A New Era Arrives
Dolphin has had its first release in eight years! Read more about it on our blog: Dolphin Releases Announcement. |
The Dolphin Emulator Wiki needs your help! Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin. |
F-Zero X: Difference between revisions
No edit summary |
Aplayer12345 (talk | contribs) m (→Line of Stretched Pixels: Fixed a typo.) |
||
Line 19: | Line 19: | ||
== Problems == | == Problems == | ||
=== Line of Stretched Pixels === | === Line of Stretched Pixels === | ||
There is a bar of stretched pixels at the bottom of the screen on all backends with '''EFB Copies to Texture Only'''. | There is a bar of stretched pixels at the bottom of the screen on all backends with '''EFB Copies to Texture Only'''. Disable '''EFB Copies to Texture Only''' to fix it. | ||
=== Transitions === | === Transitions === |
Revision as of 23:24, 12 December 2015
F-Zero X | |
---|---|
Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Series | F-Zero |
Platform(s) | Virtual Console, Nintendo 64 |
Release date(s) | Nintendo 64 JP July 14, 1998 NA October 26, 1998 EU November 6, 1998 Virtual Console JP May 29, 2007 EU June 15, 2007 NA June 25, 2007 |
Genre(s) | Racing |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | GameCube Controller, Classic Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
F-Zero X, is a futuristic racing video game for the Nintendo 64 (N64) console. F-Zero X is the third released installment in the F-Zero series and the first released video game in the franchise to feature 3D graphics. The game has a steep learning curve and its gameplay experience is similar to that of the original F-Zero title. However, the title does introduce a "death race" mode and a random track generator called the "X Cup". In the death race, the player's objective is to annihilate the 29 other racers as speedily as possible, while the X-Cup "creates" a different set of tracks each time played.
Problems
Line of Stretched Pixels
There is a bar of stretched pixels at the bottom of the screen on all backends with EFB Copies to Texture Only. Disable EFB Copies to Texture Only to fix it.
Transitions
Throughout the menus, the game uses a transition effect, dissolving/wiping whatever is on the screen to go to the next menu. With EFB Copies to Texture Only, instead of dissolving the current screen to the next screen, it changes to the N64 logo and wipes that away to the next screen. Disable EFB Copies to Texture Only to fix this.
Template:SCullingTemplate:/s
On all graphics backends, tracks will cull incorrectly whenever your car is pointed at the wall. See issue 6298. Fixed some time before 3.5-1729.
Template:SSkips TitlesTemplate:/s
For an unknown reason, Dolphin skips the titles in this game. The N64 logo appears and then disappears immediately, dropping you straight into the main menu with the iconic guitar riff playing over the main menu and its theme. See issue 6297. Fixed by 4.0-4043.
Template:SNo AudioTemplate:/s
F-Zero X doesn't have functional sound with DSP HLE. Use DSP LLE for working audio. Fixed by the merger of new-ax-hle 2.0 in 3.5-1154.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Store EFB Copies to Texture Only | Off | Fixes the stretched pixel border and transitions |
Version Compatibility
The graph below charts the compatibility with F-Zero X since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
|
- Nintendo EAD (Developer)
- Nintendo (Publisher)
- F-Zero (Series)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- 1998 (Initial release year)
- Racing (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- GameCube Controller (Input supported)
- Classic Controller (Input supported)
- 4 stars (Rating)
- Store EFB Copies to Texture Only (Config Required)
- Pages calling VersionRevision template with SVN build numbers without a leading R
- Untested
- Virtual Console games
- Nintendo 64 games