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Super Smash Bros. Brawl: Difference between revisions
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{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=AMD Phenon II 1100T Black 3.3Ghz|GPU=AMD Radeon HD 6850|result=Perfect,60FPS all times just some random crashes and minor audio issues|tester=Aldaris}} | {{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=AMD Phenon II 1100T Black 3.3Ghz|GPU=AMD Radeon HD 6850|result=Perfect,60FPS all times just some random crashes and minor audio issues|tester=Aldaris}} | ||
{{testing/entry|revision=3.0-178|OS=Windows 7 x64|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=nVidia GeForce GT 440|result=Constant 60 FPS, except in bigger stages (such as Delfino Plaza)|tester=Jhonn}} | {{testing/entry|revision=3.0-178|OS=Windows 7 x64|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=nVidia GeForce GT 440|result=Constant 60 FPS, except in bigger stages (such as Delfino Plaza)|tester=Jhonn}} | ||
{{testing/entry|revision=3.0|OS=Arch Linux x86_64|CPU=AMD Phenom II X6 3. | {{testing/entry|revision=3.0|OS=Arch Linux x86_64|CPU=AMD Phenom II X6 @ 3.3GHz|GPU=nVidia GeForce GTX 460|result=PAL version tested; verything works perfect except for small graphical glitches in the scores at the end of the battle.|tester=Istar Eldritch}} | ||
{{testing/end}} | {{testing/end}} | ||
Revision as of 05:44, 27 October 2011
Super Smash Bros. Brawl | |
---|---|
Developer(s) | Sora, Game Arts |
Publisher(s) | Nintendo |
Series | Super Smash Bros. |
Platform(s) | Wii |
Genre(s) | Fighting, Action |
Mode(s) | |
Input methods | Wii Remote, Wii Remote + Nunchuckc, Classic Controller, GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Search Dolphin Forums |
Super Smash Bros. Brawl is the third installment in the Super Smash Bros. series of crossover fighting games, developed by an ad hoc development team consisting of Sora, Game Arts and staff from other developers and published by Nintendo for the Wii video game console. Brawl was announced at a pre-E3 2005 press conference by Nintendo president and Chief Executive Officer Satoru Iwata. Masahiro Sakurai, director of the previous two games in the series, assumed the role of director for the third installment at the request of Iwata. Game development began in October 2005 with a creative team that included members from several Nintendo and third party development teams. After delays due to development problems, the game was finally released on January 31, 2008 in Japan, March 9, 2008 in North America, June 26, 2008 in Australia and June 27, 2008 in Europe. Twenty-seven months after its original Japanese release, the game was released in Korea, on April 29, 2010.
Problems
Graphics
- The post battle stats are corrupt. In random cases, the credits screen (after beating classic mode) may suffer from the same issue. Names above characters during matches are also corrupted. Setting EFB Copy to RAM fix these issues.
- After winning a stage in classic mode, a green rectangle is visible (issue 2828), enabling Virtual XFB display a corrupt Texture instead of green and Real XFB fixes the issue but make the game to run at a lower resolution with pixelated graphics...
Audio
Audio randomly crackles and feeds-back when using the DSP HLE audio engine. The error is random, and its severity depends on the specific revision. Use the DSP LLE audio engine to avoid this. Note: DSP LLE requires a dumped DSP ROM from a physical console. Instructions are on this forum thread The music glitches will always end when a new music track is played; so any music problems encountered will end with the current fight, when leaving the menus, or when playing another track in the sound test. Also, using the XAudio2 backend on Windows result in pitch issues with the audio of movies.
Controls
Brawl is capable of using both GameCube controllers and Wii Remotes at the same time. If you have a physical controller set to emulate both a GC Pad and a Wii Remote concurrently both inputs will be used and will operate both player 1 and player 2 at the same time. To fix, disable one of the emulated controllers or move one of them to a second physical controller.
Subspace Emissary Videos
Many disc images of this game are DVD5 (4.7 GB) altered versions of the original DVD9 (8.5 GB) release. In these most of the videos are removed, resulting in black screens or the same video being repeated all the time when playing the Subspace Emissary. Following these videos, the character select screen may appear; however the names represent the characters for the next level. Dolphin cannot fix this problem; the only solution is to use a full unaltered ISO (Dual Layer Disc, 8.5 GB).
Master Pieces
Attempting to load a Master Piece will freeze the emulator, showing nothing but a black screen with FPS 0, VPS 60, and Speed 100%. This is caused by Dolphin having only a partial support for in-game soft resets. Metroid Prime: Trilogy also has this issue.
Saving Screenshots
The game crashes when taking a screenshot using in-game tools; you can fix this enabling EFB Copy to RAM or using Dolphin's screenshot tool instead.
Broken Revisions
In r7476 a "WriteARAM" change was made that inadvertently breaks Super Smash Bros Brawl. When the game is launched, it immediately freezes with the message "Please Insert Super Smash Bros. Game Disc". The problem was fixed in r7482.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Super Smash Bros. Brawl since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
- NTSC-U and NTSC-J versions do not work until r4687.
