New Super Mario Bros. Wii: Difference between revisions
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{{Test Entry|revision=7484|OS=Windows 7 Ultimate SP1 x64|CPU=Intel Core 2 Duo E8500 @ 3.32GHz|GPU=nVidia GTX 460OC REV 2.0, 1GB DDR5|result=Very Good Ram 8GB DDR 3 1600 MHz(test 1 with Dolphin 32Bit 60 FPS with Direct3D11 plug-in in full HD 1920x1080 Anisotropic Filtering: 16x, Anti-Aliasing: 8 samples level 32, and scale 3x)(test 2 with Dolphin x64 Wiimote problem for me not playable)|tester=[[User:step1978|step1978]]}} | {{Test Entry|revision=7484|OS=Windows 7 Ultimate SP1 x64|CPU=Intel Core 2 Duo E8500 @ 3.32GHz|GPU=nVidia GTX 460OC REV 2.0, 1GB DDR5|result=Very Good Ram 8GB DDR 3 1600 MHz(test 1 with Dolphin 32Bit 60 FPS with Direct3D11 plug-in in full HD 1920x1080 Anisotropic Filtering: 16x, Anti-Aliasing: 8 samples level 32, and scale 3x)(test 2 with Dolphin x64 Wiimote problem for me not playable)|tester=[[User:step1978|step1978]]}} | ||
{{Test Entry|revision=7551|OS=Ubuntu Linux 11.04|CPU=Intel Pentium E2180 @ 2.0GHz|GPU=nVidia GeForce 210, 512MB DDR2|result=Fully playable: 35-45 FPS, OpenGL plugin. In Graphics dialogue click Hacks tab and check everything in "Other" except for Disable Lighting.|tester=[[User:0ubuntu0|0ubuntu0]]}} | {{Test Entry|revision=7551|OS=Ubuntu Linux 11.04|CPU=Intel Pentium E2180 @ 2.0GHz|GPU=nVidia GeForce 210, 512MB DDR2|result=Fully playable: 35-45 FPS, OpenGL plugin. In Graphics dialogue click Hacks tab and check everything in "Other" except for Disable Lighting.|tester=[[User:0ubuntu0|0ubuntu0]]}} | ||
{{Test Entry|revision= | {{Test Entry|revision= 3.0|OS= Windows XP 32-bit|CPU=Intel Core 2 Duo @ 2.4GHz|GPU=nVidia GeForce 320M, 256MB DDR2|result=Near Perfect 55 - 60 fps in all levels except those w/ lava, brings FPS down to 30 - 5- fps @ 1440 x 900, Auto (Window). If you know a hack to get rid of lava lag slowndown, please pm me!|tester=[[User:Tyro|Tyro]]}} | ||
== Gameplay Videos == | == Gameplay Videos == |
Revision as of 20:22, 28 June 2011
New Super Mario Bros. Wii | |
---|---|
Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Series | Super Mario Bros |
Platform(s) | Wii |
Genre(s) | 2.5D Platformer |
Mode(s) | Single-player, local co-op (2-4 players), Battle coin (2-4 players), Free for all (2-4 players) |
Input methods | Wii Remote |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Search Dolphin Forums |
New Super Mario Bros. Wii is a side-scrolling platform video game published and developed by Nintendo for the Wii. The game was released on November 12, 2009 in Australia, November 15, 2009 in North America, November 20, 2009 in Europe and December 3, 2009 in Japan. It is the first game in the Mario main series since the Mario Bros. arcade game to feature simultaneous multiplayer gameplay, and the first title to include Nintendo's new 'Super Guide' feature. To highlight the uniqueness of the title, Nintendo chose to use a red case instead of the traditional white; it is one of three Wii games to come in a non-white keep case (the others being Metroid Prime: Trilogy and Zangeki no REGINLEIV).
The game’s plot is similar to those of other side-scrolling Mario games. New Super Mario Bros. Wii follows Mario as he fights his way through Bowser’s henchmen to rescue Princess Peach. Mario has access to several power-ups that help him complete his quest, including the Ice Flower, the Fire Flower, and the Starman, each giving him unique abilities. While traveling through up to nine worlds with a total of 88 levels, Mario must defeat Bowser's children, the Koopalings and Bowser Jr., and Bowser himself before finally saving Princess Peach.
