Xenoblade Chronicles: Difference between revisions

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(Rewording and changing the recent changes. The wiki is focused on the latest dev versions, of which D3D9 is not present. It should not be listed. Made OpenGL stuttering fixes vaguer. Custom textures works with OpenGL currently.)
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{{testing/entry|revision=3.0-845|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4GHz|GPU=AMD Radeon HD 5770|result=PAL version with 60 VPS patch and HLE Patch applied. Used DX9, 4x resolution, no AA, 16 AF, EFB copies to Texture. Fullspeed. No graphical issues except: 1. Flickering on very distant objects 2. Weird bloom scaling/ghosting on high internal resolutions (see {{Issue|5781}})|tester=Animus}}
{{testing/entry|revision=3.0-845|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4GHz|GPU=AMD Radeon HD 5770|result=PAL version with 60 VPS patch and HLE Patch applied. Used DX9, 4x resolution, no AA, 16 AF, EFB copies to Texture. Fullspeed. No graphical issues except: 1. Flickering on very distant objects 2. Weird bloom scaling/ghosting on high internal resolutions (see {{Issue|5781}})|tester=Animus}}
{{testing/entry|revision=3.5-305|OS=Windows 7 x64|CPU=Intel Core i3-2350K @ 2.3GHz|GPU=nVidia GeForce 410M|result=Playable 20-25 FPS (PAL), the two problems mentioned are still valid (stuttering audio + image backup overview)|tester=Dratal}}
{{testing/entry|revision=3.5-305|OS=Windows 7 x64|CPU=Intel Core i3-2350K @ 2.3GHz|GPU=nVidia GeForce 410M|result=Playable 20-25 FPS (PAL), the two problems mentioned are still valid (stuttering audio + image backup overview)|tester=Dratal}}
{{testing/entry|revision=3.5-269|OS=Windows 7 x64|CPU=Intel Core i5-2400 @ 3.1GHz|GPU=nVidia GeForce GTX 570|result=Butter. Constant 30 FPS, *except* for barely noticable pauses when entering new areas (texture access slowdown?) . No audio problems. Game config: check Enable Dual Core, uncheck Enable Idle Skipping, check Accurate VBeam, uncheck DSP HLE emulation. General config: Enable Dual Core, Framelimit - Audio, JIT Recompiler. Audio: DSP LLE recompiler, DSP LLE on Thread, XAudio. Graphics: D3D9, Fullscreen, Auto Aspect Ratio, 4x Native, 16x AI Filtering, Scaled EFB Copy, Ignore Format Changes, EFB Copies - RAM - Enable Cache, EFB On - Virtual. Anything not specifically listed is unchecked/turned off.|tester=quaestor}}
{{testing/entry|revision=3.5-269|OS=Windows 7 x64|CPU=Intel Core i5-2400 @ 3.1GHz|GPU=nVidia GeForce GTX 570|result=Butter. Constant 30 FPS, *except* for barely noticable pauses when entering new areas (texture access slowdown?) . No audio problems. Game config: check Enable Dual Core, uncheck Enable Idle Skipping, check Accurate VBeam, uncheck DSP HLE emulation. General config: Enable Dual Core, Framelimit - Audio, JIT Recompiler. Audio: DSP LLE recompiler, DSP LLE on Thread, XAudio. Graphics: D3D9, Fullscreen, Auto Aspect Ratio, 4x Native, 16x AI Filtering, Scaled EFB Copy, Ignore Format Changes, EFB Copies - RAM - Enable Cache, EFB On - Virtual. Anything not specifically listed is unchecked/turned off|tester=Herpderpus}}
{{testing/entry|revision=3.5-367|OS=Windows 7 x64|CPU=Intel Core i5 3570k @ 3.4GHz|GPU=nVidia GeForce 560 Ti 448|result=Played a few hours with NTSC version, works fine, audio is perfect with LLE and I have no slowdowns on my system without any advanced tweaking. HD textures and button textures work fine for me (remember to enable "load custom textures" in the video plugin).|tester=Herpderpus}}
{{testing/entry|revision=3.5-367|OS=Windows 7 x64|CPU=Intel Core i5 3570k @ 3.4GHz|GPU=nVidia GeForce 560 Ti 448|result=Played a few hours with NTSC version, works fine, audio is perfect with LLE and I have no slowdowns on my system without any advanced tweaking. HD textures and button textures work fine for me (remember to enable "load custom textures" in the video plugin).|tester=Herpderpus}}
{{testing/entry|revision=3.5-367|OS=Windows 7 x64|CPU=AMD FX-6300 @ 4.0GHz|GPU=AMD Radeon HD 7870|result=Played for about 20 hours. Fully playable so far with FPS dipping from 30 to around 25 in bigger battles. No sound problems with HLE. GameConfig: Enable Dual Core: Check Enable Idle Skipping: Uncheck, Accurate vBeam: Check. General Config: Enable Dual Core: Check, Enable Idle Skipping: Uncheck Framelimiter: Audio, JIT Recompiler. Audio: HLE Emulation. Graphics: D3D9, Fullscreen, 2x Native, 4xSSAA, 4xAF, Scaled EFB: check, Ignore Format Changes: Check, EFB copies: Texture (Fast), EFB: Virtual.|tester=Kalitsu}}
{{testing/entry|revision=3.5-2296|OS=Windows 7 x64|CPU=Intel Core i5-3470 @ 3.3GHz|GPU=nVidia GeForce 550 Ti|result=Crash on star since around 3.5-600 version.Nothing helps.|tester=Zecht}}
{{testing/entry|revision=3.5-2296|OS=Windows 7 x64|CPU=Intel Core i5-3470 @ 3.3GHz|GPU=nVidia GeForce 550 Ti|result=Crash on star since around 3.5-600 version.Nothing helps.|tester=Zecht}}
{{testing/entry|revision=4.0.1|OS=Windows 7 x64|CPU=Intel Core i7-2600k @ 3.4GHz|GPU=AMD Radeon HD 6800|result=NTSC version. After a good amount of testing with graphical options, found that DX9 and DX11 are the best choices. DX11 does not support HD Texture patch, and OpenGL does not work properly with the GPU (all kinds of graphical corruption). Set anti-aliasing to none and filtering to 1x, then in your graphics driver control panel, tell it to override application settings with 24xSSAA and 16xAF. DX11 is surprisingly faster than DX9 without the HD Textures. Generally 30 FPS constant except for occasional slowdowns (to 25 FPS) in fights when multiple enemies use special abilities. When overclocked to around 4.4/4.5Ghz, lag spikes go away (4.3 Ghz has half second 28 fps drops).|tester=98.248.145.164}}
{{testing/entry|revision=4.0.1|OS=Windows 7 x64|CPU=Intel Core i7-2600k @ 3.4GHz|GPU=AMD Radeon HD 6800|result=NTSC version. After a good amount of testing with graphical options, found that DX9 and DX11 are the best choices. DX11 does not support HD Texture patch, and OpenGL does not work properly with the GPU (all kinds of graphical corruption). Set anti-aliasing to none and filtering to 1x, then in your graphics driver control panel, tell it to override application settings with 24xSSAA and 16xAF. DX11 is surprisingly faster than DX9 without the HD Textures. Generally 30 FPS constant except for occasional slowdowns (to 25 FPS) in fights when multiple enemies use special abilities. When overclocked to around 4.4/4.5Ghz, lag spikes go away (4.3 Ghz has half second 28 fps drops).|tester=98.248.145.164}}