Testing
This title has been tested on the environments listed below:
Template:Test EntryTest Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r4341 | Windows 7 x64 | Intel Core 2 Duo E4500 @ 2.2GHz | Intel GMA 945G | Broken, freeze with the message "Please Insert Super Smash Bros. Game Disc" | Jhonn |
r4598 | Windows 7 x64 | Intel Core 2 Duo E4500 @ 2.2GHz | Intel GMA 945G | Broken, freeze with the message "Please Insert Super Smash Bros. Game Disc" | Jhonn |
r6515 | Windows 7 x64 | Intel Core i7 @ 2.2GHz | AMD Radeon HD 6750M | Constant 60FPS at 1080p. A few minor graphical glitches, but still completely playable | onebitwonder |
r6815 | Windows XP x86 | AMD Athlon II X4 @ 3GHz | ATI Radeon HD 5450 | Good, 55-60 FPS | |
r7045 | Windows 7 x64 | Intel Core 2 Quad Q6600 | nVidia GeForce 9800 GT | OpenGL Good, 60+ FPS, DirectX 55-60 less texture glitches | |
r7063 | Windows 7 x64 | Intel Core 2 Duo E4500 @ 2.2GHz | Intel GMA 945G | Slower, 25-35 FPS in game | Jhonn |
r7335 | Windows 7 x64 | AMD Phenom II 720 BE @ 3.2GHz | ATI Radeon HD 4850 | Working good at 50FPS (Frame limiter on) or around 100FPS (Framelimiter off). Corrupt (green) Results Display. Using DX11 Plugin | ultramann |
r7473 | Windows 7 x64 | AMD Phenom II X4 955 @ 3.2GHz | ATI Radeon HD 5750 | Perfect: 60 FPS in game and menus, Dual Core Mode enabled, resolution 1680x1050 full-screen, x16 Anisotropic filtering, x3 scale, EFB Copy: Texture, OpenCL enabled, 64 bits mode. | Juliannb |
r7477 | Windows 7 x64 | AMD Phenom II X4 910 @ 3GHz | AMD Radeon HD 6970 | Broken, freeze with the message "Please Insert Super Smash Bros. Game Disc" | FHaze |
r7490 | Windows 7 x64 | AMD Phenom II X4 940 @ 3GHz | ATI Radeon HD 4870 | Working at 45-60FPS. Occasional crashes. However, results screens in all modes are broken. | Ragnar.Kon |
r7546 | Mac OS X 10.6.7 | Intel Core 2 Duo @ 2.2Ghz | nVidia GeForce 9400 256MB | Works really fast; had to enable frame rate limiting. However, all character names in battle, and all the names in the Classic "credits" coin shoot are broken/appear as bar codes. | |
r7598 | Windows 7 x64 | Intel Quad Core Xeon @ 2.8GHz | ATI Radeon HD 5770 | Various Audio Bugs: Cutout, Feedback, etc. | SephirothFanatic |
3.0 | Windows 7 x86 | Intel Duel Core E6600 @ 3.06GHz | nVidia GeForce G210 | A few sound issues, 40-60FPS | |
3.0 | Linux x86_64 (Ubuntu 11.04) | Intel Core 2 Duo 6600 @ 2.4GHz | nVidia GeForce 8600 GT | Very Good | individuo7 |
r7623 | Windows 7 x64 | Intel Core i7-870 @ 2.9GHz | nVidia GeForce GTX 460 | Very Good! | algeerian |
r7714 | Windows 7 x64 | Intel Core i7-2600k @ 3.4GHz | nVidia GeForce GTX 580 | Perfect emulation! Only tried a few matches though. | YouHaveRROD |
r7716 | Linux x86_64 (Gentoo) | Intel Core 2 Due T8300 @ 2.4GHz | nVidia GeForce 8600M GT | Almost perfect, no visible lags. Settings = 960x792, skip EFB from CPU, EFB virtual only and disabled : external frame buffer, fog, per-pixel depth, dest. alpha pass. Tested on EUR version (RSBP01) | Yuusha-sama |
^3.0 | Windows 7 x64 | AMD Phenon II 1100T Black 3.3Ghz | AMD Radeon HD 6850 | Perfect,60FPS all times just some random crashes and minor audio issues | Aldaris |
3.0-178 | Windows 7 x64 | Intel Core 2 Duo E4500 @ 2.2GHz | nVidia GeForce GT 440 | Constant 60 FPS, except in bigger stages (such as Delfino Plaza) | Jhonn |
^3.0 | Arch Linux x86_64 | AMD Phenom II X6 @ 3.3GHz | nVidia GeForce GTX 460 | PAL version tested; verything works perfect except for small graphical glitches in the scores at the end of the battle. | Istar Eldritch |
Gameplay Videos
- Super Smash Bros. Brawl (1080p HD) Dolphin Wii Emulator
- super smash bros brawl in 3d dolphin emulator
- super smash bros brawl fox vs ike (dolphin emulator).mp4
- super smash bros brawl rashomon12345(fox) vs LightRaider96(sonic) rematch
- super smash bros brawl rashomon12345(mario) vs LightRaider96(sonic)
- super smash bros brawl mario classic mode (dolphin emulator)
See also
- Sora (Developer)
- Game Arts (Developer)
- Nintendo (Publisher)
- Super Smash Bros. (Series)
- Fighting (Genre)
- Action (Genre)
- Wii Remote (Input supported)
- Nunchuck (Input supported)
- Classic Controller (Input supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): Intel
- Tested
- Tested On (GPU): AMD
- Tested On (CPU): AMD
- Tested On (GPU): ATI
- Tested On (GPU):
- Tested On (OS): macOS
- Tested On (Release): 3.0
- Tested On (OS): Linux
- Untested for 10000+ revisions
- Co-op games
- Fighting games
- Wii games