screen display a couple pixels wide line that displays improperly during cutscenes and ingame, though it works fine in the menus. No settings fix this. See issue 11672.

Generating Sim issue #1

Since at least 5.0-9954, when generating your sim (at least in story mode), the parents won't show up properly. This is fixed by setting "Store EFB Copies to Texture Only" to "Off".

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Store EFB Copies to Texture Only Off Shows parents when generating a sim

Version Compatibility

The graph below charts the compatibility with The Sims 2 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
r2407-3 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
5.0-rc-1 Windows 10 Intel Core i7-6700 @ 3.4 GHz NVIDIA GeForce GT 730 Full 100% speed, 3x IR, Widescreen Hack. Censor causes slowdown, Turning Skip EFB Access from CPU fixes problem, but removes censors. Crashes often on Direct3D Backend, OpenGL Backend fixes issue. TyJupiter

Gameplay Videos