New Super Mario Bros. Wii has been critically and commercially successful; it is currently the sixth best-selling game on the Wii, with more than 10.55 million copies sold worldwide. It received several honors, including the Best Wii Game award at the 2009 Spike Video Game Awards. IGN gave it the 2009 Wii Game of the Year Award and GameTrailers awarded it Best Wii Game of 2009.
Problems
Texture Cache Related
"Unknown address pointer prefix 41, report this to the devs: 0x419400A4" in Level 4-3: Safe Texture Cache must be enabled.
Blue Coins
The blue coins are invisible
I saw them, but only once in the emulator in level 2-6 89.0.14.27 23:15, 1 March 2011 (CET)
- Nsmbwii-screenshot1.jpg
On Wii (jump on "P")
- Nsmbwii-screenshot2.jpg
On Wii (blue coins occur)
- Nsmbwii-screenshotdolphin1.jpg
On Dolphin
- Nsmbwii-screenshotdolphin2.jpg
On Dolphin (jump on "P")
- Nsmbwii-screenshotdolphin3.jpg
On Dolphin (blue coins are invisible)
- Nsmbwii-screenshotdolphin4.jpg
On Dolphin (blue coins can be collected)
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Texture Cache Accuracy | On, unclear if Fast is safe | The game crashes at the end of level 4-3 if this option is not checked |
Emulated Wiimote
Config | Setting | Notes |
---|---|---|
Sideways Wiimote | On | Corrects the D-Pad orientation so Mario goes in the same direction as the D-Pad button |
Extension | None | D-Pad controls Mario
Button 1 (Wiimote) = Dash/Carry Button 2 (Wiimote) = Jump Tilt Right (Wiimote) = Tilt platform clockwise Tilt Left (Wiimote) = Tilt platform counterclockwise |
Extension | Nunchuck | Control stick controls Mario
Button Z (Nunchuck) = Dash Button B (Wiimote) = Dash/Carry Button A (Wiimote) = Jump Tilt Forward (Wiimote) =Tilt platform clockwise Tilt Backward (Wiimote) = Tilt platform counterclockwise |
Shake Z-axis | e.g. Right Shoulder Button | Allows Mario to spin with the Helicopter Hat |
Press Alt+F6 to add additional Wiimotes when requested during gameplay.
Emulate WiiMote on a XBOX 360 controller
The following ini-file (/user/config/profiles/wiimote/XBOX360GP.new-mario-bros.ini) shows how to emulate the wiimote using a XBOX-360 controller.
[Profile] Device = XInput/0/Gamepad Buttons/A = Button Y Buttons/B = Button X Buttons/1 = Button B Buttons/2 = Button A Buttons/- = Back Buttons/+ = Start Buttons/Home = Thumb L Swing/Up = Left Y+ Swing/Down = Left Y- Swing/Left = Left X- Swing/Right = Left X+ Tilt/Forward = Right Y+ Tilt/Backward = Right Y- Shake/Z = Shoulder R Rumble/Motor = Motor L|Motor R D-Pad/Up = Pad N D-Pad/Down = Pad S D-Pad/Left = Pad W D-Pad/Right = Pad E Options/Sideways Wiimote = 1,000000
Version Compatibility
The graph below charts the compatibility with New Super Mario Bros. Wii since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
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Gameplay Videos
- New Super Mario Bros. Wii on Dolphin Emulator (1080p)
- New Super Mario Bros Wii Dolphin Wii/GC Emulator 720p HD
- New Super Mario Bros (Wii) - World 1-1 to 1-3 (720p HD)
- New Super Mario Bros (Wii) - Castle 1 (720p HD)
- New Super Mario Bros. Wii on Dolphin (1080P)
- Dolphin 720p | New Super Mario Bros. Wii Gameplay
- super mario bros.wii dolphin emulator