Super Monkey Ball 2: Difference between revisions

From Dolphin Emulator Wiki
Jump to navigation Jump to search
No edit summary
Line 3: Line 3:
|developer    = Amusement Vision
|developer    = Amusement Vision
|publisher    = Sega
|publisher    = Sega
|released      = {{vgrelease|NA=August 25, 2002|JP=November 21, 2002|EU=March 14, 2003}}
|series        = ''Super Monkey Ball''
|series        = ''Super Monkey Ball''
|genre        = Puzzle Action
|genre        = Puzzle Action
Line 9: Line 10:
}}
}}


'''Super Monkey Ball 2''' is the second installment in the Super Monkey Ball series developed by [[Amusement Vision]]. It is the first installment to have a storyline and to be released solely on a home console.
'''Super Monkey Ball 2''' is the second installment in the Super Monkey Ball series developed by Amusement Vision. It is the first installment to have a storyline and to be released solely on a home console.


== Problems ==
== Problems ==
Line 37: Line 38:


== Gameplay Videos ==
== Gameplay Videos ==
*[http://www.youtube.com/watch?v=8whSz5pHYPs Super Monkey Ball 2 on Dolphin SVN R 5080 - GameCube Emulator]
{{YouTube|8whSz5pHYPs|Super Monkey Ball 2 on Dolphin SVN R 5080 - GameCube Emulator|br}}


{{Navigation/Super Monkey Ball}}
{{Navigation/Super Monkey Ball}}

Revision as of 01:04, 13 November 2012

Super Monkey Ball 2
Super Monkey Ball 2 Coverart.jpg
Developer(s) Amusement Vision
Publisher(s) Sega
Series Super Monkey Ball
Platform(s) GameCube
Release date(s) JP November 21, 2002
NA August 25, 2002
EU March 14, 2003
Genre(s) Puzzle Action
Mode(s) Single-player, Multiplayer
Input methods GameCube Controller
Compatibility 5Stars5.pngEdit rating: Super Monkey Ball 2
Perfect
GameIDs
See also...

Search Dolphin Forums
Open Issues
Search Google
Search Wikipedia

Super Monkey Ball 2 is the second installment in the Super Monkey Ball series developed by Amusement Vision. It is the first installment to have a storyline and to be released solely on a home console.

Problems

Sound Bugs

Sounds do not play correctly with DSP-HLE. Enabling DSP-LLE will fix this problem.

Slowdown

On levels that either have excessive buttons (Switch Inferno) or have a lot of geometry (Randomizer), a noticeable drop in framerate occurs on mid-range and below computers.

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Super Monkey Ball 2 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
r2407-17 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Template:Test EntryTemplate:Test EntryTemplate:Test Entry
Test Entries
Revision OS CPU GPU Result Tester

Gameplay Videos