Super Mario Sunshine: Difference between revisions

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{{testing/entry|revision=4.0-1519|OS=Linux Mint 16|CPU=Intel Core i5-2500K @ 4.4GHz|GPU=nVidia GeForce GTX 650 Ti|result=Runs very well at a constant 30 FPS|tester=}}
{{testing/entry|revision=4.0-1519|OS=Linux Mint 16|CPU=Intel Core i5-2500K @ 4.4GHz|GPU=nVidia GeForce GTX 650 Ti|result=Runs very well at a constant 30 FPS|tester=}}
{{testing/entry|revision=4.0-3699|OS=Windows 7 x64|CPU=AMD FX-6100 @ 3.3GHz|GPU=nVidia GeForce 650 Ti|result=Fully Playable constant 30 FPS @ High graphics|tester=GigaToni}}
{{testing/entry|revision=4.0-3699|OS=Windows 7 x64|CPU=AMD FX-6100 @ 3.3GHz|GPU=nVidia GeForce 650 Ti|result=Fully Playable constant 30 FPS @ High graphics|tester=GigaToni}}
{{testing/entry|revision=4.0|OS=Windows 7 x64|CPU=Intel Core i7-3517U @ 1,9GHz|GPU=Intel HD Graphics 4000|result=I had to use Throttlestop because my CPU's clock is too low. This way, I could achieve about 2,8GHz. I've beaten the game and there are barely any slowdowns, it runs full speed the whole time. The only issue I noticed was that sometimes the music hangs at the last note played, but this was solved by just reseting the emulator, or reloading a save state (so you can save state often to avoid this). I've used Direct3D9 and every speedhack enabled, with the exception of "Unable Destination Alpha", which makes the goo react weirdly.|tester=Artur}}
{{testing/end}}
{{testing/end}}